![[Bevy] walk-and-talk extended example! (Looking for feedback)](https://preview.redd.it/ofzx2gjtq51h1.png?auto=webp&s=542db979f304e74df5a3b67536643152ffc6de63)
[Bevy] walk-and-talk extended example! (Looking for feedback)
Link to project: walk-and-talk
Hello everyone! I am a software engineer of about 3-4 years and I discovered this game engine while learning about Rust. After completing the Impatient Programmer's Rust tutorial and reading the documentation for the Avian Engine, I decided to try out Bevy. This is my first non-tutorial experience into Bevy and decided to document it in the form of a github repository. It may stand as a "what are the first speed-bumps a slightly experienced programmer would hit and immediately write code for" kind of thing. I believe I have created a half-decent input system as well as menu and level design pattern. I would be interested into what others think!
I'm open to contributions, comments, criticisms, and I apologize for the manifesto of a readme. More updates soon!
The reason the github only has 3 commits is because it was initially on a personal github and I wanted to move it to something that wasn't attached to my name. I promise moving forward I will contribute to this version and not the personal one.