u/SorinDeschains

Image 1 — Coloring D&D Subclasses - Day 3: Cleric (Player's Handbook 2024)
Image 2 — Coloring D&D Subclasses - Day 3: Cleric (Player's Handbook 2024)
Image 3 — Coloring D&D Subclasses - Day 3: Cleric (Player's Handbook 2024)

Coloring D&D Subclasses - Day 3: Cleric (Player's Handbook 2024)

Hello again! I come back to you for our next installment in this series. Turns out, bards are harder to pinpoint than barbarians. First, much of you think of bards as a core being izzet rather than gruul. For me, I think artists are izzet for sure, but bards are more than that: they are storytellers, keepers of tradition... and that feels more green than blue to me. Anyways, I've done my best to choose a color combo for each subclass but, for some of them, I had to change my approach a little, let's see:

  • College of Dance, I think, had a lot of influence coming from the Prismari college in Strixhaven. And even then, there was a tie between gruul and izzet. Now, if temur or simic were to be mentioned, I would have gone for the three color combo and called it a day. But they weren't. So I looked at the subclass description and it seems moving in harmony with the cosmos is its main thing. Taking that into account, I erred on the side of gruul.
  • College of Glamour was funny as hell because everyone had a different opinion. So I decided to look for the reasoning behind those. Now, a lot of people said green is the most associated with fae in MtG, but that's not true. Dimir (and mostly, blue) is the core color combo for faeries in this game. Now, as a lot of you used the fey and the aspect of emotion as arguments, I've decided to go grixis (emotions = red, fey = dimir) for this one.
  • College of Lore, fortunately, is when things start being easier for me. There was a four way tie between azorius, izzet, boros, and jeskai. So jeskai it is.
  • College of Valor was also easy. Boros was the most chosen combo, with jeskai and naya just behind. So I cut out the excess in blue and green and left it with white and red (also, if you think about it, there's an argument to be made about Lorehold being more of a college of valor than a college of lore, despite its name).

Now let's keep going with the Cleric, described in the Player's Handbook as people who draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, they can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.

This class is colored as White in the Adventures in the Forgotten Realms set.

The four subclasses that can be found in the Player's Handbook are:

  • Life Domain "Soothe the Hurts of the World". The Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts. Existence itself relies on the positive energy associated with this domain, so a cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
  • Light Domain "Bring Light to Banish Darkness". The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deities' discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul's improvement.
  • Trickery Domain "Make Mischief and Challenge Authority". The Trickery Domain offers magic of deception, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and pranks to direct confrontation. Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They embody the forces of change and social upheaval, and they're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Religious orders that operate in secret, especially those that seek to undermine oppressive governments or hierarchies, also draw on the power of the Trickery Domain.
  • War Domain "Inspire Valor and Smite Foes". War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of the War Domain watch over warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.

Rules, once again, are pretty simple, I'll give you the description of each class and subclass as they appear in the most recent rules and we'll discuss their coloring. At the end of the day, I'll look for the most agreed color combination for each class and move to the next class. See you tomorrow!

u/SorinDeschains — 1 day ago

Coloring Subclasses - Day 2: Bard (Player's Handbook 2024)

Hello again! I come back to you for our next installment in this series. I must say, I was very happy with how it all went out yesterday, so thank you all for that. Let's see how everything went, shall we?

  • The Berserker was chosen to be mono-red by almost everyone, with no surprises there as it's often seen as barbarian 2.0, with only a few opting for two color combinations.
  • The Wild Heart was chosen as gruul in an unanimous decision.
  • The World Tree was the more disputed. Temur rose victorious by plurality, which is not the most ideal, but the second place was a tie between gruul and izzet, so I think we can agree on the wedge being the most representative.
  • The Zealot was chosen as boros by almost everyone, but there was some opinion about adding black or green depending on its preferred divinity.

Now let's keep going with the Bard, described in the Player's Handbook as experts who, through music, dance, and verse, inspire others, soothe hurts, dishearten foes, and create illusions. They believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to harness those words, which transcend any language.

This class is colored as Gruul in the Adventures in the Forgotten Realms set.

The four subclasses that can be found in the Player's Handbook are:

  • College of Dance "Move in Harmony with the Cosmos". Bards of this college know that the Words of Creation can't be contained within speech or song; the words are uttered by the movements of celestial bodies and flow through the motions of the smallest creatures. They practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace.
  • College of Glamour "Weave Beguiling Fey Magic". This college traces its origins to the beguiling magic of the Feywild. Bards who study this magic weave threads of beauty and terror into their songs and stories, and the mightiest among them can cloak themselves in otherworldly majesty. Their performances stir up wistful longing for forgotten innocence, evoke unconscious memories of long-held fears, and tug at the emotions of even the most hard-hearted listeners.
  • College of Lore "Plumb the Depths of Magical Knowledge". Bards of this college collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college's members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
  • College of Valor "Sing the Deeds of Ancient Heroes". Bards of this college are daring storytellers whose tales preserve the memory of the great heroes of the past. They sing the deeds of the mighty in vaulted halls or to crowds gathered around great bonfires. They travel to witness great events firsthand and to ensure that the memory of these events doesn't pass away. With their songs, they inspire new generations to reach the same heights of accomplishment as the heroes of old.

Rules, once again, are pretty simple, I'll give you the description of each class and subclass as they appear in the most recent rules and we'll discuss their coloring. At the end of the day, I'll look for the most agreed color combination for each class and move to the next class. I have a feeling this one won't be as straightforward as the Barbarian, see you tomorrow!

u/SorinDeschains — 2 days ago

Coloring D&D Subclasses - Day 1: Barbarian (Player's Handbook 2024)

So, being inspired by similar posts in this sub, I've thought about giving this a shot.

In the Adventures in the Forgotten Realms set, we were introduced to classes, a new enchantment type that represented the classes we can play as in D&D. Following this idea, I think we could try and color each subclass as they are described in game.

Rules are pretty simple, I'll give you the description of each class and subclass as they appear in the most recent rules and we'll discuss their coloring. At the end of the day, I'll look for the most agreed color combination for each class and move to the next class.

Today, we are starting with the Barbarian, described in the Player's Handbook as mighty warriors who are powered by primal forces of the multiverse that manifest as a rage. More than a mere emotion—and not limited to anger—this rage is an incarnation of a predator's ferocity, a storm's fury, and a sea's turmoil.

This class is colored as Red in the Adventures in the Forgotten Realms set.

Now, the four subclasses that can be found in the Player's Handbook are:

  • Path of the Berserker "Channel Rage into Violent Fury". Barbarians who walk this path direct their rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their rage to seize and empower them.
  • Path of the Wild Heart "Walk in Community with the Animal World". Barbarians who follow this path view themselves as kin to animals. They learn magical means to communicate with animals, and their rage heightens their connection to animals as it fills them with supernatural might.
  • Path of the World Tree "Trace the Roots and Branches of the Multiverse". Barbarians who follow this path connect with the cosmic tree Yggdrasil through their rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. They draw on the tree's magic for vitality and as a means of dimensional travel.
  • Path of the Zealot "Rage in Ecstatic Union with a God". Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power. They are often allies to the priests and other followers of their god or pantheon.

Hope this peaks your interest and see you tomorrow!

u/SorinDeschains — 3 days ago