According to a study, two-thirds of gamers in France prefer to buy their games in physical format rather than digitally, which contrasts with the narrative pushed by major publishers and reflects a strong attachment to physical media.
▲ 135 r/gaming

According to a study, two-thirds of gamers in France prefer to buy their games in physical format rather than digitally, which contrasts with the narrative pushed by major publishers and reflects a strong attachment to physical media.

https://preview.redd.it/q1g7xjxvssah1.png?width=866&format=png&auto=webp&s=f1cccbfa6877d8a763cc41955080fa4881c296f8

sources:

https://blog.son-video.com/2025/10/lessentiel-du-jeu-video-2025-tous-les-chiffres-de-lindustrie-du-gaming-en-france/

https://afjv.link/file_server/afjv_download/2025/250326_essentiel_jeu_video_sell.pdf

https://www.blogdumoderateur.com/jeu-video-france-profils-joueurs-usages-2024

https://new-game-plus.fr/rapport-sell-2022/

This figure come from SELL (Syndicat des Éditeurs de Logiciels de Loisirs), a French trade association representing the video game industry, it represents major video game publishers, operating in France and publishes an annual market reports which are widely regarded as the main reference for video game industry statistics in France, which is the 3rd european market behind the United Kingdom and Germany.

This chart, taken from their 2025 study, shows that 67% of gamers prefer to buy physical copies of their games; this figure rises to 80% among players who play “local” games—that is, all players of non-online multiplayer games (single-player, couch co-op games, etc.)—and to 72% among parents and millenials.

Other key figures from their studies conducted between 2022 and 2024:

- In 2024, physical games accounted for 40% of console video game sales revenue in France, compared to 60% for digital games

- Their 2022 study showed that 38% of video games were purchased in physical format, and that this figure was increasing year over year, while sales of digital video games had fallen by 13%

- Single-player video games are overwhelmingly purchased in physical format. For example, God of War Ragnarok, released in November 2022, sold 75% in physical format in France. This is true even for primarily multiplayer games such as FIFA 23 (61% of copies sold in physical format) or COD: Modern Warfare II (51%), or for games available on PC like Elden Ring (51%)

SELL also addresses the argument put forward by publishers that 80%—or even more—of video game sales are digital:

>In 2022, the digital segment accounted for 82% of the total market. However, upon closer inspection, this 82% includes not only the console ecosystem but also the PC and mobile ecosystems, where physical video games are nonexistent or virtually nonexistent. In that case, why include them in this chart, whose relevance we find questionable? In our view, this sends the wrong signal and exacerbates a trend by providing the “disc gravediggers” with deceptive ammunition.

reddit.com
u/Striking_Permit_4746 — 4 days ago
▲ 1.8k r/StarWarsLeaks+1 crossposts

Quantic Dream is in deep trouble: developers are going on strike as management plans to lay off 115 employees; according to the developers, “Star Wars Eclipse is dying” and “cannot be completed under the current circumstances.”

Gamekult, a French media, met today with developers at Quantic Dream during a strike and published an article on the challenges faced during the development of Star Wars: Eclipse as well as on Quantic Dream’s overall situation following their recent live-service failure: https://www.gamekult.com/actualite/a-quantic-dream-la-greve-pour-sauver-star-wars-eclipse-3050870937.html

here is a summary of the key points:

-the introduction of the article:

>At Quantic Dream, the situation is dire, and so a strike is underway: following the failure of the multiplayer game *Spellcasters Chronicles*, management is reportedly considering laying off the entire team—115 people—while its long-delayed *Star Wars Eclipse* is dying a slow death due to a lack of resources, vision, and progress. To fight these layoffs, the STJV union has called for a nationwide mobilization and set up a picket line this morning outside Quantic Dream’s Paris headquarters. And for good reason: today is the day the Lucasfilm delegation is scheduled to review the progress of *Star Wars Eclipse*. Tense atmosphere. This French blockbuster could very well fall apart and drag the entire company into the abyss, according to the protesting employees. We visited the picket line to gather their testimonies.

- Spellcasters Chronicles was in development for 8 YEARS and had 115 devs working on it (for the record, the game peaked at 888 players and shut down after a few weeks in Early Access)

- This is the largest round of layoffs for a French studio since Blizzard France in 2019

- Devs from Star Wars Eclipse team claim they are severely understaffed and that these 115 employees are “absolutely essential” to even hope to release the game, which led to a strike.

- Quantic Dream’s leadership hopes that “the developers’ passion and crunch” will allow them to complete the game despite the labor shortage.

- Quantic Dream implemented overtime for Star Wars Eclipse just a few hours after announcing the layoffs

- These layoffs are not the result of Netease's orders , which, for now, despite having shut down numerous projects these last months, has remained on the sidelines regarding what is happening at Quantic Dream and has not exerted any pressure on them so far.

- The developers want to meet with Netease executives to pressure Quantic Dream into retaining its 115 employees, but Quantic Dream’s management is doing everything it can to prevent its employees from speaking directly with Netease, despite the fact they using Netease to put pressure on their employees on a daily basis

- The lack of communication around Star Wars: Eclipse since the reveal in 2021 stems from multiple delays and massive disorganization within the company

- The protest is scheduled for today because a delegation from Lucasfilm was due to visit Quantic Dream’s offices to check on the progress on the game ; the goal is to send a strong message to Lucasfilm. One striker states: “We believe that, as things stand, the game simply cannot be completed if the layoff plan is implemented as currently proposed.”

- A developer explains the working conditions:

>"Here, it’s a top-down culture. All decisions are made at the top. You don’t get a say. This then leads to a lot of menial work for everyone, and very often. Either because management doesn’t take the time to review your work and then tells you, after a month, that your deliverables don’t match their vision—even though they never asked you for anything in the first place—or because they’ve changed their minds (even if they’ll claim otherwise),”

>“On the one hand, they tell you that you’re more than just a follower and that you have the leeway to make decisions, but on the other hand, they make it clear that you’re really just a follower because any decision that goes against management will be vetoed. It’s extremely hard to deal with on a daily basis because you never know where you stand. You’re working for nothing. It’s humiliating.”

-Other devs from fellow french studios (Amplitude, Gameloft, Ubisoft ou Don't Nod) have come forward to show their support for their colleagues in the face of the policies implemented by David Cage and his inner circle.

- David Cage and Quantic Dream’s management are using the fact that canceling the game could lead to the studio’s bankruptcy to pressure the developers into returning to work

- Negotiations are now set to resume with Quantic Dream’s management. According to the STJV representative at Don’t Nod, two paths are possible: a rejection of the layoff plan by French authorities (since, according to the union, the plan is clearly illegal), followed by new negotiations and thus several more months lost in this battle; or the signing of a majority agreement with the union to limit the damage and, with fewer employees, hopefully see the development of Star Wars: Eclipse through to completion and save the company from a very painful cancellation.

- One employee concludes: “David Cage keeps saying that Star Wars: Eclipse is a particularly ambitious project. Then, he should give us the means to achieve those ambitions,.

u/Striking_Permit_4746 — 9 days ago

George Broussard (co-founder of Apogee/3D Realms): Layoffs has begun at Zenimax

George Broussard, co-founder of 3D-Realms and known for his work on Duke Nukem 3D and the legendary Duke Nukem Forever, posted this message on his Twitter account: https://xcancel.com/georgebsocial/status/2067290959218417717#m

>Getting word that layoffs at Zenimax has begun. Heard rumblings recently that the cuts may be much deeper than you expect. Buckle up!

I think it's reasonable to assume that he still has enough contacts in the industry to be aware of these kinds of things, especially with studios he was close to at the time, like ID Software.

reddit.com
u/Striking_Permit_4746 — 18 days ago
▲ 900 r/SouthOfMidnight+1 crossposts

Simon Pulman on Linkedin : “South of Midnight” and “The Outer Worlds 2” both cost around $100 million, including production and marketing

I saw someone share this. I don't know how accurate it is, but these are interesting figures given the situation: https://www.linkedin.com/feed/update/urn:li:activity:7472408267743404032/

>South of Midnight development/marketing budget: over $100m
South of Midnight sales: 500,000(?)

----

>The Outer Worlds 2 development/marketing budget: $100m
The Outer Worlds 2 sales: 1 million

reddit.com
u/Odd_Revolution_1056 — 20 days ago

French journalist corroborates Insider Gaming's claim about the possible closure of Arkane : "much closer than you might think "

Sylvain Trinel, journalist at BFMTV, one of France’s largest news channels (the French equivalent of CNN), responded to Mike Straw's claim regarding Arkane being "at risk'" of closure by stating the following: https://xcancel.com/SylvainTrinel/status/2066607244951658666#m

>I’m not a famous American insider, but I can confirm this: the closure of Arkane Studio isn’t “a potential risk”, it’s a reality much closer than you might think.

reddit.com
u/Striking_Permit_4746 — 20 days ago

Don'tnod's financial situation: the studio's reserves are running low while Tencent refuses to fund a new project

This come is from Gautoz (reliable source for french studios): https://bsky.app/profile/gautoz.cool/post/3mocv2zrmr22e

here's the translation:

>The outlook is bleak at Don't Nod: an audit report warns that the studio's cash reserves will be completely depleted by November.

>Tencent has no intention of increasing its capital or funding a new project, and the management's plans are not reassuring.

u/Striking_Permit_4746 — 21 days ago

Expedition 33 Devs are terrible, and I'm tired of pretending they are not: the Shady Connections between Sandfall Interactive and far-left French streamers

Yesterday, Guillaume Broche, director of Expedition 33, made an appearance at a famous French speedrun event called SpeeDons. The thing is that this decision sparked outrage within the French gaming community, as the event’s two hosts were MisterMV, an avowed communist who has called for voting for far-left (almost pro-Islamist) candidates, labeled nationalists as Nazis, and defended the murder of a patriotic activist by far-left rioters, and ZeratoR, who recently kicked several very famous streamers out of his own speedrun event due to their right-wing views.

This comes against the backdrop of a strong bond forged between Sandfall Interactive and the French streaming community, which has been heavily infected by the woke virus, with a long list of collaborations since the game’s launch that I want to share with non-french people so they can understand who are really Sandfall.

Another example: Sandfall organized the very first Expedition 33 concert during another Zerator event: Zevent, the largest streaming event in France, a charity event aimed at raising money for organizations such as (brace yourselves) Amnesty International or those providing “aid” to Palestine (some of which have ties to Hamas), with some participants being religious muslim as AmineMaTue: https://en.wikipedia.org/wiki/ZEvent

In more of that, Sandfall employees are big fans of these streamers and has included numerous references to them in the game. However, some of these references came from streamers like Antoine Daniel and Ponce, both of whom are far-left, one of whom openly makes anti-white and anti-police remarks, and the studio still decided to include them in the game despite the controversy

For that americans can understand, this would literally be like them constantly collaborating and making appearances with Hasan, Destiny, or Pokimane (Hassan and Pokimane which are close friends with all of these people; Pokimane has even participated in several of their events)

I’ll say this: if Sandfall were non-french, their reputation would have been destroyed long ago, and this is just the tip of the iceberg; the ties between these left-wing streaming circles and Sandfall grow deeper the closer you look, and more and more repugnant... but thanks to them, language barriers protect them (and french right-wing personnalities don't really dare to speak out against it because they don't want to create trouble for one of the few French success story)

youtube.com
u/Striking_Permit_4746 — 2 months ago