What motivates your party in MCC?
Im getting ready to run an intro dungeon in MCC and would like to expand to more of a hex crawl campaign in the future. The rulebook makes a big deal about status and being the best Seeker for your village in the world, but I’m having trouble seeing how that jibes with broader campaigns/sandboxes.
What gets your party out in the world and keeps their adventures from revolving around one village in the wasteland?