u/RavenSkull87

▲ 28 r/GoodKnight+1 crossposts

Forest Level Look imported to Unity

I will post here directly, after 2 days of after hours,

creating a new shader for the Vortex
added displacement for the trees
fixing the HLSL of Kyle's Shader

Got the look down for this level! now to the next one! after taking the rest of the night as a break!

u/RavenSkull87 — 8 days ago
▲ 17 r/GoodKnight+1 crossposts

PGDX Carnage Mansion

been a Month since I touched Carnage Mansion cause real life is Carnage Mansion too, summer holiday was a bit brutal on my side but it was productive.

now PGDX is around the corner and I have a duty towards the people who are supporting us so the gears are back on started last weekend

I finished transferring the sewer level from my tooling project to the actual project and making the assets Modular for level editing, breaking it down to that was the challenge but once that challenge was done, things were smooth sail on import and building the basic look again

back in March was figuring out the environment shader which you see above came to fruition.

and also creating a workflow going from level thumbnail, concept sketch, to a proper concept , assets and then in engine, a workflow the helped me understand how I will approach levels and it seems so far to work.

but then things started coming in, helped working on a new Level for one of our other projects and assets for Keyboard Warrior Stick man while working on something with the kids to help us bond a bit more during summer break even when they are far away and also a horror project that just happen to be on a caffeine induced morning walk that I had to get the visuals out of my head.

I have attached some images for the various stuff along with Carnage Mansion I hope you guys don't mind.

this quarter is busy busy busy!

u/RavenSkull87 — 11 days ago