u/SirGarbageman44

Charge Rules

Just picked up Embergard and have read through the rulebook before playing with my kid.

Maybe it is a me problem but the rules around Charge reads awkwardly:

"A fighter with any charge tokens cannot move, attack or guard unless all friendly fighters have any charge tokens"

Can someone explain this to me like I am 5? There is something about "any charge token" as opposed to "a charge token" that is breaking my brain.

So can I activate a unit after they have charged but they are extremely limited in what they can do? Unless every other unit still standing has also charged and then they can take any action. Is that the gist of it?

It is possible it will make sense once we get a few games in but clarity around that one and any other weird rules would be appreciated.

Thanks!

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u/SirGarbageman44 — 8 days ago