
QoL suggestion: having an option to show player color dot in the kill-feed would be nice.
Source: our lil project on X

Source: our lil project on X
I think this should be fixed.
The dropped gun appears in the buy menu, makes the click sound cue signaling it's being equipped, but it fails to do so. Has been happening since this feature came out. I've noticed it mostly in Dust-2 T side.
This likely happens when the guns are dropped a bit far from whatever "pickable area" is defined in the game. I think this area should just expand to whatever max range a player from any spawn point can throw a weapon.
Whenever I use those shortcuts to switch between windows in that zone, and I let go the keys, my start menu opens up. Does anyone know how to fix that?
Source: Our little feedback project on X
Clarification: I'm suggesting to natively implement things we can already do with console and configs.
Source: Our feedback project on X
Source: Our feedback project on X
This has been posted 3 years ago, 1 year ago, and today. Third time's the charm? Please fix?
FACEIT recently added their own rating system, HLTV has their own proprietary rating since forever. Meanwhile we're stuck with an old, basic, and useless "Score" system which is (1) not upto the competitive standards of modern CS, (2) I've never seen anyone talk about nor care about. The word choice is terrible, and the math behind it is outdated, and the same metric used in DM, casual, and competitive modes with minor tweaks:
Steam Community :: Guide :: Lulu's guide to CS2 score calculation
Steam Community :: Official Guide :: How are player score and money awarded?
We need a proper official player rating metric along with a fleshed-out "360 stats" feature. Right now, people use third‑party metrics like Leetify’s Aim Rating, and they end up shaping the community narrative by default. People use those stats all the time to check whether someone is hacking or not, for example. Valve needs to take narrative control back from third party rating systems and establish a proper in-game standard.