how to convert sctx files to sc
theres two files sctx and sc, how do i combine them to a single sc1 file
theres two files sctx and sc, how do i combine them to a single sc1 file
i tried to make the goblin hut rework by changing its passive spawn to a projectile spawn(like goblin barrel) how do i make this spawn goblins only near the tower? i tried setting projectile range to 1 but that didnt work
i was wondering if someone knew how to replicate electro spirit's chain attack since v1.9.2 already has chainedhit property just not the chainedhitcount
on the ext.examplecharacter, how do i change its base to an evo character? i tried using the evo's character name directly like Knight_EV1 but it doesnt work
i recently downgraded furnace's sc file to v0.5, when i tried using it, it crashes the game. but when i used other downgraded SCs, it worked. does anyone know whats happening
i followed the guide on the wiki, but when i put the toml to data_manifest it just breaks the game. what do i do?
how do u change trainer decks in hash royale so it doesnt just copy your own deck
when trying to launch nulls royale on my emulator, it only shows a black screen. i have been waiting for like 30 mins. does anyone know how to fix this problem?
i've backported rascals and both the rascal girl and boy can be placed seperately without any issues (seperate cards). but when i try to combine them into the same troop (like boglin gang), they wont spawn and crash the game. i tried to do this w knight and archers too and they also crashed the game. any ideas on how to fix this?
i got erik's leaked server running, but idk how to patch. i tried editing the libg .so with ghidra but it doesnt work. can anyone help me
i added some new tids on the texts.csv and this happened
i backported golden knight and wanted to make his ability similar to a prince charge. how do i find his running animation export name
when i downgrade for example example_dl.sc, it doesnt give me the .sc and _tex.sc. what do i do