

Nighttime Render Test — Looks like an Avali is about to meet the business end of a blade
Tried a nighttime render today... pretty sure I ruined it.
Software: Blender 5.2.0 (Cycles)
Character Model: Jerry Avali
Feather Notches: By Aico
Weapon: VB-XLS3 Avalanche (By Aico)
Scene: Songs of War Ardoni World (Tabora Crags)
A new sci-fi mechanical font my friend made!
My friend designed a brand-new font for their custom worldbuilding project!
It's a sci-fi, mechanical-style font, with several characters modified from standard typefaces. It is open-source under the OFL license, so feel free to use it for your own projects.
- GitHub: <https://github.com/IridesceIFC/Iridesce-Scratch>
- Creator's X (Twitter): <https://x.com/TwoLoong>
Attempted a render of an Avali with a weapon
First time trying to render this. Messed it up a bit, but overall it turned out okay. Any feedback or advice is welcome!
Software: Blender 5.1.2 (Cycles)
Character Model: Jerry Avali
Feather Notches: By Aico
Weapon: VB-XLS3 Avalanche (By Aico)
Environment Texture: Aristea Wreck (Pure Sky) from Poly Haven
Which Avali models are best suited for animation in Blender?
I know there are plenty of Avali models out there for VRChat, but I'm not sure if they are well-suited for animation.
Currently, I'm using Jerry's Avali model, which works great for still renders in Blender. I tried rigging the IK myself, but since it was my first time dealing with digitigrade legs, I mistakenly rigged them like human legs. It works for simple poses, but the mesh and joints glitch out whenever I try making complex movements.
My Avali OC refactor
I reset my OC. I also reset my workflow for all my CGs, though it still looks like there are some issues :D
Software: Blender 5.1.2 (Cycles)
Blender Plugin: MCPrep
Minecraft World: Ardoni (Twin Pass)
Model: Jerry Avali
Environment Textures: Kloofendal 48d Partly Cloudy (Pure Sky) (From Poly Haven)