u/SnicklefritzXX

Image 1 — River in the way?  Just fly
Image 2 — River in the way?  Just fly

River in the way? Just fly

Odda deconstructed the wall then needed to hunt. Tired of going around the river, this time he simply decided to leap straight across. His growling yell and intimidating war gear made for quite the sight. Rumors spread throughout the realm of Eagle Rock having a flying half-man, half-beast warrior amongst their ranks, giving enemies a bit of pause when considering an attack!

Just a funny bug I've never encountered before but was lucky enough to be right there to see it and pause the game for the screenshots. He ended up making it all the way across before dropping down to the far side of the river. Reported it via the bug button.

u/SnicklefritzXX — 3 days ago

Cragmore - Fantasy Inspired (2nd try)

Sorry for the repost - the first one didn't have the photos.

I was yet again inspired after seeing something cool... an artist had painted a fantasy castle on a waterfall. I made it more subdued while adding a whimsical high-dive in front and called it Cragmore.

Surprisingly, the hardest part of this was filling in the natural terrain by "pulling" the actual waterfall part much further out beyond the original, curving cliffs. It took me a month irl to figure that all out with enough support and access to make it happen.

Getting the waterfall to flow under the outcroppings was also tricky until I finally mastered how water flows in this game. It's not intuitive at all but once you learn the logic (after several floods) it becomes easier.

Something I didn't expect was that the upper lake, waterfall, and lower pools proved to be a LOT of water once I opened it up to the river above. It took half a game day (13 settler hours) to fill in all the water! But I feel it was worth the effort and wait because this much water flowing is gorgeous.

Thanks for looking and hope you enjoy!

Seed: Large, Mountain, 1052601488

Mod Credits:
*Change Camera Settings by 鹿神ヒハル.
*Flat Roofs and also High Roofs by Terrorfish

u/SnicklefritzXX — 1 month ago

Did the triggers for this change? It used to be any room 16 or larger would be fine. Now, I have large rooms (barracks currently) that are still causing this to negatively affect my settlers' mood. Do structures such as beds now count against the room size when considering this mood modifier?

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u/SnicklefritzXX — 2 months ago

For my latest settlement, I wanted to honor the builders of Mayan and Toltec cultures. So I built a little bit of the ancient cities of Chichen Itza and Tikal.

El Castillo - main pyramid

Temple of Warriors - next to it is the Thousand Columns (obviously, I abbreviated) with fresh enemy offerings

Temple of the Jaguar - I just think that temple in Tikal looks super cool

The seed is 141707228 for Large Valley. I chose it because it had two decent Limestone and Iron quarries with a very flat plains area in the middle for what I knew would be massive structures. I still needed extra limestone and decorative tiles through trade/raid and mining loot stashes and bandit camps to make it happen. Even as hollow structures, the monuments took many thousands of KGs of limestone. Stairs are the biggest resource hogs at 45 each. Also, the river runs closer to the west edge instead of the middle to stay out of the way.

I included the humble village that built and defended itself through the project. 23 villagers, all crack shots with regular and heavy crossbows. Enemies rarely got to the front door under their withering fire. It goes to show that a simple keep with plenty of open space around it is all that's necessary even a few years into the game.

While not as detailed as my previous Greek City State build I posted, the sheer size and complexity of the interior scaffolding to pull this off was actually more tedious.

Thanks for looking and now on to my next inspired build!

u/SnicklefritzXX — 2 months ago

I commented on another post yesterday that I often dedicate one settler at a time for all trading in order to level up their Speechcraft quickly, especially when grooming a settler as Prison Warden. I stated that I could level up a settler a few levels a time. But that got me thinking... I always only traded for exactly what I needed.

So I sought out one of my newer settlers, Jacob, with only 5 Speechcraft but Passionate (2 stars) and decided to do a test.

Merchant Caravan came around and I sent Jacob with explicit instructions: "Here's my card son, go crazy." The kid bought out the caravan's buildings and many other items, totaling almost 4k coins in value.

66,247.2 XP and catapulted from level 5 to 28!

Needless to say, he'll be my 3rd level 50 in no time.

u/SnicklefritzXX — 2 months ago