Mech Review - Parasite

Mech Review - Parasite

slurp kings back✌️

parasite is a heavy tank which is mainly used for rushing and ambushing opponents. it has a pretty unique ability where you connect to an enemy and you get reduced damage, and some percent of the damage taken is transferred to that connected enemy/host. the damage taken is VERY small so you can consider your self invincible untill the host mech dies.

it is a pretty balanced mech so i doubt it will get a nerf, it does have direct counters like outlaw, guardian are also effective as they can use system crash on the connected mech to disengage the ability.

its a versatile mech but weapons that can deal high damage in the duration of the ability work best. here are MY top ones:

  1. charge rockets: great in 2v2s, parasite is already pretty fast for a tank, so the boost gives a good advantage, the reload mechanism can be hard for mobile players but its manageable. it also works in cpc as well as 5v5 for ambushing and getting control points.

  2. storm racks: high burst damage, work at long range, you can close up on enemies to deal back damage too, works good with the ability. can reload and release the magazine 2 times if you have legendary reload in the duration of ability.

  3. compound beams: these can be good if used properly, the range isnt much but are good in small cpc maps, 5v5 and FFA as well as HS, can alternate to deal constant damage and great for taking down bots.

  4. revokers: similar to compound beams but range is a problem, mainly good in 5v5, FFA and HS.

  5. gemini: these can be ride or die but IMO geminis work great, you can stick up to the enemies and they cant even do anything if ur connected to them, the dps is great and because of mod nerf its easier to take down layers, this build is great in HS as a lacewing counter.

(special mentions: howlers are great in small maps, the short reload works nice with the ability and it has pretty good damage, but range and aiming can be difficult for some people.

burrow beams also work great but id prefer charge rockets over it, but if you dont have charge/storms/compounds and want weapon for mid range, burrows will work fine.)

Tips to using Parasite: its better if you select a tank/mech with most of its hp and mods remaining which will take some while to die as your bots are gonna attack it. make sure you dont kill the mech ur connected to and keep a look at your ability duration, if you dont pay attention and go into a crowd, ur gona die instantly if ur ability ends. EXCEPTION: if a mech is ambushing you and you want to deal with it. just connect to it and it cant do anything. watch out for seekers, if u see one save your ability and when it teleports to you just connect to it, because 60% sure ur gona die if you dont have your ability on.

thanks❤️😋

u/Realistic-Bowler-589 — 20 hours ago

Mech Review - Bastion

im back :)))

bastion is a PROPER tank, it moves slow and has one of the highest hps in the game. its ability is not the greatest but works great if you use it properly. it gets a perimeter shield which stays on until its destroyed, which bursts 360º and stuns any mech within its radius (30 meters which can be increased with implants) it also deals damage but it isnt much.

its great in small cpc maps and 5v5. it lacks in big maps because it moves very slow, so its recommended to use ranged weapons on it.

its a pretty good counter to seeker/ any other mech that tries to make distance with you/attack you, as they will get stunned when trying to destroy your shield.

here are some weapons that work best with it:

  1. storm racks: can be used at range and also good when ambushed, radius makes it easier to aim and also works great with ability.

  2. revokers: good in 2v2 and 5v5, great for farming kills and because bastion is tanky you can easily 'out-hp' most mechs.

  3. burrow beams: good at mid range brawls, great counter if u get ambushed by surges or seeker, high dps and works well.

  4. disc launchers: these are good at LOW level sps, good range, but not the greatest.

(special mentions: repeaters, embers and disruptors work great, gravitons are decent for 5k-8k)

it isnt a very versatile mech, so i recommend not to get it if you dont have it, and even if you do get it dont upgrade it. theres better tanks and mid ranged mechs. but if you do want to keep using it, make sure to invest in it AFTER all your main mechs.

thanks❤️

u/Realistic-Bowler-589 — 1 month ago

need advice, not in track

i just got into 12th in march, but ive been struggling with almost all subject. and my studies are in critical condition, so id like help/advice from other students/passouts. ill tell each subject one by one.

in my school, the main maths faculty got a medical condition, so he had to quit teaching, to replace him a maths teacher from 10ts standard was appointed, tbh i dont understand SHIT in her class, she reads from her book and just solves questions, no practise, no theory, just solves PRE WRITTEN questions. so till now ive been unable to understand any of the chapters. so i need to do those chapters WHILE covering the current syllabus

chemistry sir is good, he gives questions and takes tests every week. but i have a hard time understanding the reactions and methods to form/convert equations, like what do i use to get what, like converting a thing to somethign else, where do i use hydrolysis? where to use other methods? i dont get it, so i need help about how TF am i supposed to memorise and apply these without help in an exam?

physics sir is also good, he even called me to his house if i have any doubts, he completed 11th portion in november and started 12th in october before any other subjects were complete. i dont understand the derivatives, how to make and remember those formulas. how to apply stuff? like he makes a new formula IN HIS HEAD for like every other question, i tried to ask him but whatever he said EVEN THAT i coudnt understand. half of thise might be my own fault because i coudnt focus on physics even in 11th.

english is my only scoring subject, idk if its because of the movies and series i watch, what ever prose/poem i read, it just embeds into my minds. so i can just read the chapter once and i can answer any question about it. i usually just sleep in english class so i take it easy for english

i took PE as additional subject so its not a big deal too. my main problem is in maths, physics and chemistry. so can anyone please help me with them? any advice or tactics i can use, my parents expect like 85%+ but i dont even know if i can get 70%. i really do care and im ready to do whatever it takes. i prolly wasted my 11/12th time on games, but i quit all games 1 month ago.

also last week i asked my father and he bought me PW parishram batch, im in plain science and dont plan to give JEE.

when ranking i need MOST help on maths because my only source to understand it is PW. chemistry and physics i atleast have faculty which support me. so anyone willing to help please do

u/Realistic-Bowler-589 — 1 month ago

Mech Review - Eclipss

eclipse is a very agile mech, it got a major nerf where its ability duration was decreased and the cooldown was increased, ALSO blizzfrost COMPLETELY ignores its ability. IGNORING THESE MAJOR CONS:

eclipse is a decent mech on almost all levels, it ignores all debuff effects, ignores guided targeting and gets a lil speed boost. its good for rushing beacons and good for sneak attacking guided campers.

it *can* brawl in 5v5 where emps and other effects play a great role, so eclipse is great for farming kills. it excels mainly in FFA where even now many players use it at high sps because of its debuff-ignoring ability.

theres many great weapons for it, but it works best with low-mid range weapons with some exceptions.

(these arent ranked)

  1. storm racks: works great with eclipse ability, you can go out of cover to fire you mags, deals good damage and because of the radius its fairly easy to aim.

  2. revokers/embers: these mainly perform good in 5v5 and cpc where u need to deal constant damage and get kills. arent that great in cpc because you have to walk which is fairly slow to get to opponents.

3.gemini: great counter for lacewing and campers. you can camp ur self without getting targeted by other guided weapons. gemini is a great weapon for mid-high range and deals great damage.

  1. burrow beams: great for mid ranged brawls, you can get out of cover to deal massive damage, works great against surges.

  2. miniguns: great because when in ability it ignores outlaw crashes, constant fire and works great. but you have to look out for crashes when ur not in ability.

  3. overdrivers: constant dps, technically infinite reload, works great with the ability.

  4. compund beams: can perma stun mechs while being immune to other compound builds. great for low ranged brawls and also a good counter to surge and blizzfrost

(special mentions: fragment guns work good at low lower sps. charge rockets: speed boost gives u CRAZY speed and great for capturing points, but can be hard for mobile players

continuums constant dps works great too even when not in stealth.

podguns work well for mid-high range but does not have enough dps to get one mag kills.)

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

first time beginner guitar tips

hello, i just bought my very first yamaha f280 acoustic guitar from an irl store yesterday, i got the guitar and gig bag for 7800.

ive started with finger exercises, any tips about anything else to do/practise? im ready to dedicate at least 40 mins of my day to guitar learning and lessons, so im able manage it with school and studies. thanks❤️

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Surge

surge is a mid energy capacity mech with decent hp. its a dash mech so its good for capturing centre points and rushing enemy beacons. it got a recent nerf where its ability duration and stealth duration was decreased but its still one of the top mechs.

its very versatile and works best with close quarter weapons/ burst fire weapons that release massive damage in short amount of time.

its very simple to use.

here are my top weapons for surge:

  1. revokers: constant dps, works great with the ability, and you can also get back damage very easily.

  2. burrow beams: very high damage in a single mag, can one mag most mech if you get back/side damage. great for low-mid ranged brawl.

  3. ember guns: similar to revokers, but lower fire rate, weaken effect gives extra damage. these work best if you dont have revokers/other weapons mentioned here.

  4. compound beam: you can technically permanently stun a mech with these, you can cycle between your ability and the compound beam emp to immobilize mechs. might be harder to use for some people but great if you know what ur doing.

  5. storm racks/missile racks: radius weapon, work well at long range too, high damage in a single mag, great if you like to play mid-long ranged

[hot takes: geminis work GREAT for farming bots, you can ignore perimeter mods if u stun and fire over the mods.

tetra rifle: you can charge your shots from far and then release the last shot after stunning enemy/ doing back damage. can technically one shot mechs.]

(special mentions: repeaters, fragment guns and shotguns work similar to revokers and embers. hitcone makes them easy to use.

quashers are great, they work similar to gemini but u need to aim ur initial shots)

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Seeker

seeker is a mid energy anti camper mech. so its mainly a direct counter to mechs that hide away behind cover and are VERY annoying to kill with normal mechs.

seeker teleports to a mech and when teleported it temporarily gets a damage boost (+30% damage boost) and a personal shield, which significantly increases damage output and kills mechs much faster. even when not using ability seeker has enough hp to hold on its own.

●teammate tips : seeker is good when paired with mechs that freeze/immobilize/disable other mechs(surge, zephyr, blizzfrost, citadel, outlaw). so when paired with these, one mech can disable the enemy and seeker can teleport and get the kill.

IMPORTANT MENTION: seeker is partially dependent on the "damage boost" implant which increases its damage boost % significantly and is ONLY available in LEGENDARY. so if you plan to buy seeker, make sure either you can invest/have that implant OR use weapons that work well even without the implant.

seeker works best with burst fire weapons and weapons that deal large amounts of damage in a short amount of time.

here are my top weapons for seeker:

  1. Revokers: after nerf revokers have significantly reduced damage output, seeker makes these GREAT again, you can easily take down mechs with 5-6 shots, great for taking down mods too. constant damage make these great for seeker, and if you are mid-high game, i recommend revokers 100%.

  2. storm racks: great burst fire weapons, radius makes it very easy to aim. one benefit is that if you teleport and the opponent is a surge/zephy, even if u are stunned, just 1 click and storms keeps firing, so u guarantee kill without having your magazine wasted. (sorry i couldn't explain these better, but just try to imagine what im tryna say😅)

  3. burrow beams: great damage output, same as storm racks, they keep firing even if you get stunned. after 70-30 nerf burrows take way too long to kill mechs, seeker makes it easier and faster. (but do look out for outlaws because they can crash you mid magazine)

  4. repeater: again great dps, very good for taking down mods. hitcone makes them easy to aim, the constant reload magazine is great for sustain damage.

  5. nade/cryo launchers: radius similar to storms, great dps and easy to use at lower levels.

[HOT TAKES: hellfires have great dps and the effect does damage even after you teleport back. reavers are ALRIGHT but may work out depending on your sp level.

gemini are also great if your opponents/enemy bots have less mods.]

(special mentions: howlers and fragment guns work similar to repeaters and revokers, but these heavly depend on your sp levels because different bot levels have different mods. embers arent recommend but you CAN use them if ur desperate.)

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Lacewing

lacewing is a mid energy camper mech. it has decent hp and fun to use

its mostly a camper mech, you go to spots which are normally unreachable with normal mechs and farm kills/do damage from there. many maps have different spots which are great for lacewing.

its one of the best camper/back end mechs for cpc and 2v2(Hangar Showdown), its a buffed lancer which can control its direction mid air and places cheetah mines(but less damage) on the ground.

it works with most camper/laid back weapons but here are my top ones:

  1. storm racks: top weapon for lacewing, radius makes it so you dont have to aim much. you can fire mid air to avoid getting much damage and get back to cover. simple to use but you need reload implant for it to be effective.

  2. gemini: my favourite weapon to use on lacewing, and also very effective, you can just jump to places and fire from wherever you want because of the long range, after the mod nerf geminis are even better.(theres a trick to gemini where if you jump directly over the enemy mech and fire, the projectiles completely avoid perimeter shields and do damage from the top)

  3. hornets: after recent buff many people use this weapon on lacewing, same as gemini, these are easy to aim. deal good damage but it mainly depends on the venom damage implant.

  4. podgun: similar to hornets, but these dont have enough damage to one mag a mech, but its a good support build.

  5. strike rockets: no explanation needed really, but good weapon, decent dps, works great with lacewing(but overhead maps make it almost unusable but.... who TF is using lacewing in a closed map) mostly depends on the damage implant.

(special mentions: helix, javelin and savants work great similar to strikes.

disc launchers are also great at low level

tetras are good if you land your shots nicely and effectively, but these aint that good on short range maps)

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

yoo which next mech for review

drop yo suggestions for for next mech review.

about my exam, they did chem early. and AS IT SHOULD BE, im naturally talented so ill secure about 80+/100😉

​

comment most upvotes is next mech

reddit.com
u/Realistic-Bowler-589 — 2 months ago

Mech Review - Redeemer

(thought id make a mini post cuz i got some extra time)

​ oka so redeemer

​ it is a mid energy scout/ambush mech. its a very fun and versatile mech, can be used in almost all types of hangars. it got a recent buff where it now removes all debuffs at all ranks. ​

its mostly used to ambush centre and capture points. its ability is handy and if you get stuck in emps or between mechs you can backtrack about 10s where u were when ability is activated. ​

redeemer requires you to keep moving, so you have to keep moving around the map to have an escape route whenever you wanna backtrack. ​

redeemer works best with burst fire weapons/weapons that deal massive damage in a short amount of time(i.e missile weapons, short mag weapons, long range snipers) but because its such a versatile mech, the weapons totally depend on the user.

​ here are my top weapons:

​

  1. storm racks: storms work great with redeemer, you ambush > fire the weapon > backtrack to cover. and as its same with deathwalker, storms keep firing even when backtracking so you can aim while using the ability.

​ 2. gemini: these are just great on redeemer, you just fire these and let them hit, no need to aim, no need to try hard. just stay in cover and get kills. mainly just use the ability to get out of situations and bait bots

​ 3. podguns: these work similar to gemini, but you go out of cover, spray all the balls and then backtrack to cover. you cannot get 1 magazine kills with pods because redeemer is a mid energy mech, but its a good lacewing counter and very fun to use.

​ 4. disruptors: work great, the slow moving balls do crazy damage. and because of the recent buff disruptors work great. tho might be hard on new players to aim because they require you to use the projectile radius rather than the projectile itself.

​ 5. sniper weapons: tho because of mods snipers arent that good, you can still farm bots if ur at low level, work great with redeemer. ems, railguns, new versa weapon.

​ (special weapons:

●missile racks: similar to storms but may be harder to aim because of the smaller radius. ●vipers: work great at low-mid sps, the rockets do good damage and work great with redeemers ability. ●charge rockets: again similar to storms, speed boost gives you CRAZY boost very easy to capture points with it. but may be hard for mobile players. ●embergun: if playing 5v5 or HS, embers work great. hit cone makes it easier to aim (fragments work too))

​

no hot takes because its a versatile weapons and works great with all types of combinations. just refrain from using sustain fire weapons like overdrivers and miniguns.

​ feel free to ask any questions/suggestions in comments. ​ (to the volti guy who comments on my posts: sorry man i have not been able to get volti on any of my accounts, but ill try to make a short post for you) ​

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

what is the next ecr (GENUINELY ASKING)

ok this is a fairly dumb question but im eager to know, i want to buy guided pilot and CANNOT wait but before i spend the acoins i need to know what the next ecr is, so if its something good ill pause on the pilot and spin the ecr. thanks❤️

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Deathwalker

hi, next in line is deathwalker. because i have exams in 2 weeks, this would be my last post for this month, ill resume later in july💔 (maybe like 1 post at the start of july) ​

deathwalker is top 5 mechs in the game rn and you will find it in every other hangar you see. it has high energy, high hp and the ability is broken. it got a mini nerf(reduced hp healing and longer cooldown) but its still one of the best mechs. it constantly out performs all of my other mechs and every match 80%% of the time it is MVP. deathwalker is good in all kinds of play styles but its mainly a rush and die mech, you rush centre points(where theres 90% chance ur gona die), so you get control points and reanimate to cover.

​

[for newbies who have not tried deathwalker yet, imagine it like a redeemer when you go for centre, try to get the capture but the enemy about to kill you so you backtrack. its similar to deathwalker but you just die and teleport to the spot where u activated the ability with lil bit of added hp (5% as of postnerf)]

​

deathwalker is as i said a rush and brawler mech, it can go into crowds, deal MASSIVE amounts of damage as well as get kills, its a very versatile mech and many different combinations of weapons can be used on it.

tho outlaw is a direct counter to deathwalker so you have to watch out for outlaws when using deathwalker

​

deathwalker works with all kinds of weapons but these are the best ones i have experience with so far:

  1. storm racks: the best weapon for deathwalker, the advantage is that the weapons keeps firing even while you reanimate, so you can get kills while you are teleporting back(when teleporting, you dont take damage and are technically invulnerable). its high dps and most people use storms.

  2. revokers: revokers pair very good with deathwalker, very good dps and can get decent kills. its 2nd to storms only because of the range.

  3. burrow beams: VERY high damage, great if your deathwalker is high capacity(>20), no explanation needed, simple weapon easy to use.

  4. overdrivers: constant damage, high dps and works well with the ability, its not as great compared to other weapons listed here but it works well

  5. reavers: similar to revokers, range is the only problem, if you dont have storms or revokers to put, reavers would work great.

​

(special mentions:ember guns, similar to revokers, the weaken effect is great and the damage hit cone also works good when against many mechs

charge rockets, these are specific to pc players(if you can use them on mobile, good for you) great damage, when using the charge speed, absolutely nothing can aim at you, but because of the reload system its not ideal for handheld users

miniguns, high dps, good range but outlaw makes it almost useless because of its long reload)

​

HOT TAKES (wont give much explanation because these are mainly dependent on the user): pod guns are great if you wanna camp but also want to rush. continnum, great constant damage infinite reload but idk some people like it some dont. hellfires are also great, but similar case to miniguns

​

feel free to ask any questions/suggestion and also ill choose the next mech from the replies with most upvotes

​

thanks❤️

​

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Tengu

(yes im speedrunning these)

tengu is a low energy brawler mech, it has decent hp for early games. i recommend buying it (game giving it for free in login programme)

its a brawler main mech, its ability has high damage for low sp games and applies stasis to mechs in radius.

its a VERY fun mech to use, specially with fun weapons, i did recommend buying it but only rank it up if you like it(which i did)

i found 3 good weapons that work with tengu:

  1. compound beam: THE BEST and MOST FUN weapon, its easy to use, paired with the ability you can stasis/freeze the opponents indefinitely. decent damage output, range may be a problem, but the ability itself is close ranged so it requires you to face off multiple mechs.

  2. revokers: well ofc, if its brawling. nothing is better than revokers, heavy rpm, heavy damage, pairs good with tengu. no more comment needed.

  3. reavers: surprisingly reavers worked great, the range is good enough, pairs good with the ability and fun to use. if you keep the ammo [15 : 5] you have constant damage.

​

(special mention: storm racks, use the radius for killing without brawling, but can also brawl but need reload)

no hot take weapons for this mech

​

[there is a techinque to getting the most out of tengu, you jump NOT ON the enemy but BESIDE the enemy, then circle around them while they are under stasis, compound further enchances this with more stasis and short emps]

​

thats all, again if you have any questions/suggestions feel free to comment. next mech will be deathwalker.

​

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Stalker

oka, so now stalker (was not threatened, definitely my own decision)

stalker is a mid energy rare mech, so its good for early to mid game.

i do not recommend ranking it up, even if you do, max is r4(4 stars), anything above will just ruin you match making and waste your acoins.

its a fun mech to use, its ability is like orion, but personal and at a disadvantage. the healing factor is very good, the more kills you get the more you heal.

​ you can use many different types of weapons on it, but the best ones i found are either camper or burst fire weapons

​ here are my top 5:

​

  1. gemini: THE best weapon i found for stalker, dont need to get out of cover, VERY good damage. with the ability on i can get 1 magazine kills. very fun to use. i recommend anyone who got gemini from the credit ecr use gemini on stalker.

​

  1. disruptors: radius weapon, short reload so you can get about 2 shots done in the base ability duration. can get 1 shot kills if aimed properly. the radius helps out a lot with crowds of mech in an area.

​

  1. storm racks: highest damage of all these weapons, will 1 mag everything with/without ability on. i did not put this "1." because it requires you to go out of cover and take some damage.(any also need reload implant, but epic works great)

​

  1. savants: similar to gemini, but the aim box makes it harder to get many mechs in a single mag, double damage is good so it works good with stalkers additional damage.

​

  1. versa(specially the sniper mode): the sniper mode in versa works great with stalkers ability, i can kill mechs in about 2-3 shots and very fun to use. minigun mode is great for taking down mods, versa is good but the lack of havy duty pilots and implants for many early gamers makes it not that too.

​

(SPECIAL mentions: strikes are great, but the smaller variants have very less ammo compared to the bigger variants, but if you get the hang of 6s/8s, feel free to use them, helix racks are good too, but the reload is very long. but you can use them if you dont have any of the weapons i mentioned above)

​

HOT TAKES: overdrivers work great if you know what ur doing, discs are good but it requires you to rank up your stalker to r4 (extra 600 acoins).

​

thats all for stalker. feel free to ask any questions/give suggestions.

​

and yes ill select the next mech from the replies/comments with most upvotes(please dont repeat a mech someone has already recommended, just upvote their comment)

​

thanks❤️

u/Realistic-Bowler-589 — 2 months ago

Mech Review - Salvor

so the most upvotes/comments were for salvor so here we are.

​

very versatile mech. it can do support as well as keep its own stand in all types of maps.

its a high capacity mech so can guarantee its going to get kills. its a crowd controlling mech and also helps out allies.

in my experience salvor can be used in many diffrent play styles. very fun to use in both casual and competitive games

it has a decent chunk of hp and the healing also increased after the buff.

​

i found 5 best performing weapons for it.

  1. strike rockets: performs VERY good. decent damage output(even better if you have the damage implant). does good support to take down bot hp and also get kills if angled properly.

​

  1. gemini: heavy damage, WILL 1 shot mechs. can camp far from brawling and get decent crowd controlling.

​

3.storm racks: because of its high energy and hp, you can go out of cover and use storms very effectively with it. if necessary can even go 1v1 brawling if used correctly. (tho the reload implant plays a major role)

​

  1. podguns: not the GREATEST(but its good), good lancer/lacewing counter. pretty good support and takes down mods effortlessly.

​

  1. HOT TAKE: overdrivers. i found overdrivers very fun to use, took down mods very effortlessly and because of the *technically* infinite magazine i can deal constant damage.

​

(special mentions: 1. for lower sp brackets, helix and savants work almost/if not better than strike rockets, but the range is a little hard to work around, they can get decent kills.

  1. tetras work GREAT, for 5k-7k the 10s(available for credits) work great but i dont recommend investing in the acoin variants)

​

HONORABLE MENTIONS (wont go in detail with these.)

● for lower sp brackets(in sense VERY low about 4k) disc launchers pack a decent punch, and i found disruptors are great too

● recent quasher ecr, work great but need to aim your initial shots

● continnum(messed the spelling up 90% sure), low damage output but many players got them from various sources, they work great for low sp where there are not many high level mods.

​

thats all :)

feel free to ask any question or give recommendations.

i wont be choosing the next mech from replies but feel free to drop which mechs u want next so i can consider them🫡

​

(also thank you mr.mod for highlighting my previous post)

​

u/Realistic-Bowler-589 — 2 months ago

Mech Review Series

so after my mimicker post, i have decided to make a series where im gonna post and give advice about mechs and whats good and bad about it. also what weapons go good with it, and how it performs. ​

for my next mech(if this post gets good attention, and gets comments) ill choose the mech in replies with most upvotes. idc about rarity as all mechs are equally important. ​

i have played on many diffrent sps, so feel free to ask any questions on future posts :) ​ (VERY sorry for the ai banner, asked a friend to make it)

MECH DONE TILL NOW:

Mimicker: https://www.reddit.com/r/mecharena/s/3O6kP99gyd Salvor: https://www.reddit.com/r/mecharena/s/gUXwFe8HHO

u/Realistic-Bowler-589 — 2 months ago