Open Code go?
Hi everyone,
I've been using Antigravity's integrated models quite heavily on the free tier, but since the changes introduced with Antigravity 2.0 I've been looking for alternatives. One of the options that caught my attention is OpenCode.
I've already tried the application itself and I like the workflow so far. The Go subscription also seems surprisingly affordable, so I'm considering giving it a serious try.
I'm particularly interested in hearing from people who use OpenCode Go as their primary development tool, without relying on separate Claude Code or ChatGPT subscriptions for planning and coding.
A few questions:
- Have you ever run into the Go plan usage limits during regular development?
- How far do the included credits actually go in practice?
- Has anyone used it extensively with Unity projects (2D or 3D)? If not, experience with other game engines would also be useful.
- Which models available through Go have worked best for coding and agent-based workflows?
- Overall, would you recommend it for day-to-day software development?
I'd love to hear about both the positives and the frustrations you've encountered.
Thanks!