Weapon damage scaling confusion?
Hey folks, so I've been playing this game for a bit, and am still confused on how weapon raw damages match up with each other. So I am wondering if there is some sort of in game overall attack stat or OOG resource that tells you how weapon raw damage should match up? Example:
I have a whip that gives +85 whip damage, and it is doing the same damage per hit (DPH) as a scythe that gives +112 scythe damage, and they are both doing a lot more DPH than a sword that gives +121 sword damage. I get that different weapon types will have different base damages, but with outputs that are that different, it makes it really hard to tell which does more raw damage at a glance. I am pretty sure I am doing the areas out of ideal order, so it is really inconvenient to find a new weapon of a different type than I'm using, then try comparing it against the old weapon by doing a single strike against the same enemy and trying to see the floating number that vanishes instantly. I can evaluate the DPS and play style parts to suit my needs, but I want to use all the weapons and vary my play style, so an easier way to do so would be appreciated!