u/Realityishardmode

▲ 0 r/TrueDoTA2+1 crossposts

Idea for Dragon Knight

Without adding too much personal opinion/whine about what I think DK's problems are regarding getting him balanced and fun, I think he is often times unbalanced if either his early game sustain or late game damage is buffed.

So maybe instead of adjusting his damage, icefrog can simultaneously improve the big scary dragon fantasy (dragons attack/defend castles) and take care of some mobility issues while improving situational utility so he can be played even when his damage is not busted.

The core idea: Have dragon form leveling change TP interaction. Make a cool flaming dragon TP animation. I have an outline of some ideas that could be picked and chosen from:

  1. TPs finish faster
  2. TPs are cheaper/free from shop
  3. TPs cool down faster
  4. TPs cause towers to inherit dragon's blood innate armor for tp duration
  5. TPs no longer cost mana
  6. TPs do not cause sequential TP penalty
  7. Anything else you could suggest

This can help DK farm without improving team fight capability and late game output, encourage team play and communication, and gives accessible counter play options for heavy split-push, potentially enabling the buffing of split push heroes.

Thoughts?

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u/Realityishardmode — 6 days ago