▲ 30 r/ngpc

The ngpcraft emulator now offers Link Cable support.

Among other new features, the emulator now supports Link Cable functionality, allowing for local two-player matches on the same screen as well as LAN and online play, though do keep in mind that latency can be an issue for fighting games in those last two modes. Remember to path a BIOS to use this feature, the built-in HLE BIOS is not sufficient.

youtube.com
u/Proper-Revolution-79 — 3 months ago
▲ 42 r/ngpc+2 crossposts

New ngpc emulator

https://preview.redd.it/h5pxvxfwp1eh1.png?width=1076&format=png&auto=webp&s=ce6919ccc0e098e22cf69e55b2f04ddbce0c41ab

A new Neo Geo Pocket emulator is now available. It was built from scratch, without using code from existing emulators, with a strong focus on reproducing the real hardware as faithfully as possible.

It includes a game library with automatically generated thumbnails, several debugging tools, shader support, and more features are still being added.

Feedback is welcome, especially if you find compatibility or accuracy issues.

https://github.com/Tixul/Ngpcraft_emulator

reddit.com
u/Proper-Revolution-79 — 3 months ago
▲ 22 r/neogeopocketcolor+2 crossposts

NGPC homebrew: a dev wiki + an MCP server for LLM-assisted coding

https://github.com/Tixul/NgpCraft_dev_ref

NgpCraft_dev_ref a hardware-focused reference in one place: registers, memory map, the TLCS-900/H CPU, graphics (sprites/tilemaps/palettes/DMA), audio, the build toolchain, and reusable game patterns. Engine-agnostic.

https://github.com/Tixul/NgpCraft_MCP

NgpCraft MCP — a Model Context Protocol server that gives any MCP-compatible LLM (Claude Code, Cursor, …) that same hardware-validated knowledge plus 38 tools: silicon-bug lookup, canonical ASM patterns, doc search, project scaffolding, a disassembler, and a headless emulator bridge. The point: less hallucinated code that crashes on real silicon.

Both MIT. Feedback and corrections welcome.

reddit.com
u/Proper-Revolution-79 — 5 months ago