u/TF_Wright

Withered World vs Dark Prince...

I'm a huge fan of the series (and an indie dev myself!) so I really hope that Withered World has learned the lessons from Dark Prince, but so far I dont think so.
Withered World already has the terrible dialogue 'choices' that were infamous in the Dark Prince - where if you say the 'wrong' thing, the game just asks you to change your answer over and over. And the long, clunky cutscenes that feel as though they add nothing.
The levels look big but feel empty, like Dark Prince.
In the original DWM game boy games, the world was so small that it felt cramped - but paradoxicaly that made it fun and cozy, like there was something important in every nook and cranny. The characters actually seemed funny and often you were rewarded for chatting them up. Not so in Dark Prince or - so far - in Withered World.
The level curve in Dark Prince was just okay - with the difficulty highest in the midgame and getting easier towards the end. Original game boy games were almost perfect in terms of scaling, with the 'postgame' bosses of the first game a perfect grand finale that rewarded grinders. Dark Prince postgame was a joke, just trivially easy, in part because you could win by spamming healing items.
What do think? Will Withered World be better?

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u/TF_Wright — 10 days ago