u/Street-Mission-4298

so for my mechanic trainer class idea i want to evolve the idea into an artificer from dnd, so what type of mons would fit with that? i want it to mainly be steel types

This is more a question of what would make sense in an artificers team, i still want to use revavroom to keep the idea of this specific idea having originally been for a mechanic type trainer

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u/Street-Mission-4298 — 10 hours ago

help me decide on a team from these three type themed options: Poison, Steel or Rock

So each type theme would be linked to a different classification: poison i haven't thought of yet, steel would be a mechanic, and rock would be a hiker or miner type of trainer, each team has 3 constraints/rules, only one pokemon per team can be of a different type but it MUST tera into that type, 2 No legendaries, and 3 mega's are dependent on if i think they fit in with the theme, the mega's also can allow me to use non type forced pokemon in a couple of cases, and i would also need to figure out q pokeball type for each team, unsure if i want to do this in the cobbleverse modpack or do it in my custom modpack which adds cars and planes plus adds create and such.

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u/Street-Mission-4298 — 1 day ago

this is just a stupid question and mostly a joke as i know me and my friend are the only people who want this to be a thing: is there any way anyone could attempt to make a mod where excadrill and drillbur can mine alongside the player? again this isnt serious.

This is simply a weird thought me and my friend had the other day when we were mining and saw a bunch of drillbur

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u/Street-Mission-4298 — 1 day ago

what texture packs do you guys tend to use when making cobblemon modpacks, this isnt resource packs, albiet i use the fresh animations and fresh moves resource packs along with stuff themed around the modpack

I want a resource pack that feels like it fits in with cobblemon without being too glaringly either old school textures or too glaringly futuristic textures

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u/Street-Mission-4298 — 2 days ago

issue with cobbreeding

it literally will not allow my pokemon to breed, 2 eeves one male and one female are in an enclosed area to prevent them from wandering off or getting hurt, was literally waiting for an hour and absolutely nothing so idk if its just broken on neo forge or what... so my eeveelution run is not happening unless i spawn the eevees meself

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u/Street-Mission-4298 — 3 days ago

To my cobblemon modpack i added the mod that adds dual typed eeveelutions so heres the question:

Should i do a run where i can use only the eeveelutions, the ones from the extra eeveelutions, base and kazeran eeveelutions? this would be kinda difficult as eevees are kinda hard to find and i dont like how you have to edit the config to make the custom starters appear i always have cheats so i can just give myself a single pair of eevees to start with to breed them

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u/Street-Mission-4298 — 4 days ago

Just a silly team building question

What would a mechanic/mechanist type of trainer use on their team? i found a perfect spot in a world that i can set up a little base to work on vehicles from either immersive aircraft or automobility, i added those 2 mods for one reason mainly, in the pokemon anime we see cars and planes constantly, and i wanted the world to feel more alive

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u/Street-Mission-4298 — 4 days ago

Looking for a texture/resource pack that feels pokemon-like

anyone got any suggestions? if not pokemon-like then maybe something more steampunky as i tend to play cobblemon with create simply because it allows me to mass produce pokeballs

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u/Street-Mission-4298 — 4 days ago

I am doing a small type themed challenge in a modpack i made for me and my friends: I'm doing dark and ground types:

Before you guys leave suggestions i am only using base cobblemon plus a few light weight mods and create, so no megashowdown, no all the mons datapack, nothing that adds any mon besides extra eeveelutions, i only have 3 team members decided on right now: the ground type eeveelution, meowscarada and torterra(if you guys want to suggest what sapling i should give the grotle i'd not mind, what i'm asking is what ground and dark types should i use?

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u/Street-Mission-4298 — 5 days ago

question is in the title. though i added a few mods to the modpack to make it feel more complete: truly modular(all 3 parts plus the api and archery expansion), botany pots its tree addon and its cobblemon addon, explorers compass, and a couple extra cobblemon mods. i just dunno what type to do kanto with.

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u/Street-Mission-4298 — 25 days ago