u/South_Run5810

▲ 7 r/sotdq

Dragonarmy Longsword Bonus Damage

Rules as written (RAW), if the Player Characters pick up a longsword wielded by the Dragonarmy soldiers, do they get the extra 1d4 damage?

Generally, how do you guys deal with that?

The party has defeated several of these soldiers already, so there seems to ba an abundance of these swords lying around, and each of the martial characters already picked up a few, some of which they also intend to sell.

Is the extra damage inherent in the sword or the wielder? I have read the argument that since the extra damage is listed under the longsword action, it is a property of the wielder, and it is not listed as equipment.

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u/South_Run5810 — 19 hours ago
▲ 6 r/sotdq

Baaz death throes with stuck weapons

If you are running this campaign and incoporating weapons getting stuck when the Baaz petrify, what rule do you use to have the characters retrieve a weapon? For example, a strength check, etc...

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u/South_Run5810 — 11 days ago
▲ 7 r/sotdq

OP homebrew player...help!

I'm running playtest of SOTDQ allowing a PC to use a subclass he found on GM Binder:

https://www.gmbinder.com/share/-NyVMXuBdVZuRjbm_Q68

He's part of a party of 5 players. At level 2, his AC is 22 despite not wearing armor. We just completed the Battle at High Hill, including the Gragonis fight, and he came out of that encounter untouched.

The party just discovered the Red Dragonarmy Camp and is about to face off against the Baaz Draconian Patrol. I'm predicting that this encounter will be way too easy for him, as will the encounter with Fewmaster Gholcag.

I'd love suggestions on how to beef up the encounters to make it a challenge for this player while not overly punishing the other players

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u/South_Run5810 — 17 days ago