
Aether: high performance with elegant semantics
We've been building a language called Aether. It compiles straight to C, so it runs at native speed with no GC and nothing sitting underneath at runtime. The part I care about is that it doesn't feel like writing C: you get pattern matching, optionals, a real actor model for concurrency, and you can build your own DSLs right in the language without macros.
The whole point has been keeping the semantics clean without paying for it in speed. I'd love your honest take. Please don't hesitate to ask me anything.
Aether: https://github.com/aether-lang-org/aether
Org: https://github.com/aether-lang-org (Ecosystem being built)
u/RulerOfDest — 6 days ago