[LOTM end] I have a theory about this Authority.
A few days ago, I was thinking again about which Sequence 0 could definitively kill a Fool in a 1v1. And obviously, there is only one Sequence 0 that can do it: Death. It is the only one that can definitively kill a Fool because of its Authority over Death.
Then I started thinking about what a Fool would do to avoid this Authority, and I realized that, besides Fooling, the other Authority that would prevent the Fool from dying would be Anchor of Destiny. And I realized that this Authority is much more OP than I initially thought.
The description of the Authority is:
The crucial part is the first description: "The Fate of the Anchor of Destiny is exceedingly difficult to alter." My theory or assumption is that this doesn't only mean that their Fate is difficult to alter, but also that whenever someone does something to alter their Fate, the Fool will sense it and receive revelations about where their Fate was altered.
And if we take this theory as correct, then whenever another Sequence 0 tries to do something to harm them, they would not only sense the change, but would also be able to discern and receive revelations about where, who, and when the danger will occur. This would be very similar to the malice perception of Devils, but in this case, it would come from Fate itself, making it much harder to evade.
This made me realize where the Clown's danger intuition comes from. It comes from this. It is a direct change in one's Fate, which is why the Clown's danger intuition is so powerful.
Furthermore, even Authorities related to Concealment, although effective, would still have a problem: the moment the action actually takes place in the real world, the Fool would sense it, and a Fool is always prepared, so they would act the instant they sensed the change.
This is extremely OP. Death would not be able to kill him because he would sense his own death and evade it, whether through Miracles, Concealment, or the old reliable method of "committing suicide" before the Authority could take effect.
If killing a Sequence 0 in a 1v1 is already almost impossible, then it would be straight-up impossible to kill a Fool in a 1v1, Hahaha. Maybe I'm overthinking this, but I found it interesting. Although someone has probably already said something similar, what do you guys think? Is this theory correct or not?