u/ScalarLabs

▲ 12 r/BONELAB

Monogon Hazmat gets ambushed by Medieval Knight in Subway

Im sure he will get up, right?

u/ScalarLabs — 11 days ago

Infinigrid RailRoad: Procedural rail networks in Bedrock (Potato PC Friendly)

Hey everyone! ScalarLabs here again.

https://preview.redd.it/fm92t82g8ohh1.jpg?width=735&format=pjpg&auto=webp&s=a2e652adb00687bd933f557d9ddce8208cdda4b3

https://preview.redd.it/ax1x358r3hhh1.png?width=581&format=png&auto=webp&s=82b66ded6dcce8cb94a5ddf3230e5ef9152f1438

I got tired of manually laying thousands of rails across endless worlds, so I built Infinigrid RailRoad—a procedural railway expansion engine for Bedrock Edition. (CLICK HERE FOR MOD)

Instead of spawning simple straight lines, it uses Wave Function Collapse (WFC) logic to construct massive, interconnected rail networks that adapt directly to your world's terrain.

I tested it on flatworlds, but it should work in standard overworld terrain as well. (This mod is subject to change and is not final. Stay tuned for future updates, and never use it on important worlds without a backup!)

🚂 Key Features:

  • Automated Hubs & Line Generation: Spawns a central 4-way transit hub and fires out straightaways stretching thousands of blocks across your map.
  • Powered & Detector Rail Lines: Built for continuous cruising so you can ride endlessly across the network (watch out, it's very easy to lose your minecart if you jump out!).
  • Adaptive Terrain Bridges: Automatically places ramps, overhead viaduct bridges, and structural supports when crossing valleys, hills, or ocean drops.
  • Track Variety: Generates standard tracks, high-speed powered rail lines, abandoned rusted routes, and elevated transit bridges.

Built for Low-End Hardware (128MB VRAM / 3-4GB RAM):

  • Runs on top of INFINIGRID CORE, which replaces heavy per-block calculations with an infinite, scalable 16x16 macro-cell matrix.
  • Features resource budget throttling so world expansion doesn't choke frame rates on mobile devices or budget laptops.

⚠️ Requires enabling Beta APIs and Upcoming Creator Features in your world settings. Always test on a new world first! (NEVER USE ON ORIGINAL COPIES OF IMPORTANT WORLDS)

📦 Download on CurseForge: Search for Infinigrid - RailRoad Pack (and the mandatory dependency INFINIGRID CORE) on CurseForge, or search for my creator profile ScalarLabs.

https://preview.redd.it/hl3mcx6s8fhh1.png?width=581&format=png&auto=webp&s=b73156be800f453cea43a3a84d50a785b1e27fa4

Let me know what you think of the generation pacing or if you spot any weird WFC terrain bugs!

reddit.com
u/ScalarLabs — 16 days ago

Elite ambushes human with energy sword | Halo elite | Video

I made this using Timeline mod.

I edited together some different points of view to make it look somewhat better.

and the good ol energy sword noises.

The machinima didn't take long. I did this on the quest 2.

Editing the video afterwards took longer.

Let me know what you think?

u/ScalarLabs — 28 days ago
▲ 13 r/BONELAB

Monkey gets jumped by Combine soldiers

Dang he got beat up

I made this using Monodirector.

oh.. i forgot to add the other POV of the monkey getting jumped.

u/ScalarLabs — 1 month ago

Hybrid Director 9000 | Post 2 | Video post.

Click here to see my first post explaining Hybrid Director in far more detail.

This is the video post of Hybrid Director 9000

This mod hooks into Monodirector by "adamdev"/"NotEnoughPhotons" and lets you enable colliders for the recorded actors.

and it lets you toggle "Auto propify on grab" for picking up items so you don't need to use that dang propifier gun, Its now optional.

Hybrid Director 9000 is NOT released yet. Coming soon. I am working on it. (More cool gameplay features planned for it, stay tuned)

Here is the video showing the recorded avatar colliders

A prerecorded halo brute gets to trample a live NPC.

(I made this second post just so show the video here, It wasn't letting me put both the screenshot and the video in one post, idk why. So i had to make two seperate posts. sorry!)

Credits to adamdev

reddit.com
u/ScalarLabs — 1 month ago

Monodirector upgrade! | Hybrid Director 9000 | Recorded Avatar Collisions!

Bonelap video | Recorded avatar collisions!

This video showcases the recorded avatar collisions, where the halo brute avatar i recorded absolutely tramples a live gorilla NPC.

Its not perfect but I like it so far. It basically has a toggle to enable actor avatar colliders for Monodirector recorded actors. (its awesome)

This mod is NOT original, None of it was possible without the mod "Monodirector" by "adamdev"

Majority of the credit goes to "adamdev", Big props to them. Seriously.

I only made this upgrade because I looked at his trello board and seen his roadmap. He had stuff like this planned, but it was set to low priority.

I couldn't wait, So I did it myself.

Also, credits to "notnotnotswipez" the author of the "Timeline" mod which I copied the autopropify feature and made it work for "Monodirector" via the bonemenu in "Hybrid Director 9000"

again, None of this was possible without those incredible authors. kudos to them.

I mean no ill intent, I just wanted to upgrade the stuff!

(I did NOT get permission from them by the way, I did this on my own accord. Again, I mean no ill intent. They did the real work. I just made some additions and tiny upgrades)

Hybrid Director 9000 is also made for standalone quest2 headset. I do not have PCVR so i could not test it on that.

I have not posted this mod anywhere yet. I just decided to share the upgrades made.

I plan to do much more regardless.

Oh by the way, I made this hybrid director addon mod on a low end laptop without the official SDK tools.

my laptop is like 4gb ram 128vram. very crappy. but it worked!

Hybrid Director 9000 - Built in a digital cave with a box of scraps!

u/ScalarLabs — 1 month ago

DELUGE | Rain Flooding Addon

Hello everyone, This is ScalarLabs

I made this mod a little while back, But only people on curseforge can find it so far.

I decided to share it here to let you all see it!

Its not perfect, I plan to improve it.

But this mod adds water that spawns on ground level when it rains, and it attempts to cleanup the flood when rain stops (though it doesnt always succeed)

This is very WIP, Here are some quick screenshots i got while testing it.

Btw I made this on a low end laptop, so keep that in mind.

You can find this mod via searching my account ScalarLabs on CURSEFORGE

You can click this link to go directly to DELUGE | RAIN FLOODING ON CURSEFORGE

I plan to improve how this works, but the first build aint so bad tbh

https://preview.redd.it/gp13x2xzt5ch1.png?width=294&format=png&auto=webp&s=6f1986e90831840199f815dfa703cc99097a6c38

https://preview.redd.it/pvutomk0u5ch1.png?width=382&format=png&auto=webp&s=49a05a8a5155570901343aa81072f95b3a12b287

its so cool lol, I love making this stuff!

I hope you enjoy the addon!

reddit.com
u/ScalarLabs — 1 month ago

MURMUR: Uncanny Mob Chat — Giving Bedrock mobs a creepy "ambient mind layer" (Vanilla+ / Lightweight)

I got tired of Bedrock worlds feeling completely silent and dead outside of basic mob noises, so I built MURMUR.

Instead of clean NPC text or exposition, this mod leaks fragmented, broken half-thoughts from nearby mobs directly into local text chat, making them feel genuinely unsettling and alive.

👁️ The Concept:

  • Villagers: Forgetful, paranoid, and speak in disjointed conversations (<Slood> "did i eat?"). They dynamically scan their own inventory for bread, food and emeralds
  • Illagers/Pillagers: Cold, arrogant, tactical raiders
  • Endermen & Witches: Reality-glitched entities leaking corrupted spatial awareness ("I remember falling upward").
  • Custom Names: Unnamed mobs are permanently assigned a unique, thematic identity the second you encounter them.
  • They reference your username when talking to you!

⚡ Built for Mobile & Potato Hardware (Zero Lag):

  • Uses raw JSON text-routing to completely bypass the ugly [Scripting] text prefix in chat.
  • Distributed Frame Processing: The script only processes 3 entities per frame cycle. No massive radius bursts that choke your CPU or drop your frame rates.
  • Strict 8-block proximity culling so you never get "phantom chat" from unloaded chunks.

⚠️ Requires enabling Beta APIs in your world settings.

📦 Download on CurseForge: Search for MURMUR - Uncanny Pack and the required dependency MURMUR CORE on the CurseForge website or app!

Or search for my author profile on CurseForge via "ScalarLabs"

💬 Join ScalarLabs on Discord: invite code pbJsYz5A

u/ScalarLabs — 2 months ago