Frustrating Puzzle
Just did an escape room and I’ve done a handful of them in the past. This one wasn’t linear and it didn’t give any spot to start at, which is fine, but when we would get one puzzle solved it hit a dead end each time. When we got into the second room there was a “human cannonball” guy that we had to make out of four rotating options for what a person could be (head, torso, upper thigh, lower leg). The solution that we had to use a hint on was to look at the pictures around the room and use the options that were NOT shown in any of those pictures, which there was no indication of that being the direction with it. we put it in and the head was DEFINITELY one of the characters. We got into the last room with a minute to spare and lost the room, and when we asked the worker what the solution was she gave us the most convoluted solution where we had to explode the box we were supposed to think out of (metaphorically speaking).
I’m just venting cause I love doing escape rooms and I believe that I am decent at them, but there seemed to be no user consideration from the designers perspective. In retrospect, there was never a chance I would’ve gotten as far as I did without having to use all three hints.