▲ 11 r/rpg
What are some mechanics from games that you wish other games would implement?
Combat rules? Exploration? Casting design?
u/Select_Lunch1288 — 18 hours ago
Combat rules? Exploration? Casting design?
An alternate mechanic? A different form of character creation? A simplification? edit: I thought "implore" was a short form of "implement".
Is it how they handle a type of interaction? The way character advancement works? Or the prep time for setup?
What are the no-goes in your world-building and storytelling? Gory stuff? Psychological things? NSFW?
Is it for a good reason, a bad reason, or a weird reason?
Good? Bad? Somehow devolve into a battle royal?
A troubled past? A goofy voice? A heroic demeanor?
Is it a certain type of NPC? An overtone/undertone baked in your writing style? Something that you feel appeals more to you than the players?