u/Realistic_Craft_1839

Image 1 — Why is AD Lethality so limited in Wild Rift?
Image 2 — Why is AD Lethality so limited in Wild Rift?
Image 3 — Why is AD Lethality so limited in Wild Rift?

Why is AD Lethality so limited in Wild Rift?

As an assassin main, I feel like our build paths in Wild Rift are completely stagnant. We are forced to build the exact same items every single game because our catalog is extremely limited. We need more variations and higher flat armor penetration values.

Opportunity instead of Trinity Force: Now that Trinity Force got nerfed and lost its passive (+60 movement speed on kill), Opportunity would be the perfect replacement. It would bring a breath of fresh air into the meta, offering that movement speed burst after an elimination alongside pure lethality.

Axiom Arc trapped in ARAM: This item has been functional in ARAM for ages, yet it never makes it into the main Summoner’s Rift. Why?

Hubris turned into a Rune: Hubris is an amazing snowball item on PC, but on mobile, they turned its passive into a rune. While it's nice to have, it takes away an entire item slot opportunity that could give us better stat scaling.