
Gleeber rework concept
Right now gleeber is knda mid. Before smile more uptade he was fun to play and was good but after the rework you need to rely on juice blaster for the buffs to matter and he doesn't feel like a fast character anymore so i made a rework.
Perks:
Buffs:
There is now a combo meter that gives you buffs depending on how high the combo is.
Your damage gets increased by how fast you are.
Neutral:
Knockback applied and received are 50% stronger.
Nerfs:
You take 33% more damage.
You deal 50% less damage.
More details:
COMBO METER
Getting combo points will increase the combo meter. You get combo points when you deal damage to enfosians, the amount of combo points you get are tripled in bossfights and your combo instantly ends when you die or the wave ends. Your combo ends naturally after 10 seconds but you can delay it by getting combo points (you get +1 extra second every 50 combo points). Combo gives you buffs so you want to keep your combo. Combo increases your speed (+2 speed every 200 combo points and caps at +25 speed) and makes the wind-up for melee weapons faster (+3% faster every 200 combo points and caps at 50% faster).
DAMAGE INCREASE
The amount of damage you deal gets increased by your speed (1 bonus speed = +4% damage increase and caps at +200%. By "bonus speed" i meant speed that's higher than the default speed). This also means that gleeboard ability will deal more damage.
OTHER
Knockback increase stays the same.
You take +33% more damage so you need to carefull.
You deal way less damage on all weapons so you need to actually utilize the combo mechanic if you want to deal any damage.
Is it too broken?