
Falling petals using vellum
Hi
I'm making falling petals using vellum sim.
I scattered points on a grid, adjusted the pscale based on the camera distance, and used a copy to points node to instance the flower petal geometry onto those points.
Here is the issue: When pscale is set to 1, the petals look completely fine—no distortion, and the polygons look clean. However, when I scale down the pscale to 0.1 (to match my camera frame), the petals get heavily distorted, wrinkled, or bloated like in the attached screenshot.
^ pscale = 0.1
^ pscale = 1 (it's good)
Has anyone encountered this issue before? Why does reducing the pscale value break the geometry like this, and how can I fix it?
Any advice or insight would be greatly appreciated. Thank you!