
First time Signalis: An outstanding vision - with some flaws
I recently finished Signalis for the first time and oh boy was it something else. As a native speaker I played it in German (PS5 version).
The atmosphere and the way the world was presented were unique and very captivating. The aesthetic reminded me of Neon Genesis Evangelion. From a creative standpoint, this game does what many triple AAA titles don't: It has its own identity while clearly grounded in classic survival-horror. Judged by that alone, the game would be a straight 10/10, but I have some negative things to say.
As someone who grew up with the classic survival-horror titles, I'm not a stranger to limited inventory. But in this case, only six slots hurts the game more than it should. Especially when you have to collect that many key items. The backtracking to the item-box became a bit annoying. Imo eight slots would work out way better without ruining the experience. But that's only a minor thing.
Another thing I didn't like was the map design. Most areas lack any individuality - everything looks the same. Maybe that was the intention, given the feeling of loneliness and emptiness, but a little more details to the environment or slightly different colours (to keep the areas a little more distinct) would have been nice.
My biggest gripe with the game was the aiming. I played on PS5 and the aiming felt just bad. Switching between targets rarely worked out for me and if there is a group of enemies, it often doesn't lock on the closest one, which leads to very cheap hits. I don't mind unreliable combat in survival-horror (it should be that way), but in this case, it felt more broken than difficult.
And finally, the game is a bit too long. I think after the fake-ending, the game drags a bit and is about an hour or so too long.
I probably sound more negative than I intended to. For me, Signalis was a very well-made game. It's creative, has very good puzzles, and feels like a real vision. 8/10