u/Tangled_Copper

[Bevy] walk-and-talk extended example! (Looking for feedback)
▲ 56 r/rust

[Bevy] walk-and-talk extended example! (Looking for feedback)

Link to project: walk-and-talk

Hello everyone! I am a software engineer of about 3-4 years and I discovered this game engine while learning about Rust. After completing the Impatient Programmer's Rust tutorial and reading the documentation for the Avian Engine, I decided to try out Bevy. This is my first non-tutorial experience into Bevy and decided to document it in the form of a github repository. It may stand as a "what are the first speed-bumps a slightly experienced programmer would hit and immediately write code for" kind of thing. I believe I have created a half-decent input system as well as menu and level design pattern. I would be interested into what others think!

I'm open to contributions, comments, criticisms, and I apologize for the manifesto of a readme. More updates soon!

The reason the github only has 3 commits is because it was initially on a personal github and I wanted to move it to something that wasn't attached to my name. I promise moving forward I will contribute to this version and not the personal one.

u/Tangled_Copper — 7 days ago
▲ 17 r/bevy

walk-and-talk extended example | First non-tutorial build! Created a custom character controller, Dialogue boxes, menus, and gamepad compatibility! Looking for feedback and input as to what to do next! (read description)

Link to project: walk-and-talk

Hello everyone! I am a software engineer of about 3-4 years and I discovered this game engine while learning about Rust. After completing the Impatient Programmer's Rust tutorial and reading the documentation for the Avian Engine, I decided to try out Bevy. This is my first non-tutorial experience into Bevy and decided to document it in the form of a github repository. It may stand as a "what are the first speed-bumps a slightly experienced programmer would hit and immediately write code for" kind of thing. I believe I have created a half-decent input system as well as menu and level design pattern. I would be interested into what others think!

I'm open to contributions, comments, criticisms, and I apologize for the manifesto of a readme. More updates soon!

The reason the github only has 3 commits is because it was initially on a personal github and I wanted to move it to something that wasn't attached to my name. I promise moving forward I will contribute to this version and not the personal one.

u/Tangled_Copper — 7 days ago