
EMG and Tile Survey touch on my favorite element of the Backrooms.
To me, the horror of Kane Pixel’s backrooms comes from the nature of the complex - a potentially infinite plane of misremembered and copied rooms from locations in our baseline reality, jumbled together in often incoherent and distressing ways.
Seeing ASYNC study elements of this dimension with a scientific approach is some of the most fascinating stuff to me. If the Complex were real, I’d also try and spend the rest of my life trying to understand it - are the spaces Euclidean? Is there a pattern? What determines how accurately a room is copied over to the complex? There’s a million questions the YouTube series & movie have me thinking about, so stepping down to analyze a single, simple item scratches such an itch in my brain.
The ceiling tile, despite having features consistent with that of its make in the real world, didn’t match any standard manufacturing sizes.
The “Everything Must Go” signs - they were instances of the exact same object, with the microimperfections scaling with the size.
All of it just makes you wonder… why?
How can we assign patterns and reasoning to a place that, for all intents and purposes, does not follow any reason whatsoever?
It’s just so goddamn fascinating.