u/Reed_1023

mandatory vehicle

just entering the endgame phase. I did some research and consideration about mobile base for the next biomes (ilz/lz) . do building mobile base really worthy or I could just finish it using prawn and seamoth? it seems that prawn suit is quite enough to finish the game

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u/Reed_1023 — 1 day ago

bioreactor energy goes wrong

I got a fully filled bioreactor, with presented machineries, 2 moonpools; one with a seamoth fully-charged attached, and one empty, and an alien containment that contains a gel sack, 2 blood kelps, a spade fish, and a blue long round egg (probably stalker), and I am still wondering why my bioreactor power hit 1-2/500 (i just added the bloodvine and the peeper). I already installed 1 solar panel (3 more in progress), but I know it won't power much. any helps?

u/Reed_1023 — 5 days ago

New Base

I'm on my way to make a new two-floored base near the blood kelp zone (between the blood kelp and the mushroom). I built the multi-purpose room first at the back of the large room to place the reactor. Moonpools at the side to dock seamoth and prawn. Scanner room at the end of the large room to look for materials. The reason I chose that location was to make my way to the Lost River easier. Well, as you can see in the top left corner, I haven't built the hull integrity yet. I planned to build a bioreactor since I don't have a nuclear reactor yet. Perhaps some advice from you guys can help me build this base, like what I should add, or anything.

u/Reed_1023 — 9 days ago

torpedoes goes brrrrrr

I'm trying to make a use of the gas torpedo. I think that the other one might give a lot of damage to sea creatures. considering the material to make one explosive torpedo is a magnetite, a doubt came in me. is it really worth it tho with the torpedo module? :|

I mean there's a video where I can kill leviathan just with stasis + knife and stasis + gas pods, but I don't wanna kill too much sea creatures (smaller fish and bladderfish for eat and drinks. )

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u/Reed_1023 — 11 days ago

about the story so far...

I have read in some article that eating enzyme peeper can help reduce kharaa infections. but when I caught the peeper and eat it, I don't see any reactions and the infection still goes on. I have entered the disease research facility btw. are the infection can be cured by following the story first or not?

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u/Reed_1023 — 16 days ago

interior and decorations

I see a lot of people are building bed, vending machine, and other in their bases, but does it actually have a function? can I actually use bed to rest to fill my health or to reset the day-night cycle and vending machine to get snack bar?

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u/Reed_1023 — 18 days ago
▲ 10 r/subnauticabases+1 crossposts

base location recommendation

right now I only have 1 base at the safe shallows, and I think it is time to move and make another base. I am thinking building a base near the bulb zone area (mushroom forest edge to be precise). is there another suggestions on where should I build and what must I prepare before I make another base?

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u/Reed_1023 — 22 days ago

about warper (spoiler!)

once when my first time entering the bulb zone, I notice there are some warpers and one of them approaches me, and suddenly my seamoth battery run out. I also notice that there is an ampeel near there

I am wondering if warpers can do emp attack or the ampeel. and what are the precaution steps to do if I met warper since I still infected

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u/Reed_1023 — 29 days ago