u/Silver_Knight7

Image 1 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 2 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 3 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 4 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 5 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 6 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 7 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 8 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 9 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 10 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 11 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 12 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 13 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 14 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 15 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 16 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft
Image 17 — AAS-112 "Orca", Atmospheric and Space Defense Support Craft

AAS-112 "Orca", Atmospheric and Space Defense Support Craft

This is a repost since the original was removed due to rule 4. That has been scrubbed along with some changes made such as a rename.

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Kinnathe Interstellar Aeronautics' is well known for the HF line of super maneuverable heavy fighters. While found to be widely capable of filling most roles through offense and defense through the elimination of threats, there is a need for a series of support craft intended to hold control in an airspace with long endurance and powerful shielding to provide support in operations where a craft must maintain its presence in an airspace. This would be the start of the Air Defense Program.

Kinnathe engineer teams would be tasked to design a new craft around these requirements. They would first design the Active Defense System (ADS). While the development of the ADS went on without issue, the design teams would find the HF series incompatible with it due to its incredible weight and tremendous power cost. This is an impasse that would be short lived, as the design teams scrapped using the HF series and looked back into past designs, settling on an experimental design.

The Aerial Arsenal Ship (AAS) series, an experimental series that saw limited manufacture, waas favored for their specialization in air control. While the "flying wing" design of the AAS-001 "Longbow" is not as maneuverable as those from the HF series, it shows promise in endurance, capable of maintaining perpetual flight when supported with the right engines, while also capable of supporting the ADS. The ADS in turn, would offset the crafts' lack of maneuverability with a near impervious shield that shroud it and a small area around it, with the team seeing it as perfect synergy, a breakthrough for the Air Defense Program.

Designers from various teams would design a variety of flying wings, with the first under codename "Orca". Essentially a modernization from its predecessor using lessons learned from the HF series, the "Orca" is designed as a slow moving craft intended to provide fire support and air dominance. It maintains a looming presence in both atmospheric and space operations, providing support using Phase Cannons against ground and airborne targets like its predecessor, but with an added long range ballistic ordinance, reconnaissance, and nigh impenetrable shielding through the ADS housed in its rear fuselage.

The "Rigel Azure" Engine is specially designed for the AAS series, capable of outputting significantly more power than the "Crimson Comet" Engine to power the ADS and support the larger fuselage. This engine is also capable of granting the "Orca" a surprising amount of acceleration and long range interstellar warp capability, allowing it to quickly respond to where it is needed.

"At long last", the original designers of the AAS series would have thought. Their creation would once again take to the skies, more durable, immensely powerful, and with new purpose.

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Long ago, I did say I would revisit the "Longbow". After a long time, and now with better building know-how, this line of ships is getting a proper revival.

Here's a refreshed flying wing with the original vision of the Longbow like slim wings and sideways access finally realized after a collective experience worth many ships and hours of building.

  • 100/100 complexity limit
    • I would've designed the engines with better detailing otherwise. I am considering modding to remove the limit, but I prefer to build around the constraint since it give it nuance.
  • One of each reactor is present each engine unit, with one extra Zenith Reactor hidden in the main body.
  • Sideways access is made using 90 degrees rotation tricks.
    • The walkway and access are rotated 90 degrees and to link it to the cockpit, a hollow space was created and only accessible via stairs.

I think the AAS line will be the next series of ships will be working on. I am already out of space for new ships and need to figure out how to preserve the other designs I've built.

Have a good week everyone!

u/Silver_Knight7 — 13 hours ago

Small gallery showcasing the ships from the "Corvette Show & Meet" on May 15 & 16

A small compilation of some of the ships from the Corvette Show & Meet today and yesterday. I would've took more photos if not for the game struggling to render every single Corvette on the venue. Shown are some of my own ships, but also ships belonging to others.

Shoutout to everyone who showed up in the event and especially to those who's ships are in this gallery. Shown here are some of the ships I really liked from the event. I also apologize if some of the ships shown are missing a few parts since my game was really struggling rendering everything especially the massive ones.

Also, huge shoutout to u/Talosiano for being a wonderful host for this event.

Until the next event!

u/Silver_Knight7 — 5 days ago

HF-200 Harrier, The Early Experimental Technology Demonstrator

Early in Kinnathe Interstellar Aeronautics' establishment providing private military services, a program was held to develop a mainstay Heavy Fighter to replace the SoA-21B. The program aims to produce a fighter with maneuverability, speed, and firepower in mind. Three designs were proposed by KIA's top engineers that try to capture these requirements set by high command, but each with their own specialization to one of the three. The second of these designs was under the codename "Harrier", a heavy fighter focused on agility.

The "Harrier" design team had one philosophy in mind; "If it can't be hit, then it is therefore invincible." To meet this goal, compromises were made to achieve it's desired agility such as using a small frame, operational longevity, and an experimental engine model designed to give bursts of speed in high-G maneuvers. This showed promise and allowed prototypes of the Harrier to built for the trials along with its competitors.

Unlike the its two rivals, the "Harrier" would use the experimental "Blitz Engines", designed for power efficiency yet capable of outputting high bursts of speed, giving it the option to either quickly flee, apply pressure to a chase, and perform high-G maneuvers with higher speeds. Being the second of the three ships to take flight, it successfully passed all of the performance trials until the catastrophic failure of the HF-100 "Kolibri" prototype. The Harrier's design team was aware of the "Kolibri's" design flaws and built the "Harrier" as a counter, allowing it to outlast its competition. However, as the trials moved on to speed, maintenance, and even logistics, it was found that the its engines while power efficient, were underpowered under normal working loads and boosting its speed would exhaust its fuel reserves far too quickly to be practical. It used heavily specialized parts and failed to meet general maintenance standards, as it would mean spare parts will not be readily available between it and other Heavy Fighters. Its underperformance would make it lose to the HF-300 Kriegsadler series as KIA's mainstay heavy fighter, but it would still see service.

Determined to have their design adopted, the "Harrier" design team along with the designers of the Blitz Engine would continue to refine their craft, from increasing power output to improving modularity but still fail to meet KIA's doctrines. Both teams would eventually clash over each others design limitations, such as the Blitz Engine's lack of interchangability and lack of power, to the "Harrier" needing to be built around it and it's complexity. Even as they focus on its maneuverability, other fighters both within and outside KIA would would prove superior against it.

The "Harrier" would never be deployed in the field and it's design teams would be dissolve, yet some of its less egotistic members would find themselves using their experience spearheading new projects. While the "Harrier" stays grounded, two other HF class fighters would take after it, the HF-500 "Storch", and the HF-600 "Geier".

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This was a ship originally inspired by the SU-25, but admittedly looks like a hybrid between it and the F-4 Phantom instead. It was also an attempt at a new engine design from the standard Crimson Comet Engine I've been using, which I think looks good. At the end, I found myself not really liking it, but it is a good attempt at squeezing the Phantom style ships into a smaller body.

This might also be the last HF class Corvette I'll be building for now. I've run out of ideas lol.

The only technical detail worth taking note:

  • Complexity Limit: 80/100
  • Wings use 45 degree rotation techniques, while the front intakes use 180 degree techniques.

See ya'll at the meet!

u/Silver_Knight7 — 9 days ago

As part of the Heavy Fighter Program, Kinnathe Interstellar Aeronautics tasked its engineers to design an engine that focuses on modularity as plans to adopt multiple fighter designs are highly considered to allow its fleet to remain flexible in the ever changing tide of space and atmospheric combat. The most successful proposal would be code named "Crimson Comet", aptly named from the red trails they emit, but best known by KIA engineers for keeping all integral components within a single nacelle allowing ease of maintenance and a full replacement of a single module when needed.

-KIA Engineering Manual

Crimson Comet model "CC v1.0" would be the earliest model adopted by Kinnathe Interstellar Aeronautics installed in SoA-21B Strike Seekers. Originally known as the SoA-21 but known internally as the "SF-071 Seeker", it was manufactured in cooperation with Ogane Dynamics to meet market demand for the SoA line while also being fundamental among KIA's engineers. Upon being tasked of the then nascent Heavy Fighter Program, one team would propose their engine design to the internal SoA-21 chief engineer for testing. An SoA-21 would be fitted with this engine and while the engine not only prove itself a success, the chief was so impressed that they proposed future SoA-21 built would adopt this engine and be used a multi-role fighter, birthing the SoA-21B and it's use as KIA's early heavy fighter until it would manufacture its own flagship fighter.

Today, this groundbreaking engine, would be serialized as "CC v1.0". It featured auxiliary thrusters to improve maneuverability as the SoA-21 was not designed for high G turns. A complimentary shield reactor is also installed for improve defensive capability. This engine is installed also within the fuselage and while modular, the entire wing assembly had to be disassembled to reach it.

-KIA Engineering Manual detailing the history of the CC v1.0 engine.

Crimson Comet model "CC v1.1" features Hyperdrive Travel, high cruising speeds, and maneuverability seen with the SoA-21B. However, this model is designed for the commercial market and seen on civilian model ships such as the "CTS-311 Arar". Its strong focus on industry and maintenance has made it strongly favored by shipping, and air and space line companies. Kinnathe Interstellar Aeronautics sells individual units to its own to partners who also seek to complement their designs with these engines.

-KIA catalogue snippet of the CC v1.1 engine.

Crimson Comet model "CC 550" is the next generation engine design synonymous to the "HF-300 Kriegsadler" series. It's power output design would come from a predecessor design seen from the "HF-120 Kolibri", where in order to meet their speed requirements, more power is transmitted through a "turbo charger" that augments the main CC engine. The designers of the CC 550 would take this a step further through the use of twin turbo chargers on each engine, boosting the already lengthened engine seen on previous models into new heights.

The CC 550 engine as a whole is specially designed to be easily detachable for ease of replacement when needed, with each nacelle designed like a pod housing all of its main components. It's output also enables the installation of a Ceto shield reactor, allowing full defensive power that the Kriegsadler is known for.

-KIA catalogue snippet of the CC 550 engine

Crimson Comet model "CC T40" is specifically designed for small framed heavy fighters that need high power outputs in a small form factor. All reactors are compacted into each main engine and then joined together to work in unison to provide the needed power output. This design would be seen on the HF-450 series, the HF-500 series and the HF-600 series.

Despite the desirable ergonomics of this design, it would prove to be harder to maintain as the added complexity of the joined design would be more difficult to maintain, while the midsections are too deep into the fuselage to access. The compressed design also made it difficult to install a shield reactor. While the HF-450 series will see continued use of this engine, the HF-500 and HF-600 series is seeing adoption of a version the CC 550 engine.

-KIA design analysis of the CC T40 engine.

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Have you guys always wondered whats under the hood of the red engines seen in my ship builds?

I've always wanted to share them for a while and since I haven't had a new idea for new design in a while, and since the tutorial videos for the Kolibri and Kriegsaler are taking a while to make (editing and IRL schedule getting in the way), I thought why not share cross sections of the engines?

I thought it's a neat idea to hide the reactors inside the nacelles since the SF-071 and after building the SoA-21B, I thought it should be a mainstay in my designs to make the main body cleaner without reactors, especially the Ceto reactors, stick out too much.

Back to editing I go.

u/Silver_Knight7 — 23 days ago