
The Last of Us designer believes Naughty Dog's release structure is unsustainable as they witness waste, scope creep and siloed teams across the games industry
Oh man, I'm BUZZING with schadenfreude. Not sure why, but I just found this quote from (former ND Designer) Benson Russell absolutely brimming with snark (also hilarious, ofc):
>When asked if Naughty Dog’s current release structure is sustainable for the studio, Russell responded promptly: “No. Absolutely not,” he said. “They’re one of the key stakeholders that get PlayStation[s] sold, right? So, when you think about it, they have not put an original IP out on this platform. The only thing they’ve done is The Last of Us [Remake].”
Mmm, can't wait to see Intergalactic crash and burn, with Druckmann at the helm.