Converting Murderhobos into Mages
So, I have a group of five players that are all interested in trying out Mage - The Ascension. The problem is that only half of them have played any WoD RPG (Vampire), and all of them come from a D&D Murderhobo background. So, I have some concerns and questions:
Should I let them create their own characters, or try to guide them towards more combat focused Mages?
Other Storytellers - How much combat do you typically have in any given story? Once a game session? Once in a while? Rarely if ever?
Besides Hostile Spirits, the Technocracy, and Supernatural Critters, what are some other good combat encounters for a group of five newly minted Mages?
I am concerned that the Mage game is going to run at a different pace, and my players will start to lose interest if there isn't a steady stream of combat encounters. Any recommendations?
Thanks in advance.