Image 1 — I don't like revisiting this controversy, but I really hate the situation with A01.
Image 2 — I don't like revisiting this controversy, but I really hate the situation with A01.

I don't like revisiting this controversy, but I really hate the situation with A01.

It still bothers me that they had confirmed him for the Recode launch multiple times, only to pull him HOURS beforehand without any explanation; the statement they released basically just says in various ways that they still don't know what to do. BUT now that they have free time, no exams, it's vacation, and they say he's in limbo??? What is the point of spending months developing a killer, only to scrap him at the last minute, offer nothing but excuses instead of explanations, and then claim he's in limbo? The only two reasons I even tried Recode were SPECIFICALLY for A01 and his Tier 4, the gameplay was fun. Whenever I think about this, I ask myself: why? Why did they remove him? Why is it so hard to add him back? I just don't like the typical attitude of simply accepting the developers' stance just because it's theirs; it's frustrating.

u/Sou_Al33 — 11 hours ago

Pal Percy Sneak Peaks FINALLY

Pal Percy can eliminate his Tamaterrors to get buffs

u/Sou_Al33 — 22 days ago

Do you think it's a good idea for Deep Woken's "Deep Owl" to be a killer in PC2?

Desing art by::@Meshymayhem on twitter

u/Sou_Al33 — 22 days ago

Pal Percy Gameplay and OST June16 trust

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u/Sou_Al33 — 24 days ago

Pal Percy new sneak peak

Now you can play Pal Percy in game

ALWAYS REMEMBER "WIP" PLEASE

u/Sou_Al33 — 26 days ago

Pal Percy moveset idea

Damage: 25

Stamina: 70

Speed: 21

Moveset: His stats aren't the best, he's slow and doesn't have much stamina, but his abilities work to slow down survivors, that function is very useful for the escape system and his abilities help to put pressure on survivors.

Fun Escape: Create a trap with "TamaOpti" in the center, next to some wires. If a survivor passes through this area, they will be trapped and must participate in one of Pal Percy's minigames (for example, the teacup game, mazes, etc.). The player must fill the happiness bar to free themselves. If they don't fill it within 15 seconds, they will receive a jumpscare and also take 35 points of damage. CD: 8sc. Uses: 4

Mechanical Infestation: A 4-second charge that grants increased speed. If you hit a survivor, Pal Percy will pull "TamaRoachi" projectiles from his body (specifically from the hole in his torso) and embed them in the player's torso, then deliver a brutal punch to the face, launching them away. The affected survivor, after being launched, will have to press the "E" key repeatedly to remove the "TamaRoachi" projectiles.

CD: 15sc. DM: 25. TamaRoachi Damage per sec: 4

Tama-Bomb: Pal Percy will remain in place for 1 second before creating a shockwave of cables that can ensnare multiple players. Any player caught in the cables will begin bleeding until they take damage from a source other than the ability (such as an M1, map zones that drain health, etc.) Or just wait for 8sc. If a player is not within the ability's range but is near someone who is, they will also be caught by a cable (but will not take as much damage). All affected players will be marked for 30 seconds and make survivors more slower. CD: 25 Bleeding damage per sec: 4

Death animation: Pal Percy will grab the player by the head while lifting them up, then slowly sink his finger claws into their head and explode it, before laughing in a psychopathic and terrifying manner.

After killing a player, Pal Percy will locate the players after 3 seconds.

That's all. If you liked it or want to add anything else, let me know. I did this because it was the best I could come up with for his moveset (I'm not very creative).

u/Sou_Al33 — 1 month ago

Bring back old aesthetic details from Testing

I really hate the actual letter foint and some new aesthetic details man

u/Sou_Al33 — 1 month ago