3 new weapons added to the game! (dont mind the low energy popup :s)
will be painful to balance those
will be painful to balance those
tried to update the position each frame with a broadcast of my cam script but that does not seem to work. is the attack script getting too long?
added some fun little homeing missiles to the mage tree they will be cast on weapon attacks if you build it right
this whole stats system is eating too much time -.-
im planing some kind of level up tree where your weapons and armor evolve based on your last choice. its a bit much tho i hope i can handle it
i need to start working on hero levelups because the monsters im making are too strong for that weak level 1 hero
One player is a hero and has to reach level 20 and the other is a dungeonmaster who has to defeat the hero before he gets too mighty
My pc is not even good and it can run that many clones with a solid knockback system and damage data transfer all while recording. huge fan of turbowarp 👍