▲ 166 r/aigamedev
Generative 2D animation workflow
Quick disclaimer: I'm not an animator. I'm a civil/structural engineer. Animation is the one part of gamedev that has always stopped me cold.
So I built a tool that does it for me. You give it a single base sprite, and it generates the animation frames as a sprite sheet. Everything runs locally on my own machine — no cloud services, no API calls, no uploading assets anywhere.
The attached GIF is raw output, no manual cleanup.
Still very much a work in progress. Curious what people here think — especially anyone who actually knows animation and can tell me what looks wrong.
u/RsetX — 14 hours ago