3D Coffee puck simulation
I extended the HexLife CA engine to support 3D CAs (HCP lattice packing of spheres)
To demo it I rebuilt the 2D Coffee percolation demo in 3D.
Spacetime view of Hexagonal CA
This ruleset ends up creating a spacetime pattern somewhat reminiscent of bubbling quantum fluctuations in vacuum
Modelling Infectious disease outbreaks with and without vaccine policy on hexagonal CA
Interestingly, in this model, when a vaccine policy is implemented loosely it kind of makes the outbreak worse, only very strict vaccine policies are truly better than no vaccination at all.
this does not take overwhelmed haalthcare systems into account, so obviously reality is far more complex than this.
Wildfire simulation on hexagonal CA
Turned my highly optimized Hex CA engine into an npm package so anyone can build high performance CAs to simulate physical systems. Just ask your AI coding agent to use @hexlife/embed to build you a simulation and they will have the best tools to quickly build something.
To demonstrate this i built a couple of simulations entirely with this library and I will showcase them here over the next days.
Today I'm showing you the Wildfire simulation, you can try it out yourself here https://sidem.github.io/HexLife/wildfire-command.html
Coffee Percolation
I turned my Hexagonal CA engine into an npm package to make building CA based simulations easier for anyone. you can try out the simulation here
It's still actively under development so there may be bugs still.
Totalistic Hex Glider
This Ruleset is totalistic, meaning it depends entirely on the total count of life cells and nothing else. (normally it matters whether the center cell is dead or alive)
This constraint leads to a very limited number of possible rulesets (only 256) and half of them are flicker rulesets, meaning they cause full off neighborhoods to flash on and vice versa.
It's rare to find any complex behaviour from totalistic hex CAs but this one is an interesting candidate since it spontaneously produces ships/gliders of various lengths. it may look weird because it's a flicker ruleset and i built in a mechanism that reduces flashing for comfort and safety.
Anyway, this is a really fascinating find imo and is worth documenting here.
B014/S03 on a Hex Grid
256 worlds, one rule class
Checking 256 Rulesets at the same time
https://sidem.github.io/HexLife/totalistic-256.html?c=totalistic&ic=random&d=0.5
All 256 Totalistic Rulesets on Hex Grids
All started with a single seed cell at the start, try yourself here
Projecting Hexagonal-Grid CA onto a Torus
I just think it's neat to see the seamless wrapping
Organic Snowflake
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Oscillators from central seed
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Spaceships from Noise
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HexLifeApp Demo
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Spirals, Ships and Oscillators from an explosion.
Another ruleset that produces some mesmerizing patterns from initial hex clumps.
Hex clusters evolving
Here you can see clusters of hexagonal cells with radius 2 to 13 evolve under an interesting ruleset.
Colors only indicate the rule that caused their ON state, colors do not affect rules.
Try it out yourself, you can find a link to the web app in my older posts.
Some interesting information about these:
| Cluster Radius | final cycle duration |
|---|---|
| 2 | 3 |
| 3 | 3 |
| 4 | 6 |
| 5 | 3 |
| 6 | 28 |
| 7 | 3 |
| 8 | 60 |
| 9 | 6 |
| 10 | 42 |
| 11 | 42 |
| 12 | 12 |
| 13 | 30 |
Order from chaos and guided evolution to discover Ants
Hello,
I wanted to demonstrate a couple of functionalities of the HexLife Explorer like pattern placing and guided evolution ( starts at around 2:10 ) by cloning and mutating (hotkey M) the ruleset you select.
We eventually discover Ant-like behaviour.
Interesting self-replicating oscillator ruleset
Worked on this Hexagonal Cellular Automata Explorer a year ago and recently added a bunch of new features, please take a look and tell me what you think, it's gotten too big to mention everything.
Online App with Ruleset preloaded
For the programmers, everything is open source https://github.com/Sidem/HexLife/