Weather system
I'm working on an idea that has a big overland travel and resource management element, and I think I need to make weather an actual mechanic instead of just "idk I guess it's raining now." My initial thought here was to roll three dice, probably d4s: Cold-hot, calm-windy, dry-rainy.
which is well and good, but this has a direct effect on group resources and travel times. "your food supply floods and you lose 3 days of rations" or "massive dust storms slow you to half speed." something like that. But I can see this becoming sprawling and complicated pretty quick. I could use random tables for weather related events, but I guess I'm looking for ideas for how to maintain over-time weather consistency without bogging it down too much? Can anyone point me towards a game that has interesting-but-manageable weather mechanics?