u/Structure

Image 1 — Blitzball Scouting Report #40 (Kulukan)
Image 2 — Blitzball Scouting Report #40 (Kulukan)
Image 3 — Blitzball Scouting Report #40 (Kulukan)
Image 4 — Blitzball Scouting Report #40 (Kulukan)
Image 5 — Blitzball Scouting Report #40 (Kulukan)
Image 6 — Blitzball Scouting Report #40 (Kulukan)

Blitzball Scouting Report #40 (Kulukan)

Name: Kulukan

Starting Team: Kilika Beasts

Location: Kilika Port (Tavern)

Salary: 50

Key Tech 1: Drain Tackle

Key Tech 2: Nap Pass

Key Tech 3: Venom Tackle 3

lvl HP SP EN AT PA BL SH CA
1 140 60 4 8 14 5 1 1
5 316 60 4 9 15 6 1 1
10 439 60 4 11 16 7 2 1
15 668 60 4 13 19 8 2 1
20 931 60 5 15 21 10 3 1
25 1.225 60 6 17 24 12 4 2
30 1.551 60 6 20 28 14 4 2
35 1.909 60 8 22 31 16 5 2
40 2,299 60 9 25 35 19 6 3
45 2,721 60 10 28 39 22 7 3
50 3,175 60 12 31 43 25 8 4
60 4,179 60 15 37 52 31 9 5
70 5,311 60 20 43 62 38 11 7
80 6,571 60 25 50 73 46 14 9
90 7,959 60 30 57 85 55 16 10
99 9,317 60 36 64 96 64 18 12

Player Looks: Our first Kilika Beast woman player. The Beast uniform is much less of a low neckline for the female players. Larbeight is REALLY close to showing some nipple. A bit more modest for the ladies. The ladies also have a bit of a one-piece swimsuit over top of the uniform. As far as unique looks, Kulukan has strikingly red hair.

Player Stat Outlook: Kulukan has pretty great AT/PA, with late growth in BL. A lack of EN/SH keeps her defensively minded, but she is pretty great at defense, especially if you level her past 50 and get her BL stat in the mix.

HP: Starts low, ends high, but both to a lesser degree compared to Larbeight/Vuroja.

SP: Median 60 at all times.

EN: In the bottom 3 until lvl 70, and remains in the bottom 10 even at lvl 99, capping at 36. This is the main difference from her stats and Vuroja's stats.

AT: Kulukan is a premier tackler from lvl 1-99. She is a Beast, so she starts a bit lower than where she ends, but not to a huge degree. She is top 10 by lvl 30 and finishes 5th best at lvl 99.

PA: From Top quartile to top 10 to top 3, Kulukan is amazing at PA. This is a nice stat for anyone to have, and she will be inflicting statuses with this all day. Her EN is so bad, she has to have this to get the ball out of the defensive zone.

BL: Kulukan starts with her BL in the bottom half, and doesn't break into the top half until lvl 40 or so. She continues to gain ground, and ends up barely in the top 10 by lvl 99. Basically a solid stat for her after lvl 50 or so.

SH: Single digits before lvl 70, she is really terrible at SH.

CA: One of the very worst at CA stat, which remains single digit until lvl 90! She is bottom 3 from lvl 1-99. Really bad.

Tech Outlook: As a Kilika Beast, she has access to all 57 of the available Techs. Her high AT/PA gives her lots of active Tech options, and she will like some of the Misc Techs as well. Build her however you like!

Shot Techs: She has access to all Shot Techs (Venom/Nap/Wither/Volley) 1-3. She will likely not use these because her SH is bottom of the barrel.

Pass Techs: She has access to all Pass Techs (Venom/Nap/Wither) 1-3. Her great PA stat goes really well with these.

Tackle Techs: She has access to all Tackle Techs (Venom/Nap/Wither/Drain) 1-3. Her great AT stat and likely position as defender both like her options here. She starts with Venom Tackle 1.

Anti-Effect Techs: She has access to all of these (Venom/Nap/Wither/Drain) 1-2. She starts with Anti-Venom 1.

Misc Techs: She has access to all of these, and starts with Elite Defense AND Brawler (Both fit her defensive persona), as well as Golden Arm.

Suggested Position: Defender. Her PA stat is so good, she could easily play MF, but her EN/SH are both pretty bad, so there are better MFs out there. She would be a very defensive MF, like Vuroja but worse.

IN SUMMARY: Stat-wise, Kulukan is a bit of a poor man's Vuroja. She trades Vuroja's decent EN for a bit of a boost in AT. Besides that, they are very similar. I would have to recommend Vuroja over Kulukan, but you could also try both! Crazy high PA and access to all Techs are both useful at any position, and Kulukan has an impact immediately, and gets better as she levels. At later levels, she has a good PA/AT/BL combo you would want in any defender. I would rate her A->A->S as she lvls from 1->50->99.

u/Structure — 20 hours ago

Blitzball Scouting Report #39 (Vuroja)

Name: Vuroja

Starting Team: Kilika Beasts

Location: Kilika Port (Docks)

Salary: 50

Key Tech 1: Wither Tackle

Key Tech 2: Nap Pass

Key Tech 3: Anti-Nap

lvl HP SP EN AT PA BL SH CA
1 139 60 7 6 9 6 4 1
5 191 60 8 7 10 7 5 2
10 355 60 10 9 13 8 6 3
15 567 60 12 11 16 9 7 4
20 829 60 14 13 20 11 9 5
25 1,139 60 17 15 23 13 10 6
30 1,499 60 19 17 27 15 11 7
35 1,907 60 22 20 31 17 12 8
40 2,365 60 25 22 36 20 14 9
45 2,871 60 28 25 40 23 15 10
50 3,427 60 32 27 45 26 16 11
60 4,685 60 39 32 56 32 19 13
70 6,139 60 47 37 67 39 21 15
80 7,789 60 56 43 80 47 24 17
90 9,635 60 66 49 93 56 26 19
99 9,999 60 75 54 99 65 28 20

Player Looks: EYE PATCH! This dude has an eye patch! He is one of the best passers in the entire game, and he does it with no depth perception. He is also the only player with a full beard (Not counting Ronso). And his hair is white, like he is a grizzled war veteran or something. He is a badass.

Player Stat Outlook: This guy has a great combo of PA/EN/AT/BL which makes him so versatile! His BL does come on a bit late, but his PA/EN makes him perfectly functional, and the AT/BL are just really nice to have in addition. The more you level him, the better he gets. At lvl 99, he has the 4th best non-HP stat total behind Mifurey, Linna, and Kiyuri.

HP: Starts low, and goes high. He will be fine here.

SP: Median 60 at all times.

EN: He starts in the bottom half, and pretty quickly gets to the 50th percentile, hanging out there for a lot of the mid levels. From lvl 40, he starts to pass other players, and ends up barely in the top quartile at lvl 99. A solid stat for him without it being a focus of his.

AT: Basically top quartile the entire time, this is a very good stat for Vuroja. He could easily play defense, but is typically played at MF, so it is really nice icing on his cake, if you will.

PA: A premier stat for Vuroja. He starts top quartile, and is top 10 by lvl 40, and number one passer by lvl 60. At this point his PA is higher than anyone else's, and he remains the very best until lvl 99 when he ties with Linna both having 99 PA.

BL: Starts in the bottom half, but grows to top half by lvl 35 or so. He continues to grow, and ends up 8th best at lvl 99. Another stat which gets better and better as he grows.

SH: Basically stays at 33rd percentile most of his development. He will likely only use this stat to try to inflict status effects on opposing goalies.

CA: Typical non-goalie CA growth capping at 20. Vuroja is not a goalie.

Tech Outlook: As a Kilika Beast, he has access to all 57 of the available Techs. This, coupled with his excellent stat spread simply gives you a load of options on how to set him up exactly the way you like!

Shot Techs: He has access to all Shot Techs (Venom/Nap/Wither) 1-3. SH is one of his weaker stats, but he can still lob a Nap Shot at Nimrook if he needs to.

Pass Techs: He has access to all Pass Techs (Venom/Nap/Wither) 1-3. He starts with Venom Pass 1-2. His crazy high PA stat means he can inflict status effects like crazy here.

Tackle Techs: He has access to all Tackle Techs (Venom/Nap/Wither/Drain) 1-3. His AT stat is solid, so he will likely use these.

Anti-Effect Techs: He has access to all Anti-Effect Techs (Venom/Nap/Wither/Drain) 1-2.

Misc Techs: He has access to all of these, and starts with Tackle Slip and Golden Arm. A lot of these can fit your playstyle. This is a guy I really wish could equip more than 5 Techs!

Suggested Position: MF. His 99 PA and solid defensive stats and EN means he will thrive here. He could easily play defense as well, if you have a MF you like better. I would not bother to play him at forward or goalie, however.

IN SUMMARY: Vuroja is one of my favorite players. His stats are really great, and his Tech access in the best. He looks cool, and he can play multiple positions well. I also tend to like players with stats which grow continually as they level, even if it means they are a late bloomer. In short, this guy is everything I like as a Blitzball Scout. I would rate him A->S->S+ as he levels from 1->50->99.

u/Structure — 2 days ago

Blitzball Scouting Report #38 (Isken)

Name: Isken

Starting Team: Kilika Beasts

Location: Kilika Port (House)

Salary: 120

Key Tech 1: Wither Pass

Key Tech 2: Wither Tackle

Key Tech 3: Wither Tackle 2

lvl HP SP EN AT PA BL SH CA
1 136 60 11 4 4 4 8 1
5 189 60 12 5 5 5 9 2
10 354 60 15 7 6 6 11 3
15 565 60 19 8 8 8 14 4
20 823 60 22 10 9 9 17 5
25 1,127 60 26 11 10 10 20 6
30 1,478 60 29 13 12 12 23 7
35 1,875 60 33 14 13 13 26 8
40 2,198 60 38 16 14 14 30 9
45 2,809 60 42 17 16 16 33 10
50 3,346 60 47 19 17 17 37 11
60 4,559 60 56 22 20 20 45 13
70 5,958 60 67 25 22 22 53 15
80 7,843 60 78 28 25 25 63 17
90 9,314 60 91 31 28 28 72 19
99 9,999 60 99 33 30 30 81 20

Player Looks: Besides his Kilika Beast uniform, Isken stands out by having quite red hair, and a little hair curl in the front like Superman or something. Also, you can see in the last pic, he is way ahead of his time, as he had invented the dab before any of us knew what it was.

Player Stat Outlook: Like a typical forward, Isken's eggs are all in the EN/SH baskets. During his development, he will have to rely a bit more on his EN than his SH, but his SH continues to improve as he lvls. His PA is a potential weakness, so he will have to tank tackles to pass freely. His AT/BL are both quite forgettable, even if they are slightly better than Tidus.

HP: Like Larbeight, Isken is in the bottom half for lvls 1-50, and then skyrockets to 9,999 by lvl 99. Low to high as he levels.

SP: Median 60 at all times.

EN: Isken's premier stat. He is top 10 from the start, top 5 by lvl 50, and the very best in the whole league lvl 70 and up. No one has 99 EN except for Isken.

AT: While slightly better than Larbeight up to lvl 10, Isken's AT does not grow at the same rate, and is much less of a focus stat for Isken. It caps at 33 by lvl 99, staying just below the 50th percentile the whole way.

PA: Bottom 10 from lvl 1-99. It is not quite as terrible as Larbeight's, but is still single digits until lvl 25 and caps at 30.

BL: Again, Isken is slightly above Larbeight, but still in the terrible range, capping at 30. Isken is not a blocker.

SH: Isken's 2nd best stat behind EN. As a true Kilika Beast, however, he needs to grow a bit before you can tout his stats compared to other players. He starts below 50th percentile, and steadily passes other players as he lvls. Top 20 by lvl 35, and top 10 by lvl 70, he ends as the 6th best shooter, and that is counting Keepa.

CA: Typical non-goalie CA stat growth capping at 20. Isken is not a goalie.

Tech Outlook: As a Kilika Beast, he has access to all 57 available Techs. With low PA/AT, he will likely use at least 1 of each of these for stat boost and status inflicting. As the best EN player at higher levels, he is an excellent candidate for Brawler. (Apparently I did not understand what Brawler does).

Shot Techs: He has access to all Shot Techs (Venom/Nap/Wither/Volley) 1-3.

Pass Techs: He has access to all Pass Techs (Venom/Nap/Wither) 1-3.

Tackle Techs: He has access to all Tackle Techs (Venom/Nap/Wither/Drain) 1-3.

Anti-Effect Techs: Has access to all of these (Venom/Nap/Wither/Drain) 1-2.

Misc Techs: Has access to all of these. He will enjoy Tackle Slip and Brawler, if nothing else.

Suggested Position: Forward. AT/PA/BL are all low enough to disqualify him at MF or defense. He is made for forward.

IN SUMMARY: Isken is a hard sell when Larbeight is standing next to him, as Isken has lower SH and AT, while otherwise being very similar. Standing on his own, however, he has very attractive EN/SH combo at higher lvls, a full Tech tree, and a slight defensive advantage over a lot of other forwards like Tidus/Wakka/Datto. His SH takes a bit to become top tier, and that is the main issue with his overall at earlier levels. Again if you are not planning on going to mid-high levels, you can probably skip Isken. I would rate him B->A->S as he levels from 1->50->99.

u/Structure — 3 days ago

Blitzball Scouting Report #37 (Larbeight)

Name: Larbeight

Starting Team: Kilika Beasts

Location: Kilika Port (Docks)

Salary: 70

Key Tech 1: Wither Shot

Key Tech 2: Anti-Nap

Key Tech 3: Tackle Slip 2

lvl HP SP EN AT PA BL SH CA
1 129 60 10 2 2 2 9 1
5 181 60 11 3 3 2 10 2
10 345 60 14 6 4 2 12 3
15 557 60 17 8 5 3 15 4
20 819 60 20 11 6 3 18 5
25 1,129 60 23 13 7 4 21 6
30 1,489 60 26 16 8 5 24 7
35 1,897 60 30 18 9 6 28 8
40 2,355 60 33 21 10 7 32 9
45 2,861 60 37 23 11 8 36 10
50 3,417 60 41 26 12 9 40 11
60 4,675 60 49 31 14 12 50 13
70 6,129 60 58 36 16 15 60 15
80 7,779 60 68 41 18 18 72 17
90 9,625 60 78 46 20 22 84 19
99 9,999 60 87 50 22 26 96 20

Player Looks: Larbeight is wearing the Kilika Beasts uniform, which looks sort of rustic and pacific islander. His unique aspects include his short, dark hair and his thin blue bandana. He has the look of a quiet, determined jock. Not flashy, but a workhorse who wins games on the practice sphere, etc.

Player Stat Outlook: Larbeight, while a bit of a late bloomer, excels in SH/EN, with a bonus AT tacked on for good measure. His PA is quite low, but if you are aware of this going in, it can be mitigated or even ignored as Larbeight will get the ball an use his EN/SH to get the ball toward net instead of trying to pass in the first place.

HP: A pretty steep exponential growth has his HP quite low early, and quite high late.

SP: Median 60 SP at all times.

EN: One of two elite stats for Larbeight (With SH). His EN is top quartile, but nothing too crazy special for lvls 1-50. At this point he starts passing other players, and ends up top 5 at lvl 99.

AT: This is a nice stat for Larbeight. He is set up with elite SH/EN, and this decent AT stat is icing on the cake. While it starts exceedingly low, it quickly jumps into median territory. In lvls 40-70 or so, he creeps into the top quartile. In late levels a lot of players pass him up, but he remains in the top half. And this is as a forward!

PA: This is Larbeight's one weakness. It can be overcome, but it really is bad. If you rely on PA stat in the offensive zone, Larbeight's skillset may not be for you. It is single digits until lvl 40, and never gets above 22.

BL: This is a really bad stat for Larbeight, but his position rarely needs this stat. Single digits until lvl 60 or so, it is simply very low. It caps at 26 by lvl 99. His decent AT is nice here as it puts him higher on the tackle queue, so hopefully this awful BL matters even less when he is able to tackle instead of block.

SH: Larbeight's main stat. Past lvl 80, Larbeight is top 3, and is the best shooter in the league at lvl 99 if you ignore Keepa. This is the reason to get Larbeight on your team. That being said, at earlier lvls, there are better shooters. He is not even top quartile until lvl 40 or so. He is a bit of a late bloomer. He is still functional as a shooter, however, and simply gets better and better as you use him. If you plan on going to late levels, you cannot go wrong with Larbeight here.

CA: Typical non-goalie CA growth capping at 20. Larbeight is not a net-minder.

Tech Outlook: Larbeight is a Kilika Beast, and that means he has access to all 57 available Techs. They are great for tuning up exactly the Tech combo you want. He will like his Shot Tech selection, and will likely use a Pass and Tackle Tech for stat boosts and status inflicting. From there, the sky is the limit.

Shot Techs: He has access to all Shot Techs (Venom/Nap/Wither/Volley). He starts with Venom Shot 1 and Volley Shot 1.

Pass Techs: He has access to all Pass Techs (Venom/Nap/Wither/Drain). You will likely use one of these just for the stat boost.

Tackle Techs: He has access to all Tackle Techs (Venom/Nap/Wither/Drain).

Anti-Effect Techs: He has access to all Anti-Effect Techs (Venom/Nap/Wither/Drain)

Misc Techs: He has access to all of these. He starts with Tackle Slip.

Suggested Position: Forward. His SH/EN and really awful PA/BL really solidifies his position as a forward. But oh what a forward he is!

IN SUMMARY: A bit of a project or late bloomer, Larbeight becomes a force to be reckoned with mid/late game with his SH/EN/AT combo. He is a capable forward from the very start, who gets better and better as he levels. If you are only here for Wakka Reels and Celestial Weapon, there are better forwards. If you are here for high lvl blitzball domination, Larbeight is really, really great. I would rate him A->S->S+ as he lvls from 1->50->99. At ultra high lvls, he is THE best forward if you disregard Jecht Shot.

u/Structure — 4 days ago

Blitzball Scouting Report #36 (Raudy)

Name: Raudy

Starting Team: Luca Goers

Location: Luca Harbor (Number 3 Dock)

Salary: 10

Key Tech 1: Grip Gloves

Key Tech 2: Gamble

Key Tech 3: Tackle Slip 2

lvl HP SP EN AT PA BL SH CA
1 142 60 4 2 2 4 1 8
5 309 60 5 2 3 5 2 10
10 532 61 6 2 4 7 4 12
15 769 61 7 2 5 9 5 14
20 1,022 662 9 2 6 10 7 16
25 1,289 62 11 3 7 12 8 19
30 1,572 63 13 3 8 14 10 21
35 1,869 63 15 4 9 15 11 23
40 2,182 64 18 4 10 17 13 25
45 2,509 64 21 5 11 19 14 27
50 2,852 65 24 6 12 21 16 29
60 3,582 66 30 7 14 24 19 33
70 4,372 67 37 9 16 27 22 37
80 5,222 68 45 11 18 31 25 41
90 6,132 69 54 14 20 34 28 45
99 7,002 69 63 16 21 37 30 48

Player Looks: This dude looks exactly like Abus. A re-use of the model and the skin, I can find no difference. I still took pictures of Raudy, but I was tempted to re-use Abus pics I had already taken. I still find the double ponytail funny in 2001. Now it is a hack to make your hair look more voluminous. Abus and Raudy were way ahead of that trend! Also, when the team is standing on the dock, Raudy is all alone. Luca Goers are apparently cliquey! Poor Raudy...

Player Stat Outlook: Raudy's stats are strange because he has hints of being useful in the sphere, but do not be fooled. His above average SP and strangely growing EN/BL/SH are a distraction. Keep Raudy in net. He is a goalie, and one of the few who's CA stat grows steadily all the way to lvl 99. In the earlier lvls he is slightly below most of the other goalies, but he is the tortoise to their hare.

HP: Raudy has the very lowest non-Ronso HP at lvl 99. HP rarely matters, especially if you are in net.

SP: Starts at median 60 and grows slowly but steadily up to 69 at lvl 99. This likely will not benefit you if you play Raudy as a net-minder.

EN: Raudy has better EN than Doram/Balgerda, but it doesn't really take off until after lvl 40 or so. Not sure what Raudy will use his EN for, as he will likely be in net...

AT: Raudy is the worst or 2nd worst tackler all the way to lvl 80! He is really terrible at AT.

PA: Bottom 5 PA stat for Raudy all the way to lvl 99.

BL: BL is one of his better non CA stats. It is still not high enough to try to use Raudy out of net. Growing steadily and capping at 37, he remains bottom half in BL stat. Meh.

SH: 20th worst in SH. Another strange stat to give him a little love with, but it still remains in a place where using it would be painful.

CA: This is Raudy's reason for existing. Raudy is a goalie. Raudy's CA stat grows steadily all the way to lvl 99. His CA growth is very close to Yuma Guado's actually. If you play into higher levels where Jumal, Durren, Keepa, Miyu, and Noy fall away a bit, Raudy ends up tied for 5th best CA stat with Yuma Guado.

Tech Outlook: Raudy only has access to 15 of the 57 available Techs. Most of these are unusable in net anyway, so his Tech access is fine for where he will likely be playing. He would like a few more Anti-Effect Techs or maybe Good Morning!, but he's got Grip Gloves/Super Goalie, so he is fine.

Shot Techs: No Shot Techs at all for Raudy. No worries, as his SH is not worth using.

Pass Techs: No Pass Techs at all for Raudy. No worries, as his PA is in the bottom 5 of all players.

Tackle Techs: Nap Tackle 1-2, Wither Tackle 1-2. Raudy is bottom 3 tackler from lvl 1-99. He will likely not use these Techs. If you DO play him in the sphere, at least he can inflict Wither with his feeble AT attempts.

Anti-Effect Techs: Anti-Venom 1, Anti-Nap 1, Anti-Drain 1. This is one area he would like a few more Techs in. As a goalie, there are only so many Techs which benefit you, and these are the group of Techs which can help. Still Anti-Nap 1 is better than none.

Misc Techs: Grip Gloves and Super Goalie are his bread and butter as a net-minder. He can then try Hi-Risk or Gamble while in net. Aside from that he has access to Pile Venom, Golden Arm, Tackle Slip 1-2, which are not useful in net.

Suggested Position: Goalie. Don't be fooled by his SP/EN. This dude is a goalie through and through.

IN SUMMARY: Raudy is really not bad all the way to lvl 99! Take that, all the other Goers! I would choose Yuma Guado over him as they are VERY similar in CA stat, but Yuma has better Tech support, and is easier to recruit as she is a free agent. At lvl 99, Raudy is tied for 5th place. With 6 teams, he should be one of the goalies. At earlier lvls, there are simply better choices because Jumal/Durren/Keepa/Miyu/Noy Guado all surpass his CA stat. Raudy is a Luca Goer only in name, as his value shows itself only at higher levels. I would rate him B->B->A as he levels from 1->50->99. He is perfectly fine at the earlier levels, but why try to get Raudy when so many free agents are better?

u/Structure — 12 days ago

Blitzball Scouting Report #35 (Balgerda)

Name: Balgerda

Starting Team: Luca Goers

Location: Luca Harbor (Number 3 Dock)

Salary: 110

Key Tech 1: Nap Tackle

Key Tech 2: Anti-Wither

Key Tech 3: Drain Tackle

lvl HP SP EN AT PA BL SH CA
1 141 60 5 9 9 8 1 1
5 285 60 6 11 11 9 1 2
10 541 60 7 14 14 11 2 3
15 817 60 8 17 17 14 2 4
20 1,114 60 9 20 20 16 3 5
25 1,431 60 10 23 23 18 4 6
30 1,769 60 12 25 25 19 5 7
35 2,127 60 13 27 27 21 5 8
40 2,506 60 14 29 29 23 6 9
45 2,905 60 16 31 31 24 7 10
50 3,325 60 18 33 32 25 8 11
60 4,226 60 21 35 35 27 10 13
70 5,209 60 24 37 36 28 12 15
80 6,274 60 28 38 37 29 14 17
90 7,421 60 32 38 37 29 17 19
99 8,523 60 36 38 36 29 19 20

Player Looks: Balgerda looks strikingly like Doram with her hair dyed a bit darker. Some ponytail action which Doram doesn't have, but they are both short defensive ladies in Luca Goer uniforms.

Player Stat Outlook: Balgerda is very much a carbon copy of Doram, but with lower BL. Their EN stats grow differently, but they are both low enough to ignore as a factor. In her prime, she has pretty great AT, good PA, and functional BL. After lvl 50, her stats stop growing and she fades into obscurity. Her late EN growth caps at 36, and while better than Doram's, is still bad. Use her in early levels.

HP: The best Luca Goers HP stat. While she doesn't get to 9,999, her HP are perfectly fine.

SP: Median 60 at all times.

EN: Close to bottom 5 the whole way, Balgerda is not good at EN. She will only break tackles from the worst attackers.

AT: Top 5 AT from lvl 5-50. She tracks really close to Doram on this stat, and is very slightly better than Doram during their peak (Just 1 or 2 points). And just like Doram, the growth stops for the last 50 lvls, and they both end up at 38 AT at lvl 99.

PA: Balgerda's PA tracks very close to her AT stat. Top half in PA through lvl 50 and once again stagnates all the way to lvl 99. With her terrible EN, this will be the skill to rely on getting the ball out of a crowded defensive end.

BL: Balgerda is consistently worse than Doram in this stat. While Balgerda is in the top half of players, her BL stat will still be useful in her prime, but fade away like her other stats at higher levels. This is the key stat that makes me think Doram is better than Balgerda, hands down.

SH: Capping at just 19 by lvl 99, Balgerda is an atrocious shooter. Do not bother.

CA: Typical non-goalie CA growth ending at 20 by lvl 99. Balgerda is not a goalie.

Tech Outlook: Balgerda has access to 21 of the 57 available Techs. Their synergy leave a little to be desired, but the basics are here. Elite Defense, with some Tackle and Pass support. Not bad, but not great if you like to tinker with Tech combos.

Shot Techs: No Shot Techs at all. This is a good dump stat for her with her horrendous SH stat.

Pass Techs: Venom Pass 2-3, Nap Pass 3. She starts with Venom Pass 2. These are nice to have if she can overcome the BL of the forwards in her defensive zone.

Tackle Techs: Nap Tackle 1-2, Wither Tackle 1-2, Drain Tackle 1-3. A nice selection. You may wish for some more lvl 3 tackles, but the selection is not bad, and you will not use her for higher levels when HP feel more unlimited.

Anti-Effect Techs: Anti-Nap 1, Anti-Wither 1, Anti-Drain 1.

Misc Techs: Elite Defense, Brawler, Pile Venom, Pile Wither, Golden Arm, Tackle Slip 1-2, Grip Gloves. The Pile Venom/Wither access feels bad because she does not have Tackle/Pass synergy with either Venom OR wither. She has Venom Pass but not Venom Tackle, or she has Wither Tackle but not Wither Pass. Oh well.

Suggested Position: Defender. AT is her key stat, and EN/SH are not high enough to try her further up the field. Her PA is high enough to attempt MF, but I would not bother.

IN SUMMARY: Balgerda is a hard sell when Doram is right there. Doram is so similar, but has higher BL. That said, Balgerda is a good combo with Doram, as Balgerda's AT is higher than Doram by a point or two during their prime, so opponents will likely have to tank Balgerda Tackle and then have Doram's higher BL to deal with after. Either way, if you are playing into the higher levels, they both become quite terrible compared to other defenders. I would rate Balgerda B->B->D as she levels from 1->50->99.

u/Structure — 12 days ago

Blitzball Scouting Report #34 (Doram)

Name: Doram

Starting Team: Luca Goers

Location: Luca Harbor (Number 3 Dock)

Salary: 100

Key Tech 1: Wither Tackle

Key Tech 2: Nap Tackle

Key Tech 3: Volley Shot

lvl HP SP EN AT PA BL SH CA
1 142 60 3 9 7 5 1 1
5 312 60 4 11 9 8 2 2
10 542 60 6 14 12 11 3 3
15 792 60 7 17 15 14 4 4
20 1,062 60 9 19 18 17 5 5
25 1,352 60 10 22 20 19 6 6
30 1,662 60 12 24 23 22 7 7
35 1,992 60 13 26 25 24 8 8
40 2,342 60 15 28 27 26 9 9
45 2,712 60 16 29 29 28 10 10
50 3,102 60 18 31 31 29 11 11
60 3,942 60 21 34 34 32 13 13
70 4,862 60 24 36 37 34 15 15
80 5,862 60 27 37 39 35 17 17
90 6,942 60 30 38 41 36 19 19
99 7,982 60 32 38 42 36 20 20

Player Looks: Of the two Goer defenders, Doram has the lighter hair. She has hair ties on her bangs, I guess? I struggle to imagine her hair if it wasn't tied into little side pony tails. Would it simply be all up in her face? Anyways, the women Goers have less metal rings tied to their gloves and sandals, and they have both always struck me as quite short!

Player Stats Outlook: Doram is set up to be a defender, and her combo AT/BL is hard to beat within certain lvls. With PA as a support stat, she should be able to get the ball out of the defensive zone reliably. Like all Goers, however, her stats stagnate, and she ends up pretty terrible at high levels. Use her between lvls 10-50 for success.

HP: Medium HP early and low HP late, like most of the Goers. Not much of a factor.

SP: Median 60 at all times.

EN: Always in the bottom 10, and frequently in the bottom 5, Doram is simply not good at EN. If she is able to steal the ball, she will have to rely on her PA to get the ball out of the defensive zone.

AT: One of Doram's key stats. Doram is top 5 tackler from lvl 10-50. From there her growth slows and she gains only 7 more points in her last 50 levels, actually ending in the bottom half of all players at lvl 99.

PA: Doram has good PA for a defender. It is not crazy high, in fact it is medium. You will get use out of it, especially with her low EN. Like all her stats, it does stop growing in later levels, but you do not need this to be crazy high for it to be useful.

BL: A decent stat for Doram, she is in the top 10 from lvls 15-50 or so. Her AT is better, but this is nice to have as well. Like most of her stats, its growth slows after lvl 50 and grows just 7 more points in her last 50 lvls as she ends in the bottom half of all blockers.

SH: Doram is terrible as SH. Her stat caps at 20 at lvl 99. Do not bother with this stat.

CA: Typical non-goalie CA stat growth capping at 20 by lvl 99. Doram is not a goalie.

Tech Outlook: Doram has access to 22 of the 57 available Techs. Her access is pretty spread out without exceptional access in any one area. You will sort of have to take what you can get in each category. Not bad access, but also not very customizable. A decent Pile Wither candidate.

Shot Techs: Nap Shot 1, Wither Shot 1-2, Volley Shot 1, Sphere Shot. Doram's SH stat is really bad. I do not think you will get much use out of these Techs.

Pass Techs: Nap Pass 3, Wither Pass 1. You will likely have one of these equipped, as PA is her best non defensive stat. I would have liked more variety here.

Tackle Techs: Venom Tackle 1-2, Nap Tackle, Wither Tackle 1-3. She starts with Venom Tackle. A decent selection focused on Wither.

Anti-Effect Techs: Anti-Wither 1-2. Sure.

Misc Techs: Elite Defense and Pile Wither will likely be the ones she will use. She also has access to Spin Ball, Grip Gloves, Super Goalie, Hi-Risk, and Gamble.

Suggested Position: Defender. Her SH is atrocious, and her EN is really bad. To me that takes her out of contention for Forward or MF, although her PA is high enough to attempt her at MF. Defense is where she will thrive with her AT/BL combo in those early/mid lvls.

IN SUMMARY: Doram is good at defense until lvl 50 and then she gets worse and worse like most Goers. In their prime, the Graav/Doram/Balgerda triangle is very good at defense. Just do not level them too high or other players will far surpass them in usefulness. I would rate her a A->B->D as she levels from 1->50->99. She is still pretty great at lvl 50, but it is the start of her decline, otherwise that B could easily be an A.

u/Structure — 13 days ago

Blitzball Scouting Report #33 (Graav)

Name: Graav

Starting Team: Luca Goers

Location: Luca Harbor (Number 3 Dock)

Salary: 200

Key Tech 1: Venom Pass

Key Tech 2: Tackle Slip

Key Tech 3: Drain Tackle 2

lvl HP SP EN AT PA BL SH CA
1 207 60 9 8 13 8 8 2
5 302 60 10 9 14 9 9 3
10 550 60 13 11 18 13 12 4
15 812 60 16 13 21 16 14 5
20 1,090 60 19 15 25 20 17 6
25 1,382 60 22 17 28 22 19 7
30 1,690 60 25 19 30 25 21 8
35 2,012 61 27 20 33 27 22 9
40 2,350 61 30 22 35 30 24 10
45 2,702 61 32 23 37 31 26 11
50 3,070 61 34 24 39 33 27 12
60 3,850 61 38 26 42 36 29 14
70 4,690 62 41 27 43 37 31 16
80 5,590 62 43 28 44 38 32 18
90 6,550 62 45 28 44 37 33 20
99 7,465 62 46 28 44 36 33 21

Player Looks: Not much unique to say about Graav's look, as he is in a Luca Goer uniform. No tattoos or markings I can see. He has a bad haircut and a furrowed brow like he is thinking really hard or maybe needs glasses.

Player Stat Outlook: Like most Goers, he has a windom between lvl 10 and 40 or so where his stats compete with some of the elite players in the field. After that, his stat growth plummets and you have many better options. His best three stats early are PA/EN/BL. It is a pretty darn good mix to have in the middle of the field.

HP: In the mix at early lvls, and then falls away ending between 7k and 8k, which is low for most human players. Low HP is not a huge deal, typically.

SP: Starts at median 60 and grows 2 points over his 99 lvls. Better than nothing, but he his not a SP demon.

EN: Graav's EN starts decent and tapers off, like most Goer stats, but his is really pretty good for a non-forward. He is in the top 3rd or so through lvl 50. At this point his growth stagnates a bit, and he grows 10 more EN in the last 50 lvls. He catches up to Bickson, and I will say this is still a decent EN for a non forward. Graav is fine here.

AT: Graav is top quartile until about lvl 45, where a bunch of players start to pass him. His fall from grace here is a large one, and he ends up bottom quartile.

PA: Graav's PA stats has a very similar growth pattern as Brother's. They are top 5 or close to it from lvls 1-25. Reduced to top quartile by lvl 40 and start losing a lot of ground from there. Graav and Brother both end up at 44 PA by lvl 99.

BL: Top 10 by lvl 10 and top 5 by lvl 20. Graav remains elite until almost lvl 60 (36 BL) where his growth really stagnates. Any growth from there he also loses on his way to lvl 99, and he ends with 36 BL, which is bottom half.

SH: Graav starts near the bottom of the shooter type players, but simply doesn't grow very fast. As a result, he gets further and further from the shooter class and ends bottom half of all shooters. It will be hard to utilize his SH stat very much.

CA: Graav is not a goalie. While his CA caps at 21 instead of the median 20, it is still not in the realm of usability.

Tech Outlook: Graav has access to 23 of the 57 available Techs, and they are spread pretty thin. Less Shot/Pass/Anti-Effect Techs than I would like, but Decent Tackle Techs, and Misc Techs. He will be fine, but just not a lot of options to customize. At earlier lvls when his stats are pretty good, this might be his largest weakness.

Shot Techs: Wither Shot 1, Sphere Shot. While Graav's SH stat is not high enough for him to be a forward, I would have probably used a Nap Shot 2 or Wither Shot 2 with him. As it is you are left with Wither Shot 1 to inflict status, or Sphere Shot if you are trying to score. Neither of these are strong options for his middling SH stat.

Pass Techs: Venom Pass 1-3, Wither Pass. I would wish for more variety here as PA is sort of his main stat.

Tackle Techs: Venom Tackle 1-2, Wither Tackle 1-2, Drain Tackle 1-3. He is set up to be a decently defensive MF, so these are nice to have. He starts with Venom Tackle ready to go.

Anti-Effect Techs: Anti-Nap 1. Not a lot of variety here.

Misc Techs: Starts with Elite Defense, which is actually really nice. He also has access to Tackle Slip 1, Pile Venom, Regen, Good Morning!, Hi-Risk, and Golden Arm. A pretty good selection for his role.

Suggested Position: MF. His SH and Shot Tech support are simply not good enough to use as a forward. While he would be fine as a defender, I think his combo of EN/PA/AT/BL and starting with Elite Defense allows him to have a greater impact in the mid-field.

IN SUMMARY: Graav is certainly a Goer. Through lvl 45 or so, he is pretty darn good at the EN/PA/AT/BL combo we like in a MF. He is a force to be reckoned with in the middle of the field primarily as a defender with top tier BL and a not terrible AT to back it up. Starting with Elite Defense is powerful at early levels before you have a chance to learn it via tournament reward. Mostly you will notice this when he is against you, because there are so many other Mid-fielders to choose from instead of him. I would rate him A->C->D as he levels from 1->50->99. Unless you really want Elite Defense early, he simply doesn't have much going for him compared to copious other MF options.

u/Structure — 14 days ago

Name: Abus

Starting Team: Luca Goers

Location: Luca Harbor (Number 3 Dock)

Salary: 120

Key Tech 1: Grip Gloves

Key Tech 2: Venom Tackle 2

Key Tech 3: Venom Shot 3

lvl HP SP EN AT PA BL SH CA
1 130 60 9 3 4 1 13 1
5 297 60 13 4 5 1 15 2
10 520 60 17 5 7 2 18 3
15 757 60 21 6 8 3 21 4
20 1,010 60 24 7 9 4 23 5
25 1,277 60 28 8 11 5 26 6
30 1,560 60 31 9 12 5 28 7
35 1,857 60 33 10 13 6 30 8
40 2,170 60 36 11 14 7 32 9
45 2,497 60 38 12 15 8 34 10
50 2,840 61 40 13 17 9 35 11
60 3,570 61 43 15 19 10 38 13
70 4,360 61 45 17 20 12 40 15
80 5,210 61 45 19 22 13 41 17
90 6,120 61 45 21 23 15 42 19
99 6,990 61 44 23 24 16 43 20

Player Looks: Again in a Luca Goers' uniform, Abus does not have many aesthetically defining characteristics besides his darker skin and double ponytail. In cut-scenes, he really has major sidekick energy, standing behind Bickson as a physical threat. Another morally and statistically questionable hire to your Blitzball team.

Player Stat Outlook: Abus has some early success with his SH/EN combo. His other stats are not really worth looking at, and his SH/EN fade away even before lvl 50. His prospects are weak if you plan to go deep, but he has some value in low level leagues.

HP: He starts with most humans and ends with most Ronso. His lvl 99 HP is the very worst non-Ronso HP stat at less than 7,000. HP is not really a strong reason to get/not get a person on your team, however.

SP: Median 60 until he gets a single stat point boost at lvl 50 and is 61 SP all the way to lvl 99.

EN: This is one of Abus's top stats. It grows quickly at early lvls and he is top 5 from lvls 10-25, and top 10 from lvls 5-45. From there, however, he only grows 6 points for 55 more levels. By lvl 99 he is in the bottom half.

AT: Abus is in the bottom 10 from lvl 1-99. In the single digits until lvl 35, AT is not one of his strengths.

PA: Slow growth has him in the bottom 10 for most of his development. It should be fine to pass around the sphere without defenders in the way, but that is about it.

BL: Starts out as the absolute worst blocker in the game. From there he does not improve much, and stays in the bottom 5 all the way. A terrible blocker.

SH: This is one of Abus's key stats. He starts top 5 and stays top 5 through lvl 15 and top 10 through lvl 25 or so. The growth simply is not fast enough to keep up with other forwards, and it slows over time. By lvl 40 he is at the very bottom of the shooter group and barely grows after that, all the way to lvl 99.

CA: Typical non-goalie CA stat growth capping at 20. Abus is not a goalie.

Tech Outlook: A decent spread for Abus if you like Venom Techs. He has all the Venom Techs, giving a nice variety of Tech types without the variety within each group. His starting combo of Venom Shot/Venom Tackle/Pile Venom basically tells you how they expect him to be set up. He has access to 22 of the 57 available Techs.

Shot Techs: Venom Shot 1-3, Wither Shot 1, Volley Shot 2-3, Sphere Shot, Invisible Shot. He starts with Venom Shot. SH is one of his stronger stats, but his selection here is limited without better Nap or Wither shot access.

Pass Techs: Venom Pass 1-3. No other passes. He needs a stat boost, so you will likely use these.

Tackle Techs: Venom Tackle 1-3. He starts with Venom Tackle. His AT is terrible, so you will likely use what you have for the stat boost alone.

Anti-Effect Techs: Anti-Venom 1-2. I am seeing a Venom theme here.

Misc Techs: Spin Ball, Elite Defense, Brawler, Pile Venom, and the goalie Techs (Grip Gloves/Super Goalie). He starts with Pile Venom. This does have good synergy with the rest of his Tech access, as he has all of the Venom Techs. This is some hidden value behind his pretty terrible AT/PA stats.

Suggested Position: Forward. His early lvl SH/EN competes with the very best forwards while his other stats barely compete with anyone. Even after his SH/EN falls away, I cannot suggest playing him anywhere else in the sphere.

IN SUMMARY: Abus is like Bickson in that he is a pretty good forward in the first 30 or so levels, and then becomes pretty useless. Abus has more Tech variety, but less AT. Both become really terrible as they level into the mid/high levels. I would rate him A->C->D as he levels from 1->50->99.

u/Structure — 15 days ago

Name: Bickson

Starting Team: Luca Goers

Location: Luca Harbor (Number 3 Dock)

Salary: 70

Key Tech 1: Wither Shot

Key Tech 2: Nap Pass

Key Tech 3: Anti-Nap

lvl HP SP EN AT PA BL SH CA
1 140 60 12 3 5 2 12 1
5 307 60 15 4 6 2 15 2
10 530 60 18 5 8 3 18 3
15 767 60 21 6 9 4 22 4
20 1,020 60 24 7 10 5 25 5
25 1,287 60 26 8 12 6 27 6
30 1,570 60 29 9 13 7 30 7
35 1,867 60 31 11 14 8 32 8
40 2,180 60 33 12 15 9 35 9
45 2,507 60 34 14 16 10 36 10
50 2,850 60 36 15 18 11 38 11
60 3,580 60 38 18 20 12 41 13
70 4,370 60 40 22 21 14 43 15
80 5,220 60 41 26 23 16 44 17
90 6,130 60 40 29 24 18 45 19
99 7,000 60 40 33 25 19 45 20

Player Looks: The epitome of smugness, this guy looks like such a tool. Objectively, he looks fine. The Goers' uniform is snazzy. I like the metal rings tied to the shin/wrist guards, and the color scheme is nice. He's got some cool tattoos and bright red hair with a bandana. But listen to him talk to you for a few seconds and this look becomes the archetype for smug, dumb, bully jock. You can probably stop reading here, because you do not want this guy on your team simply for moral reasons, right?

Player Stat Outlook: Bickson starts out as a confident top 5 SH/EN forward. His other stats are lackluster, and as he levels, his SH/EN stop growing and he is left without much upside. A late AT growth does not save him. Whatever the opposite of a late bloomer is, Bickson (And most of the Goers) is it.

HP: Luca Goers have some of the worst late game HP of any non-Ronso. Bickson ends up at 7,000, almost 3,000 less than the maximum. This is not a huge issue, but it is bottom quartile. In earlier levels, he is average.

SP: Median 60 SP at all times.

EN: This is one of Bickson's two main stats, with SH. He starts quite high (top 10) and grows out of the gate to top 5 by lvl 10. He stays top 5 through lvl 20, and then starts to lose ground. By lvl 40 he drops out of the top 15, and his growth stagnates all the way to lvl 99 where he ends up bottom quartile.

AT: Bottom quartile from lvl 1-99 and single digits to lvl 35. This is not a focus for him except to say it is his 3rd best stat behind EN/SH at lvl 99. He has no Tech support in this area, so what you see is what you get.

PA: In early/mid levels, PA is Bickson's 3rd best stat behind EN/SH. That being said, it is still bottom quartile and single digits through lvl 20.

BL: Bottom 5 BL from lvl 1-99. He is simply not good at BL stat.

SH: Bickson's best stat. He starts top 5 through lvl 15 and remains top 10 through lvl 40. At this point, his growth slows and he only grows 10 pts his last 60 lvls, ending at 45 SH.

CA: Typical non-goalie CA stat growth from 1-20 in 99 lvls. Bickson is not a goalie.

Tech Outlook: Bickson has access to 24 of the 57 available Techs, with a heavy focus on Shot Techs. He would love a tackle Tech for a stat boost and to possibly inflict a status or two, but that is his only really glaring Tech weakness, and not a huge one, as his AT is quite bad anyway.

Shot Techs: Venom Shot 1-3, Nap Shot 1-3, Wither Shot 1-2, Volley Shot 1-3, Sphere Shot, Invisible Shot. He starts with Venom Shot and Volley Shot. Good Tech access here, only missing Wither Shot 3.

Pass Techs: Nap Pass 1, Wither Pass 1. That is it. Bickson's PA stat is not too high, so you will likely want one of these for the stat boost alone.

Tackle Techs: No Tackle Tech access for Bickson. He is offensively focused, for sure.

Anti-Effect Techs: Anti-Venom 1, Anti-Nap 1, Anti-Wither 1.

Misc Techs: A small selection here with Tackle Slip, Spin Ball, Regen, Good Morning!, Golden Arm, and Gamble. Besides perhaps Brawler and Hi-Risk, he sort of has all the ones he might want in this area.

Suggested Position: Forward. Bickson stats and Techs scream forward as he is not really versatile in any other way. He has SH/EN and Shot Techs. It is not that complicated.

IN SUMMARY: Bickson is quite a good forward at early lvls. You may notice that in the first game you play. The poetic justice of Bickson is that he sucks more and more as you level him past lvl 20 or so. He simply loses ground to most any other forward in the game. His early levels are quite strong, and he plays his role of arch rival quite well, and then fades into obscurity as you go off and save the world. I would rate Bickson A->C->D as he levels from 1->50->99. I think a true challenge run would be to see how far you can get with the Luca Goers.

u/Structure — 16 days ago

Name: Keepa

Starting Team: Besaid Aurochs

Location: Luca Stadium (Auroch's Locker Room)

Salary: 60

Key Tech 1: Super Goalie

Key Tech 2: Volley Shot

Key Tech 3: Anti-Wither

lvl HP SP EN AT PA BL SH CA
1 90 54 4 2 2 4 1 5
5 260 54 5 2 3 4 1 8
10 391 54 7 2 4 4 1 11
15 742 54 8 2 5 5 1 14
20 1,014 54 10 2 6 6 1 17
25 1,306 54 12 3 7 7 1 20
30 1,619 54 14 3 8 8 1 22
35 1,952 54 15 4 9 10 1 25
40 2,306 54 17 5 10 12 2 27
45 2,680 54 19 6 11 15 2 29
50 3,075 54 22 7 13 17 4 31
60 3,926 53 26 9 15 23 9 34
70 4,859 53 30 12 17 30 18 36
80 5,874 53 35 15 19 39 35 38
90 6,971 53 40 18 21 48 63 39
99 8,028 53 45 22 23 57 99 39

Player Looks: Keepa holds the distinction of being the only 'fat guy' in Blitzball. A unique model and a testament to the missed opportunity of having more varied human model shapes. Aside from his standard Besaid Auroch uniform, he sports blue glove straps, brown sandal straps, and an undershirt beneath his camisole type thing. This undershirt is unique to Keepa, and I imagine it like the T-Shirt fat guys wear when they go to the pool (I know it well), though I would have chosen one with more coverage, as his mid-riff is still bare.

Player Stat Outlook: Keepa has some funky stats, some very high and some very low. His main stat is CA for most of his development, and for that he starts low, catches up, and then falls behind again. Lvls 25-60, he competes with the other goalies without issue, but really early and really late, he simply pales in comparison. Outside of his CA, he is pretty terrible at the other stats until extreme late game, where he has a strange combo of SH/BL and a bit of EN, all the while being slower than most of the other players.

HP: In the bottom 3rd for high level HP, barely breaking 8,000 at lvl 99. Not a huge issue, especially for a keeper.

SP: Unique SP in between Ronsos and humans. His SP is similar to Zev Ronso, except Keepa's SP decreases a bit as he levels.

EN: In the bottom 15-20 players from lvl 1-99. While higher than some, you will likely not use this as Keepa will remain in net. If you decide to take him out of net for extreme high level shenanigans, his EN caps at 45 at lvl 99. High enough to tank a tackle or two, but not from elite tacklers.

AT: Single digits until lvl 70, Keepa is among the worst tacklers, and stays in the bottom 5 all the way to lvl 99.

PA: Single digits all the way to lvl 40, Keepa stays in the bottom 5 all the way to lvl 99.

BL: Single digits to lvl 35, Keepa starts in bottom quartile and stays there for early levels. Around lvl 60, he is around 15th worst (Bottom Quartile, barely), but he starts to pass a lot of other players, and continues to do so all the way to lvl 99, where he ends up around 15th best (Top quartile, barely).

SH: A gimmicky stat for Keepa, it starts at 1, and doesn't grow a single point all the way to lvl 40. At this point, it starts an exponential increase. He is not top 10 until over lvl 90, but ends up as the very best shooter at lvl 99, where his SH is 99. The stat raise is so late I cannot even call it a project. The potential simply isn't there until you are already at extremely high levels. It is an interesting stat when you talk about Auroch's Spirit, though.

CA: This is Keepa's main stat. At very early levels, Keepa is low compared to other goalies. Average CA at lvl 1 for goalies is 10. Keepa starts at 5. Keepa quickly grows, however, reaching top 5 by lvl 25, and remaining there until after lvl 60. At lvl 60, there are 5 players tied for 2nd best CA, and Keepa is one of them (Keepa, Nizarut, Noy Guado, Miyu, Yuma Guado). After this point, though, Keepa's CA barely grows (5 pts in 40 lvls), capping at 39 at lvl 99. What a ride.

Tech Outlook: His Tech access for his goalie role is fine. His Tech access for anything else is pretty poor. He has access to only 18 of the 57 available techs, but at least he has Grip Gloves, Super Goalie, and some Anti-Effect Techs to use in net.

Shot Techs: Sphere Shot, Invisible Shot, Volley Shot 1-2. If you did want to try and use his 99 SH at lvl 99, there is not a lot of options here to really experiment with it.

Pass Techs: Keepa has no Pass Techs at all. (Venom/Nap/Wither). If you did want to try Keepa outside of the net, his PA is quite low, and he has not help from his Techs.

Tackle Techs: Wither Tackle 1 is all he gets. His AT is really terrible, and this won't redeem it at all.

Anti-Effect Techs: Anti-Venom 1-2, Anti-Nap 1, Anti-Wither 1. A bit of support for his role as a keeper.

Misc Techs: Super Goalie, Grip Gloves, of course, and also has Good Morning!, Hi-Risk, and Gamble, which can activate as a goalie. In the sphere, he could also try Regen, Golden Arm, and Elite Defense.

Suggested Position: KEEPA. Keepa has a bit of a reputation of being one of the worst goalies, but if you level a bit, he competes with the others without issue. I cannot in good conscience recommend any other positions, even with his wacky late game SH/BL stat growth.

IN SUMMARY: Once again a Besaid Auroch with mediocre stats who is actually fine at fulfilling his role on the team if you do not choose to upgrade with a free agent. Extreme early and late game, he will be a liability, and you could potentially have some fun with his late game gimmick stats. I would rate him C->A->C as he levels from 1->50->99. While he is hard to recommend compared to all of the other goalies, do not let Keepa scare you away from an Auroch-only run with Auroch's Spirit shenanigans.

u/Structure — 17 days ago

Name: Botta

Starting Team: Besaid Aurochs

Location: Luca Stadium (Auroch's Locker Room)

Salary: 50

Key Tech 1: Venom Shot

Key Tech 2: Venom Pass 2

Key Tech 3: Nap Tackle

lvl HP SP EN AT PA BL SH CA
1 105 60 3 10 6 5 1 1
5 304 60 4 11 7 7 2 2
10 573 60 5 12 8 9 3 3
15 864 60 6 13 9 11 4 4
20 1,177 60 7 14 10 13 5 5
25 1,514 60 8 16 11 16 6 6
30 1,873 60 10 17 13 18 7 7
35 2,254 60 11 19 14 21 8 8
40 2,658 60 12 21 15 24 9 9
45 3,084 60 14 22 17 27 11 10
50 3,533 60 16 24 18 30 12 11
60 4,498 60 19 28 21 36 15 13
70 5,553 60 22 32 24 42 17 15
80 6,698 60 26 37 27 49 20 17
90 7,933 60 30 41 30 57 23 19
99 9,121 60 34 46 33 64 26 20

Player Looks: Botta has the typical Besaid Auroch Uniform on. His uniqueness stems from his green glove/sandal straps, his bright red hair with an undercut and a man-bun, and his "Beat Up" look. He has a band-aid on his nose, a bicep bandage, and scars all over. My personal favorite part of his self-expression is his pants under his yellow overpants. His blue jean type pants underneath have pattern which no other Aurochs rock. It looks like Louis Vuitton pattern or something. It makes me imagine him as a diva when outside of the sphere.

Player Stat Outlook: Botta has that Auroch Aura, where you look at his stats and are not impressed. It is hard to find a silver lining in Botta's stats until his BL stat turns on in later levels. In this way, Botta is a bit of a project, as his other stats are not really good enough to carry him for 50 or so levels early game. If you are using the Aurochs, I would say Botta is the the worst when you are starting out. While his AT stat stays in line with Jassu, Botta does not have the added benefit of PA/EN/SP, and so remains 1-note, and it is not a particularly strong note until after lvl 50.

HP: One of the best non-Ronso HP in lvls 10-50 or so, and then the late bloomers surpass him and he ends up with 9,121 HP and lvl 99.

SP: Median 60 SP at all times.

EN: Botta is basically bottom 5 from lvl 1-99. He is really not good at tanking tackles, and is liable to turn the ball over if he gains possession of it in a crowd of defenders.

AT: Botta tracks fairly close to Jassu on AT, at many levels they are identical. By lvl 99, Jassu pulls away by only 4 AT, and Botta ends up with 46 AT. This is again a mediocre AT stat for a true defender. The average AT at lvl 99 is 42 and the Median is 43, so Jassu is just above that.

PA: Botta's PA is bottom quartile. It stays in the single digits until lvl 20, and caps at 33 at lvl 99.

BL: This ends up being Botta's best stat. For earlier lvls (1-20), Botta's BL stat is barely in the top half, but his growth increases as he levels, and he passes a lot of other players in the lvl 21-50 range. By lvl 50 he is top 10, and remains there until lvl 99.

SH: In the bottom 3rd of all shooters, I would not recommend bothering with this stat for Botta.

CA: Typical non-goalie CA stat growing from 1-20. Botta is not a goalie.

Tech Outlook: Botta has access to only 26 of the 57 available Techs. Strangely enough, it skews toward Venom more than anything else. He gets Venom Shot 1-3, Venom Pass 1-2, and Venom Tackle 1-3, as well as starting with Venom Tackle/Pile Venom. All of his other Tech access is pretty shallow with a lot of lvl 1 Techs to choose from. He is basically set up to be a Pile Venom guy.

Shot Techs: Venom Shot 1-3, Sphere Shot. Botta is not good at SH, so I would not worry about these Techs for him.

Pass Techs: Venom Pass 1-2 is all he gets. His PA stat is not good, so you will likely rock Venom Pass 2 forever after you TechCopy it, just for the stat boost when needed.

Tackle Techs: Venom Tackle 1-3, Nap Tackle 1, Wither Tackle 1, Drain Tackle 1. Not strong variety here, for a would be defender. He would like at least lvl 2 tackles, so he will likely stick to Venom here. He starts with Venom Tackle.

Anti-Effect Techs: Anti-Venom 1-2, Anti-Nap 1, Anti-Wither 1, Anti-Drain 1.

Misc Techs: A decent variety here with Elite Defense, Brawler, Pile Venom, Regen, Golden Arm, Grip Gloves, and Gamble. He will want to eventually get Elite Defense, and he starts with Pile Venom.

Suggested Position: Defender. His SH/EN/PA/CA are all pretty darn bad. You play Botta for his mediocre AT and his eventually top 10 BL stats.

IN SUMMARY: Botta is fine. Another sort of baseline defender, like Jassu, but focusing a bit more on BL rather than the versatility Jassu brings to the table. Botta's AT/BL combo is what he is here for, and his starting Techs Venom Tackle/Pile Venom also signifies his specialty. If you can get around his low EN/PA and continue to level Botta, he will get better and better with his BL stat and become a valuable member of your defensive line and a good compliment to Jassu. I would rate him a C->B->B as you level him from lvl 1->50->99. Try the Pile Venom guy and see what you think!

u/Structure — 18 days ago

Name: Jassu

Starting Team: Besaid Aurochs

Location: Luca Stadium (Auroch's Locker Room)

Salary: 10

Key Tech 1: Wither Tackle

Key Tech 2: Wither Tackle 2

Key Tech 3: Nap Tackle 2

lvl HP SP EN AT PA BL SH CA
1 100 63 7 10 7 5 1 1
5 239 63 10 11 8 6 2 2
10 448 63 13 12 10 7 3 3
15 695 63 16 13 12 9 4 4
20 982 64 19 15 14 10 5 5
25 1,307 64 21 16 16 12 6 6
30 1,672 64 24 18 18 13 7 7
35 2,075 64 26 19 20 15 8 8
40 2,518 65 28 21 23 17 9 9
45 2,999 65 30 23 25 19 10 10
50 3,620 65 31 25 27 21 11 11
60 4,678 66 34 29 32 25 13 13
70 5,992 66 36 34 37 29 15 15
80 7,462 67 37 39 42 34 17 17
90 9,088 67 37 45 47 39 19 19
99 9,999 67 37 50 52 44 20 20

Player Looks: Again Jassu is in the uniform of the Besaid Aurochs. The unique aspects of his appearance include a bit darker skin, a bit blonder hair, some white tattoos/body paint designs, and bright red glove/sandal straps. The tattoo design is sort of tribal looking on the shoulders/arms, and sort of Peter Criss on his face. A good combo of intimidation and kitty cuteness, I guess.

Player Stat Outlook: Jassu's stats skew defense, with some support from his EN/PA/SP. Jassu is truly an Auroch, where he has no league best stats, but is instead set up to be a baseline example of a functional defender. His AT is higher than his BL, and his SP is above average. He will get the job done.

HP: Jassu has great HPs. He caps at 9,999, which is nice, but is fairly high compared to other humans as he levels as well. Still not a huge impact on gameplay, but still nice to have.

SP: Starts with above average 63 and grows to 67 by lvl 99. This is simply nice to have, even though it is not a huge advantage over the median SP of 60.

EN: Jassu's EN stays around the bottom of the top half of all players through lvl 40, where his growth slows, and other players start to pass him up. He ends with only 37 EN at lvl 99, which is tied for 10th worst. This EN should be enough to tank a tackle from a forward or two, hopefully still at higher levels as well.

AT: This Jassu's feature stat. He starts in a good spot and grows pretty linearly all the way to lvl 99. He basically stays within the top 20 at all times. His AT tracks fairly well with Ropp through lvl 50 or so, where Ropp's AT growth speeds up and leaves him in the dust. But Jassu's AT remains usable (Still just inside the top 20 at lvl 99).

PA: Jassu is pretty close to 50th percentile from lvl 1-99. This will remain a useful stat for Jassu. If he is able get the ball on defense, EN/PA stats are the ones which allow the player to extricate the ball to the other players on your team. Jassu's EN/PA are not crazy high, but in tandem, he should be in a good spot to get the ball to the MF.

BL: Jassu starts in the bottom half of all players, and linearly grows all the way to lvl 99. At the end his BL is 44, which is just into the top half of all players. It is not terrible, but is enough that opposing players will need to think seriously about tanking his AT or passing/shooting through his BL. Neither will be a cake-walk.

SH: Grows from 1-20. Jassu is not equipped to shoot the ball with any real impact.

CA: Typical non-goalie CA growth from 1-20. Jassu is not a net-minder.

Tech Outlook: Jassu has a decent mix of Techs. Wihle only able to learn only 26 of the 57 available Techs, they match his stats well, and there are not too many true holes. He has great tackle support, and decent passing support. He has access to Elite Defense and a few Anti-Effect Techs. He doesn't start with any Techs already learned, but TechCopy a few and he will be good to go.

Shot Techs: Jassu has no Shot Tech access at all (Venom/Nap/Wither/Volley/Invisible/Sphere). This is a good dump stat area for him, as his SH stat is terrible.

Pass Techs: Venom Pass 1-2, Wither Pass 1-2. You will likely use one of these lvl 2 pass techs once you TechCopy it. His PA stat is in a decent spot for a defender, and the stat boost/status impact will be nice.

Tackle Techs: Venom Tackle 1-3, Nap Tackle 1-2, Wither Tackle 1-3, Drain Tackle 1-3. This is really his focus, as AT is his best stat.

Anti-Effect Techs: Anti-Venom 1, Anti-Nap 1-2, Anti-Wither 1, Anti-Drain 1.

Misc Techs: No Tackle Slips, Good Morning!, Hi-Risk, or Gamble. He does have Elite Defense, Brawler, Pile Venom/Wither, Regen, Golden Arm. A decent mix, and Elite Defense would be my priority for him.

Suggested Position: Defender. While you could easily use him as a defensive MF, there is a lot of competition for that spot. His biggest negative at MF is zero Shot Tech access, so he is unable to put status effects on the goalie. I say keep him on the defensive line and that is where he will shine the most.

IN SUMMARY: Jassu is fine! He is an Auroch, so you sort of have to squint to see his potential, but I think he is in a pretty good spot. His above average SP coupled with his decent AT/BL and without a huge weakness in his EN/PA really covers all the bases for a defender. His Tech support is not wild, but the Techs he does get tend to make sense for him. I would rate him B->B->C as he levels from 1->50->99. In early levels, his EN is higher, at later levels, his EN falls away, and late bloomer characters surpass his AT/BL stats. Like all the Aurochs, I would say you should give him a try. He is not as bad as you might think.

u/Structure — 19 days ago

Name: Letty

Starting Team: Besaid Aurochs

Location: Luca Stadium (Auroch's Locker Room)

Salary: 40

Key Tech 1: Wither Tackle

Key Tech 2: Nap Pass

Key Tech 3: Venom Pass 3

lvl HP SP EN AT PA BL SH CA
1 95 60 7 5 10 5 4 1
5 223 60 8 6 13 6 5 2
10 411 60 10 7 16 8 6 3
15 633 60 12 8 19 10 8 4
20 887 60 14 9 22 12 9 5
25 1,173 60 16 10 25 13 11 6
30 1,492 60 19 12 29 15 12 7
35 1,843 60 21 13 32 17 14 8
40 2,227 60 24 15 36 19 16 9
45 2,643 60 26 16 39 20 17 10
50 3,092 60 29 18 43 22 19 11
60 4,087 60 35 21 51 26 23 13
70 5,212 60 41 25 58 29 27 15
80 6,467 60 47 29 66 33 31 17
90 7,852 60 54 33 75 36 35 19
99 9,209 60 61 37 83 39 39 20

Player Looks: Letty has a typical Besaid Aurochs uniform on. His unique features are his tattoos and his dark grey glove straps and blue gloves/sandals. He has a shaved head and some light facial hair (The only Auroch to have facial haire besides Wakka). He is apparently the oldest of the Aurochs at 21 (Besides Wakka) (thanks u/baithin)

Player Stat Outlook: Letty's stat focus is PA/EN. He is meant to be a ball-control point guard type who dishes the ball to forwards to score. His defensive stats are mediocre, but in tandem and with Elite Defense, will have an impact if he joins scrums with his teammates. Nothing is flashy here, but instead scrappy. I would say he is a bit of a jack-of-all trades, but a bit worse. Like a Larry-of-all trades or something.

HP: Pretty typical human HP growth. Starts a bit low, and ends in the 9,000s.

SP: Median 60 at all times.

EN: Letty's 2nd best stat behind PA. Letty's EN manages to stay close to the 50th percentile at all levels. A mediocre EN in the grand scheme, but it will be a useful ball control stat for him if he does not get mobbed by too many defenders.

AT: Letty's AT hovers at the top of the bottom third (18th lowest or so). I think this is in a "better than nothing" category. It is not a focus for Letty, but it will have an impact, albeit an unreliable one.

PA: This is Letty's standout stat. He hovers around the bottom of the top 10 from lvl 1-99. This will be the stat you use Letty for, if you use Letty. If Letty is able to grab a defender and then tank the tackle or pass through him, he is doing his job to make the forward's job easier.

BL: Like his AT, this stat stays near the 20th from the bottom, or the top of the bottom 3rd territory. Again I will say it is better than nothing, and will have an impact even if you cannot rely on it to be amazing.

SH: Another stat that stays outside of the top half, but is high enough to have a minimal impact. While letty is unlikely to crash the net and score goals, his SH is high enough to try some status effect shots from MF.

CA: Typical non-goalie CA stat growth ending in a CA of 20 at lvl 99. Letty is not a net-minder.

Tech Outlook: Letty has access to 37 of the 57 available Techs. Lots of his access is wide but not deep, meaning he has access to the lower level Techs without having access to the highest level Techs. This affords versatility without the ability to specialize too hard on anything but passing. I think he is in a decent spot here.

Shot Techs: Venom Shot 1-2, Nap Shot 1, Wither Shot 1, Volley Shot 1, Sphere Shot, Invisible Shot. Letty's SH stat is not really high enough to make a big impact, but he can lob a Nap Shot toward the goal every once in a while.

Passing Techs: Venom Pass 1-3, Nap Pass 1-2, Wither pass 1-3. Starts with Venom Pass. This is Letty's focus. He should be able to put some opponents to sleep or Wither them as needed, as well as get the ball passed toward goal.

Tackle Techs: Venom Tackle 1-2, Wither Tackle 1-2, Drain Tackle 1-2. No Nap Tackles. Letty will use 1 or two of these. They will be nice to boost his medium AT stat as well as inflict status effects, as he should be in the mix pretty often defensively.

Anti-Effect Techs: Anti-Venom 1-2, Anti-Nap 1, Anti-Wither 1, Anti-Drain 1.

Misc Techs: Has access to all of these except Spin Ball, Hi-Risk, and Gamble. I could see him benefiting from Tackle Slip, Elite Defense, Pile Venom/Wither, Golden Arm, etc.

Suggested Position: Letty is designed to be a MF. His SH is not high enough to be a forward, and his defensive stats are not high enough to be a defender. At MF he should be able to pitch in on defense, and peel away defenders on offense. He is sort of the picture of a baseline MF.

IN SUMMARY: Letty is fine. He is set up to be a baseline MF and I think he fills this role very well. Then you can look at all the other MF players and note how they improve on the formula. Give him a try in your Auroch's Spirit team or as a challenge when you think blitzball is too easy. I would rank him a B->B->B as he levels from 1->50->99. A C-average might be more appropriate, but I am learning my rankings do not tend to go that low.

u/Structure — 20 days ago

Name: Datto

Starting Team: Besaid Aurochs

Location: Luca Stadium (Auroch's Locker Room)

Salary: 30

Key Tech 1: Wither Shot

Key Tech 2: Anti-Venom

Key Tech 3: Wither Shot 2

lvl HP SP EN AT PA BL SH CA
1 90 60 12 2 4 2 8 1
5 205 63 15 2 5 2 10 2
10 376 67 18 3 7 2 13 3
15 578 70 21 4 8 3 16 4
20 811 74 24 5 10 3 19 5
25 1,074 76 27 6 11 4 21 6
30 1,368 79 30 7 13 5 24 7
35 1,693 81 32 8 14 6 27 8
40 2,049 84 35 9 16 7 30 9
45 2,435 85 38 10 17 8 32 10
50 2,852 87 41 12 19 9 35 11
60 3,779 90 46 14 22 12 41 13
70 4,828 91 51 17 25 15 46 15
80 6,001 92 56 20 28 18 52 17
90 7,296 91 61 23 31 22 57 19
99 8,567 90 65 26 34 26 62 20

Player Looks: While sporting the uniform of the Besaid Aurochs, Datto's unique aspects point to his bald head and green bandana. He also has darkish red glove straps (Each Besaid Auroch's glove straps are a different color). If I am guessing based on looks, it would also appear Datto is the youngest of the lot. (Also I just noticed that all of the Aurochs' camisole type shirt things are laced up in the front, but Wakka's is not. Unsure if this is meant to signify his retirement, or veteran status, or like he is old and fat, or what.)

Player Stat Outlook: It is pretty easy to glance at Datto's stats and say they are not high enough. When compared to all the other forwards out there, his SH/EN is simply lower. So why have him on your team? Datto's SP is standout to say the least. Give Datto a try, and I think you find his SH/EN are truly good enough when his SP is this high. While not versatile defensively, he is set up for success in the offensive zone.

HP: Bottom quartile HP through lvl 50, and gains ground after that to end around 50% percentile. HP are not usually a large concern, luckily.

SP: This is a key stat for Datto. Without this, it would be hard to find a place on your team for Datto. With it, though, he can be a standout performer. His SP starts at 60, like most human players, but he grows quickly to become top 5 from lvls 10-99. From lvls 30-60, he has the very best SP (Until Nedus passes him, and eventually Brother as well).

EN: Set up to be a forward, this is one of Datto's best stats besides his SP. He is in the top half, and steadily grows. He is top 5 for lvls 10-20m but simply does not grow as fast as other offensively focused players. It is plenty of EN to break a tackle or two, but when comparing to other forwards, Datto sacrifices some EN for SP. Luckily, SP can mitigate the need for EN by breaking away.

AT: Single digits all the way to lvl 45, Datto is not good at AT. He is simply not set up for defense at all.

PA: Just enough PA to get the ball around the sphere, but not enough to be trying to pass through defenders very often. Sort of at the top of the bottom quartile. The hope is Datto's SP will make it so he can run away from defenders and pass without worrying about their BL stat.

BL: Single digits all the way to lvl 60, Datto's BL stat is simply not good. Funnily enough, his BL stat by level is identical to Larbeight's. If Larbeight is Datto's inspiration as a forward, he should have picked a different stat to emulate.

SH: Basically at the bottom rung of the top quartile, this is one of Datto's key stats. Like his EN stat, you can wish for more here, but his SH remains serviceable and steadily growing from lvl 1-99. Also like his EN stat, Datto's SP should help get breakaways so that he can shoot without worrying about defenders' BL stat impeding him.

CA: Typical non-goalie stat growth. Datto is not a goalie.

Tech Outlook: Datto has access to 57 of the 57 available Techs. Not only that, very little of the Techs are locked behind Key Techs. Without any Key Techs, Datto has access to 40 of the 57 available Techs. So lots of options available right out of the gate.

Shot Techs: Datto has access to all shot Techs 1-3 (Venom/Nap/Wither/Volley). Datto starts with Nap Shot 1 and Volley Shot 1. Sphere Shot and Invisible Shot are also available after Key Tech 3.

Passing Techs: Datto has access to all passing Techs 1-3 (Venom/Nap/Wither). He does not start with any, but will likely want to equip at least one of these for a stat boost and perhaps some status impact.

Tackle Techs: Datto has access to all of the tackle Techs 1-3 (Venom/Nap/Wither/Drain). Datto will likely want to equip one of these to inflict status effects, as his AT is too low to steal the ball most of the time.

Anti-Effect Techs: Datto has access to all Anti-Effect Techs 1-2 (Venom/Nap/Wither/Drain).

Misc Techs: Datto has access to all of these, though starts with none of them. He may enjoy a stint on a computer team to get some free Techs without having to rely on Tournament or League rewards.

Suggested Position: Forward. His PA/AT/BL are simply not high enough to utilize him much elsewhere. While his SP is uniquely high, you can try him anywhere you want, I tend to rely on his SP to get behind defenders and crash the goal. In this way his good, not great SH/EN can shine where the defenders cannot reach him.

IN SUMMARY: Most of the Besaid Aurochs get panned for being a step down from other players in the field, but I think Datto should have some true consideration to find a spot on your team. His SP really makes him uniquely qualified to do things no one else can do, save Brother. And in the lvls between 30 and 60, Datto is better than Brother at all three SP/EN/SH. And nothing is stopping you from having them both on your team at the same time. I would rank him B->S->A as he levels from lvl 1->50->99.

u/Structure — 21 days ago

Name: Tidus

Starting Team: Besaid Aurochs

Location: You

Salary: N/A

Key Tech 1: Venom Tackle

Key Tech 2: Drain Tackle 2

Key Tech 3: Anti-Venom 2

lvl HP SP EN AT PA BL SH CA
1 132 60 10 3 3 2 10 1
5 237 60 12 4 4 2 13 2
10 441 60 16 5 6 3 17 3
15 679 61 19 6 8 4 21 4
20 954 61 23 7 10 5 25 5
25 1,264 61 27 8 12 6 29 6
30 1,609 62 30 9 14 7 33 7
35 1,990 62 34 10 16 8 37 8
40 2,407 63 37 11 18 9 41 9
45 2,859 63 41 12 20 10 44 10
50 3,347 64 45 13 23 11 48 11
60 4,429 64 52 15 27 12 55 13
70 5,653 65 59 17 32 14 61 15
80 7,020 66 66 19 38 16 67 17
90 8,529 67 73 21 44 18 73 19
99 9,999 67 80 23 49 19 78 20

Player Looks: Final Fantasy protagonist fashion design strikes again. Love it or hate it, it grows on you as you play. Really strange things like the lopsided pant legs and the crazy 1 arm claw-thingy and the overall/corset with wallet chain become less and less crazy as you get to know these characters and join their plight to save the world. I especially find Tidus's steel-toed work boots with gym socks a hilarious addition to his ensemble. I wouldn't change a thing after 25 years.

Player Stat Outlook: Tidus stat focus is on SH/EN, and he as enough PA to not be frustrating. His defensive stats are bottom of the barrel, and should not be relied upon. His excellent Tech access can mitigate the weaknesses a bit, but he is offensively focused, for sure.

HP: Pretty typical human HP growth ending at maxed 9,999.

SP: Starts at 60, like so many other players, but does grow a bit as he levels. He ends at 67 by lvl 99. Not a huge advantage, but nice to have.

EN: One of two key stats for Tidus (With SH), he stays in the top quartile from lvl 1-99. Toward the end he is near the bottom of the top quartile, but it remains one of his two best stats. With Jecht Shot and his high EN, he should never have to shoot through defenders' BL stat.

AT: Among the worst tacklers in the game. Tidus is not set up to be an elite defender.

PA: Tidus's third best stat. It is nice to be able to pass around the sphere without worry of fumbles, and he will be able to pass through some of the weak blockers as well.

BL: Among the worst blockers in the game. Tidus is not set up to be an elite defender.

SH: One of two key stats for Tidus (With EN). For a lot of his development, his shooting is inside the top 5 (lvls 15-60 or so). At really high levels, several players pass him, and he ends up 10th with a SH of 78. It should still be plenty to do what he does.

CA: Typical non-goalie CA growth ending in a CA of 20 at lvl 99. He is not a goalie.

Tech Outlook: Tidus, being the player character, has access to all 57 available Techs, with the addition of his signature Techs Jecht Shot 1-2. Like Wakka, his stats are so focused on SH/EN he does not totally benefit from such expansive Tech access, but it does still provide options on exactly how to set up your player. And Jecht Shot 1-2 are reason enough to try out Tidus if you were otherwise not interested.

Shot Techs: Tidus has access to all Shot Techs 1-3 (Venom/Nap/Wither/Volley), Sphere Shot, Invisible Shot, and his signature Techs Jecht Shot 1-2. He starts with Sphere Shot. His stats lend himself toward offense, and you will use these Techs for him. Jecht Shot is incredibly powerful, though it takes a lot of time off the clock if you are going for huge numbers of goals.

Passing Techs: Tidus has access to all passing Techs 1-3 (Venom/Nap/Wither). These can be a nice boost to his mediocre PA stat, and give him more options to impact the game in your favor.

Tackle Techs: Tidus has access to all tackle Techs 1-3 (Venom/Nap/Wither/Drain). You will want to equip one of these at least so that his poor AT can at least get a bit of a boost, and perhaps inflict some status effects.

Anti-Effect Techs: Tidus has access to all of these Techs 1-2 (Venom/Nap/Wither/Drain), although due to a bug, he will not be able to obtain Anti-Drain 1-2 except perhaps through tournament/league rewards. Not a huge deal.

Misc Techs: Tidus has access to all of these Techs. Obtaining them all is a slog because Tidus can never join another team and magically learn any. You will have to put in the work of gaining them via tournament/league rewards.

Suggested Position: Forward. Like Wakka, Tidus does not really have any other interesting stats besides SH/EN. Tidus's PA is a bit higher, if you really wanted to try him at MF, but there are much better MF players.

IN SUMMARY: Tidus is a dream (hehe). If you want to score a goal or two without worrying about defenders, his Jecht Shot 1-2 can be crazy powerful. Like Wakka, Tidus does not have a lot of versatility. He has SH/EN, and not much else. Like Wakka, he has a signature Tech that places him in a category of his own when compared to other players. Lastly, you are unable to kick Tidus off of your team, and he does not get paid any per-game salary. Like Wakka, I would rate Tidus A->A->A as you level him from 1-50-99. His versatility is a liability, but his Jecht Shots can be a huge benefit.

u/Structure — 22 days ago

Name: Wakka

Starting Team: Free Agent

Location: Airship (Bridge)

Salary: 1

Key Tech 1: Wither Shot

Key Tech 2: Drain Tackle

Key Tech 3: Tackle Slip

lvl HP SP EN AT PA BL SH CA
1 150 60 11 3 3 2 13 1
5 210 60 12 3 4 2 14 2
10 383 60 15 4 6 3 17 3
15 589 60 18 5 7 3 21 4
20 825 60 21 5 9 4 24 5
25 1,095 60 24 6 11 4 28 6
30 1,396 60 27 7 12 5 32 7
35 1,729 60 30 7 14 5 35 8
40 2,094 60 33 8 16 6 39 9
45 2,491 60 36 9 17 6 42 10
50 2,920 60 40 10 19 7 46 11
60 3,874 60 47 11 22 8 56 13
70 4,956 60 54 12 26 9 60 15
80 6,166 60 62 14 29 10 67 17
90 7,504 60 70 15 32 11 74 19
99 8,817 60 78 16 35 11 80 20

Player Looks: I mean Wakka is Wakka. His hair, his memes. I am not going to try to summarize all that except to say he looks silly, but grows on you, like a lot of FFX character design.

Player Stat Outlook: Wakka has a combo of SH/EN that grows linearly, keeping them solid from lvl 1-99. No early bump or late bloom here, just consistent growth. He does not have usable defensive stats, so versatility is not here, but for SH/EN, we have no complaints.

HP: Pretty average HP growth for a human player.

SP: Median 60 SP at all times.

EN: 1 of 2 key stats for Wakka, he remains in the top quartile from lvl 1-99. There are better players at low levels, and there are better players at high levels, but Wakka remains consistent, and grows linearly all the way to lvl 99.

AT: Wakka is in the bottom 10 attackers, and grows slowly enough to be in the bottom 5 after lvl 60.

PA: In the bottom half at all times, his PA stat remains usable, able to pass around the sphere if there are no defenders. He does have access to all Passing Techs, if you feel the need to supplement this.

BL: Bottom 3 blockers from lvl 1-99. This is simply not a focus for him.

SH: Stat 2 of 2 for Wakka's focus stats. Wakka is a top 10 shooter the whole way. If you factor in Aurochs Spirit, Wakka can achieve the highest SH of any player, by far.

CA: Average non-goalie CA stat. It caps at 20, and is not recommended for use.

Tech Outlook: Wakka literally has access to all Techs except for Jecht Shot 1-2. He even has exclusive access to Aurochs Spirit, his signature Tech. This will give you lots of options, though his stats are pretty focused on SH/EN.

Shot Techs: Wakka has access to all Shot Techs 1-3 (Venom/Nap/Wither/Volley) and Sphere Shot and Invisible Shot. He starts with Venom Shot 1. He also has exclusive access to Aurochs Spirit, his signature Tech.

Passing Techs: Wakka has access to all Passing Techs 1-3 (Venom/Nap/Wither). He may need a PA stat boost at times, so nice to have options here.

Tackle Techs: Wakka has access to all Tackle Techs 1-3 (Venom/Nap/Wither/Drain). Even for a player with abysmal TA stat, having 1 or 2 of these Techs is nice for status inflicting.

Anti-Effect Techs: Wakka has access to all Anti-Effect Techs 1-2 (Venom/Nap/Wither/Drain).

Misc Techs: Wakka has access to all Misc Techs available, though doesn't start with any.

Suggested Position: Forward. His defensive stats are trash, and his PA stat is also not ideal. He is set up to be a forward, for sure. If you are using the Aurochs, and want to use Aurochs Spirit, he can shoot from all over, but his AT/BL/PA do not really allow him to shine at MF or defender.

IN SUMMARY: Wakka is a solid and cheap forward. With crazy Tech access, he can be a fine addition to your team, even if he is not versatile. Aurochs Spirit is incredibly powerful if you keep Auroch players on your team, and is simply fun to use if you have Auroch loyalty. I would rate Wakka A->A->A as you level him from 1->50->99. If you like versatility, you would rate him lower. If you like the Aurochs, you could rate him much higher.

u/Structure — 23 days ago

Name: Ropp

Starting Team: Free Agent

Location: Mi'ihen Highroad (Travel Agency)

Salary: 200

Key Tech 1: Nap Tackle

Key Tech 2: Venom Pass 3

Key Tech 3: Anti-Venom 2

lvl HP SP EN AT PA BL SH CA
1 100 60 8 8 8 13 1 1
5 191 60 9 11 10 15 1 2
10 365 60 11 12 12 16 2 3
15 571 60 14 14 15 17 2 4
20 810 60 16 15 18 18 3 5
25 1,081 60 18 17 20 20 3 6
30 1,385 60 21 20 24 21 4 7
35 1,721 60 23 22 27 23 4 8
40 2,090 60 25 25 31 25 5 9
45 2,491 60 27 28 35 27 5 10
50 2,925 60 29 31 39 29 6 11
60 3,890 60 33 38 49 33 7 13
70 4,985 60 37 46 59 37 8 15
80 6,210 60 40 54 71 42 9 17
90 7,565 60 43 64 84 48 10 19
99 8,895 60 46 73 96 53 11 20

Player Looks: Yet another Al Bhed fashion choice. He is clearly wearing a tank-top/speedo combo as a base layer. His pant/chap situation is held up with a complicated suspender rig which makes sure to keep the crotch area as exposed as possible. The front of said pants have a zipper situation that he did not like, and decided to lace up to prevent this option from being used? Bicep Buckle Finger-less Gloves™ and a bandana makes him look like a ripped construction worker or something on his top half. An outfit that, like him, is greater than the sum of its parts.

Player Stat Outlook: Ropp's stats just superb. High AT/BL has him as a defensive mastermind, with elite PA and avg SP/EN, he is really set up for success. While not able to contribute much in the scoring goals arena, he can help in all of the other ways.

HP: A little low compared to other players, but HP is not typically something to worry too much about.

SP: Median 60 SP at all times.

EN: A bit below average, but high enough to get some use out of it. Not a glaring weakness, as his his other stats mitigate this quite a bit.

AT: Starting with solid tackling outside of the top 10, he continually grows to the point of leaving everyone else in the dust. Top quartile by lvl 20, top 5 by lvl 50, top 2 at lvl 60, and the very best from lvl 70-99.

PA: Starts a bit above average and then starts to pass people around lvl 40. From there he gets better and better, ending in the top 5. This is a really nice stat to have to mitigate the below average EN stat.

BL: Ropp start in the top 5, and does not quite grow as fast as the elite blockers. That being said, he is still quite good at blocking, and his BL remains good, not great all the way to lvl 99 where he finishes inside the top 20. His AT is really able to shine when he has this solid BL to back it up.

SH: Bottom 5 shooter at all levels. Do not bother.

CA: Average non-goalie CA stat capping at 20 at lvl 99. He is not a goalie.

Tech Outlook: Ropp has access to only 26 of the 57 available Techs. He specializes in Tackle and Anti-Effect Techs, and has very little others besides Venom Pass 1-3. You may yearn for a Misc passive Tech or two, but he is set up for success here regardless. He also starts with the 2nd most Techs of any player (11), behind only Miyu (16).

Shot Techs: Ropp does not get any shot tech access. A true dump stat to match his terrible SH.

Passing Techs: Venom Pass 1-3, Nap Pass 1. Starts with Venom Pass 1 and Nap Pass 1. A little limited here, for one of the best passers in the game, but you can venom it up or Tech Find a wither or nap pass to suit your needs. Ropp is worth it.

Tackle Techs: Whatever the opposite of a dump stat is, Ropp has access to all of the Tackle Techs 1-3 (Venom/Nap/Wither/Drain). He also starts with Wither Tackle 1 and Drain Tackle 1-3. This 100% access solidifies his place as a defensive mastermind.

Anti-Effect Techs: Has access to all of these lvl 1-2, and starts with the lvl 1 version of all of them (Anti-Venom, Anti-Nap, Anti-Wither, Anti-Drain).

Misc Techs: If Ropp has a weakness, this is it. Tackle Slip 1, Grip Gloves, and Brawler is all he gets from this category. He starts with Brawler, which could be useful for pulling defenders and using Pass Techs on them, but Elite Defense would have been better. One of the Piles could have been nice. Again, Tech Find is an option if you really need any of these.

Suggested Position: Defender. His stats and Techs scream defense, although he is a really good defensive MF as well. I am sure some would say MF as his top position, and he can shine there as well. I personally prefer some SH and Shot Tech support from my MF, as well as more Pass Tech options. Even Elite Defense is a bit of a requirement for my optimal MF, but it really depends on your team setup. Ropp will shut down the part of the Sphere he is in, so MF is perfectly viable.

IN SUMMARY: Ropp is simply one of the best players you can recruit. His BL/AT/PA/EN combo morphs into an AT/PA/BL/EN combo as he levels. In the mid levels, you can find players who beat him at any one of his individuals stats, but it is really hard to find someone to beat all of his stats at once. Truly more than the sum of his parts, keep Ropp on your team. And if you get him to lvl 50 and above, he only gets better as his AT/PA really skyrocket. I would rate him A->A->S as he lvls from 1->50->99.

u/Structure — 24 days ago

Name: Rin

Starting Team: Free Agent

Location: Airship (Corridor)

Salary: 100

Key Tech 1: Venom Pass

Key Tech 2: Anti-Venom

Key Tech 3: Venom Tackle

lvl HP SP EN AT PA BL SH CA
1 100 60 8 5 11 5 5 1
5 242 60 9 5 12 5 5 1
10 446 60 12 5 15 6 7 1
15 684 60 14 5 17 8 8 1
20 959 60 17 6 20 10 10 1
25 1,269 60 20 7 22 12 11 2
30 1,614 60 22 8 25 14 13 2
35 1,995 60 25 9 27 17 14 2
40 2,412 60 28 11 30 20 16 3
45 2,864 60 31 13 32 23 17 3
50 3,352 60 34 15 35 26 19 4
60 4,434 60 40 19 40 34 22 5
70 5,658 60 46 24 45 42 25 7
80 7,025 60 53 30 50 52 28 9
90 8,534 60 60 37 55 62 31 10
99 9,999 60 66 44 59 72 33 12

Player Looks: Rin is an Al Bhed, so you know he looks snazzy. The shirt alone is wild. Lace cuffs, bare midriff, open chested, floofy shoulders. Pants tucked into his boots and goggles make him like a fly boy, sort of. And the ring collar, because you know those Al Bhed are freaky that way. In another life, this is what all traveling salesman look like.

Player Stat Outlook: For most of his development, his feature stats are EN/PA, and even those are not high compared to a lot of other players. At much higher levels, his BL becomes top tier, and his AT become serviceable.

HP: Typical HP growth for a player ending up at 9,999 HP.

SP: Median 60 SP at all times.

EN: In the bottom of the top half, Rin has the EN to get by, but is by no means an expert. If Linna had this much EN, she would be far and away a cheater player. If Biggs has this much EN, he might be worst player. EN is not a focus for Rin, but not a glaring weakness, either.

AT: I think this is the ouchiest stat for Rin. If he had higher AT, he could end up truly elite as a defender at high levels. As it is, he is bottom quartile for much of his development. If you reach higher levels, he reaches middle of the pack, but that is a long tackle-less road.

PA: This is a decent stat for Rin. He sort of goes along with the late bloomer PA experts, and then doesn't skyrocket with them. As a result, he has good, not great PA stat from lvl 1-99.

BL: Top 10 at lvl 70, and top 5 at lvl 80 and higher, BL stat can be a stand-out feature for Rin on your Blitzball team. Unfortunately, it takes a while to really activate. He breaks into the top half of blockers around lvl 35. It is really too low to tout at those earlier levels, and if you are just here for Wakka rewards, Rin never gets there.

SH: While not bottom quartile, Rin is firmly in the bottom half of all players from lvl 1-99. Besides a Nap Shot 2 once in a while, I cannot see you using this SH stat very often.

CA: Rin has the very worst CA stat in the game until he passes Tatts after lvl 90.

Tech Outlook: Rin has access to 35 of the 57 available Techs, with a focus on Passing, Anti-Effect, and Misc Techs. Starting with Venom Pass 2 and Pile Venom is some nice synergy out of the gate. With his role being skewed more defensive/support, you will wish he has better Tackle Tech support. Other than that, his Tech tree suits him pretty well.

Shot Techs: Invisible Shot, Nap Shot 1-2, Volley Shot 1-2. Not a lot of selection. You may end up using Nap Shot 2, but Rin's SH stat is not high enough to fret about the lack of options here.

Passing Techs: Venom Pass 1-3, Nap Pass 1 and 3 (Not 2), Wither Pass 1-3. Great selection here. His PA is one of his better stats, so this makes sense for him. Starts with Venom Pass 2.

Tackle Techs: Just like AT is is his ouchiest stat, Tackle Techs are his ouchiest Tech shortfall. Venom Tackle 1 is his only Tackle Tech. While AT is not a strong point for him, he would like to have that AT boost from higher Tackle Techs to at least get by.

Anti-Effect Techs: Anti-Venom 1-2, Anti-Nap 1, Anti-Wither 1-2, Anti-Drain 1-2.

Misc Techs: Has access to all of these. He starts with Tackle Slip 1, Pile Venom, and Good Morning!.

Suggested Position: MF or Defender. For most of his development, his AT/BL are too low to truly suggest playing him at defense, but he probably belongs there once he gets to really high levels. His PA stat at those high levels stops being standout, and his AT/BL both grow late, and become more useful.

IN SUMMARY: A bit of a hard sell for Rin. Talking purely lvl 99 stats, he could be a solid defender, especially if you Tech Find him an extra Tackle. It is hard to recommend him as a lvl 99 MF as there are way better players out there, although he can make it work. At early/mid levels, however, Rin simply doesn't shine. He can play MF and be fine, but his stats and Tackle Tech access really hold him back. I would rate him C->C->A as he levels from lvl 1->50->99. He is probably a B by lvl 70 or so.

u/Structure — 25 days ago

Name: Linna

Starting Team: Free Agent

Location: Macalania Temple (Frozen Road)

Salary: 900

Key Tech 1: Nap Shot

Key Tech 2: Nap Tackle

Key Tech 3: Drain Tackle 2

lvl HP SP EN AT PA BL SH CA
1 310 59 10 8 8 11 9 2
5 341 59 10 8 8 12 10 3
10 441 59 10 8 9 12 13 3
15 679 59 12 9 12 13 17 3
20 654 59 13 10 15 14 21 4
25 1,264 59 14 11 18 15 25 4
30 1,609 59 16 12 22 16 29 4
35 1,990 59 17 14 26 18 33 5
40 2,407 59 18 16 30 20 38 6
45 2,859 59 19 18 35 22 42 6
50 3,347 59 20 21 40 24 47 7
60 4,429 59 22 27 50 30 55 9
70 5,653 59 24 34 62 36 64 11
80 7,020 59 25 42 75 44 74 14
90 8,529 59 26 51 89 52 83 16
99 9,999 59 27 60 99 61 92 19

Player Looks: Thigh-highs, corset, choker, suspenders. She is straight from a kink dungeon. And I am not familiar with every kink in existence, but those gloves seem like have to be kink related, right? What possible function could they serve unless she is baking? They are not for underwater speed, because her SP is 59. Anyways, in my formative years, she was pretty formative. With her, Nedus, and Niada, how can you not be fans of the Al Bhed?

Player Stats Outlook: A unique and powerful combo of stats. While most of her stats have a bit of a slow start, after a few levels she will have usable AT/PA/BL/SH. You may wish for more EN, but her PA/SH grow fast enough to deal with the low EN, as they both get into the 90s. And if you get to late game levels, her AT/BL combo is really elite. One of the very best lvl 99 stat lines you can find anywhere.

HP: Not much to mention except she does reach max HP at lvl 99.

SP: 59 SP which does not grow. This is 1 SP below median, so she is basically median.

EN: Linna starts with 10 EN and barely grows as she lvls. At lvl 99 she has the 2nd worst EN stat. She can overcome this, unlike Mep.

AT: Linna starts at the high end of the bottom half of all players, and gains on them all the way to lvl 99. With exponential growth, she creeps into the top half around lvl 50, and keeps gaining into the top 10 by lvl 90.

PA: Linna starts with her PA stat in the bottom half of all players. It does not really start growing until lvl 10, then grows linearly al the way to level 99, where it caps at 99 PA. While it does take a bit to turn on, it is a premier stat for Linna if you get into mid/high levels, and will be useful from lvl 1-99.

BL: With growth similar to Linna's AT, it starts middle of the road, with growth starting slow and ending fast. In the top half of all players the whole way, but does not start to become upper echelon until closer to level 80. At lvl 99 she is in the top 15.

SH: Another slightly slow start, but Linna is top 10 by lvl 25 or so, and continues growing all the way to lvl 99, where she ends up 3rd best shooter behind Larbeight and Keepa. This should be high enough to score goals from the midfield.

CA: Another non-goalie. Her CA stat does not even reach 20 by lvl 99.

Tech Outlook: Linna has access to 48 of the 57 available Techs. Really a great selection of all types are here. There may be 1 or 2 you wish you had, but she has plenty of options.

Shot Techs: Venom Shot 1-3, Nap Shot 1-3, Wither Shot 1-2. Sphere Shot, Volley Shot 1-3. Starts with Volley Shot 1 and Nap Shot 3. With her crazy high SH stat, she will like most of these. Not sure you will get use out of Volley Shot, though.

Passing Techs: Venom Pass 1-3, Nap Pass 1-2, Wither Pass 1-3. Wither her crazy high PA stat and low EN, she will use these constantly.

Tackle Techs: Venom Tackle 1-3, Nap Tackle 1-2, Wither Tackle 1-3, Drain Tackle 1-3. Her AT stat is not super high for most of her development. These are perfect to give her tackles that extra umph.

Anti-Effect Techs: Anti-Venom 2 (Not 1), Anti-Nap 1-2, Anti-Wither 1-2. Starts with Anti-Venom 2.

Misc Techs: Has access to all of these except Good Morning! and Hi-Risk. Starts with Golden Arm. Golden Arm is great for her with her low EN and likely playing MF to utilize her high SH stat to score from further away.

Suggested Position: MF. Linna has crazy high SH stat, but crazy low EN stat. She would get mobbed as a forward, and waste her SH as a defender. If you like to have high SH stat on all of your players, she could be a defender, though her defensive stats really show up at later levels, and she would be mediocre there compared to dedicated defenders. I say use her at MF as she is special there.

IN SUMMARY: Linna is the total package, really, and improves more and more as you level her. With EN being her main weakness, it can be mitigated with smart positioning and awareness. This makes her ideal for people who really enjoy Blitzball, and less good for people simply here to get Wakka stuff for the main game. I personally have not used her too much because I am a miser, and her salary is the 3rd highest among all players. I will have to give her a try, though because she seems really fun. I would rate her B->A->S as she levels from 1->50->99. B is too low for that first part, but I wanted to illustrate that she really does constantly get better as she levels.

u/Structure — 26 days ago