Clock System for all Villains
I'm a DM and been running WDH for a while now. I wanted to make it more interactive for my players so it became more of an urban sandbox with all villain at play. Depending on the player actions I assigned 'ticks' to each villain's clock to decided who they would end up facing in the end. We are currently at the Gralhund Manor.
Anyone else ran it this way?
Any advice?
Some of my players as so chaotic and needed some guard rails. And they keep forgetting it is a lawful city not the lawless land of dungeon crawling so they are constantly in trouble with the City Watch... I even had to run a trail for one of the players that killed a Cassalanter Guard.