
NODUSFALL – The New Game from miHoYo (HoYoverse): A Journey into a Dark Fantasy World
NODUSFALL (formerly known as The Weavers) is a cooperative action RPG with deep lore, inspired by Eastern mythology, the Silk Road, and the "silkpunk" aesthetic – a unique blend of ancient traditions and mechanical technologies.
The story takes place in the harsh and mysterious region of Xihuang – a vital hub along the local Silk Road. The world suffers from endless Pyrohail and the Malice infection, which twists living beings into monsters. Humanity's last stronghold is the Great Sui Gate, carved into the cliffs. The Sui people preserve the heritage of the fallen Suiming kingdom and the Bofu giants. At the core of existence lie the Ley Lines and mysterious Silk Threads, which bind destinies and enable the use of magic and ancient mechanisms.
The Protagonists
Players take on the role of the Sword-Bearing Herald / Weaver – a being who falls into this world from another dimension, loses their memory, and is rescued by the Sui people. To survive and uncover the truth about their origin, the hero enters into Contracts with the local Council and Hunters.
Fighting alongside you are your allies:
- Suixi – a young archer from the Sui people with a mechanical prosthetic arm. She wields a heavy mechanical bow and a drone-turret. Her resource, "Bow Stance," allows her to fire powerful piercing arrows.
- Gramher – a rugged warrior who lugs a massive Sword Coffin on his back. Specializes in defense and counterattacks. Accumulates "Electric Charge," which can be converted into "Dragon Aura" to summon the claws of a dragon spirit and unleash devastating AoE strikes.
- Qiong – a girl bearing the seal of the Three-Legged Bird (Golden Crow), revered by the winged Yuwen race. She commands fire, can levitate and dodge in mid-air, and uses the "Immolation" resource for a barrage of fire attacks.
Combat System and Progression
The game features an elemental damage and resistance system:
Fire, Ice, Lightning, Radiance, Umbral, Force, Physical.
Weapons are divided into 4 main types: Sword, Claymore, Bows, Wand.
An advanced crafting system allows players to hunt monsters, collect their parts (fangs, scales, bones, cores), and combine them with rare materials (Primal Nodus) to create weapons from different lineages (the "Mandate" and "Feral Beast" sets).
Divine Skills – shared ultimate abilities for the entire squad (e.g., summoning a Wolf, creating a Wind Tornado, Mass Healing, Grappling Hook). To activate them, the character's role (Tank, DPS, Support) must match the Skill type.
Contracts and Raids – missions with timers, conditions (e.g., "do not die," "protect the cargo wagon"), and weather modifiers. Features extreme contracts (Desperate Pact) and time trials (Severance Battles).
A Living, Breathing World
https://www.youtube.com/watch?v=8PWkvxh5j04&list=PLXHa50lfdbdM
Dynamic weather (Fire Rain, Sandstorms, Fog) directly affects combat – for example, fog reduces ranged attack distance but increases melee damage.
Players can gather around bonfires, cook food together (providing buffs), play musical instruments, use social emotes, and perform purification rituals as a group.
Primal Nodus – spheres dropped by bosses that contain random blessings, materials, and equipment.
Divine Hunting Grounds (PVX) – an asymmetric PvPvE mode where players can fight each other, gather resources, and even transform into bosses (e.g., a Wolf or a Dragon) to eliminate other hunters.
Wingmark / Stigmata – a global account progression tree that unlocks passive skills, new slots for Charms, and additional specializations for the hero.