VPN companies are roasting Digital-Only gaming
Sony pushing toward an all-digital PlayStation future accidentally triggered one of the funniest corporate pile-ons I’ve seen in years. VPN companies started openly mocking the gaming industry for selling people “ownership” that can disappear overnight.
Proton joked about launching a “physical VPN” where they’d mail encrypted letters instead of using servers. Windscribe posted fake ads for a “human password manager” that remembers your credentials manually. PureVPN even joked about physically flying customers to another country instead of routing traffic digitally.
The jokes landed because they exposed how ridiculous the current gaming model has become.
Gamers spent years mocking people who cared about DRM, privacy, self-hosting, offline access, or physical ownership. Now suddenly everyone is panicking because they realized paying full price for a digital game doesn’t actually mean you own it.
A publisher can delist it. The platform can revoke access, a server shutdown can kill it forever and your “collection” exists only as long as a corporation allows it.
First it was movies. Then music. Now games. “You bought it” quietly became “you licensed temporary access to it.” And somehow we’re supposed to celebrate that as progress.