
I built a lightweight, web-based 3D Level Designer Toolkit for myself. Is this something the community would actually use?
Hi everyone,
I’m a game artist / designer and while working on my personal projects, I realized I was spending way too much time on level blockouts. Traditional game engines or heavy 3D software like Maya and Blender are fantastic, but their tools aren’t strictly optimized for rapid level prototyping.
To solve my own frustration, I built a custom 3D Level Design Toolkit. Because it’s a web app, it’s incredibly lightweight, and I can work on my layouts from literally anywhere without needing a beefy rig. My ultimate goal is to build a completely noob-friendly app that anyone can use easily, without needing any prior knowledge of 3D modeling.
It has been a massive timesaver for me, but I’m at a crossroads. I’m not sure if there’s a real demand for a tool like this outside of my own workflow. I’m writing this post to gauge your interest: If this is something the community needs, I’m willing to commit serious time to develop it further and release it publicly for everyone.
Here are a few core features I’ve implemented so far:
- Rapid Prototyping: Built-in tools designed specifically to let you block out levels in minutes.
- Dual Viewports: Both 2D and 3D views for intuitive layout planning.
- Non-Destructive Modeling: A complete non-destructive workflow so you can tweak, iterate, and change shapes on the fly without ruining your progress.
- Easy Export: You can seamlessly export your meshes directly into your favorite game engine or 3D software.
What do you guys think? Would a web-based, rapid blockout tool fit into your current workflow, or do you prefer sticking entirely to your engine's native tools?
I’d love to hear your honest feedback, feature suggestions, or thoughts!
Quick Demo: https://www.youtube.com/watch?v=2o2najQNruc