First-person Offhand rendering demo lol
This demo is the one that passed by looking the best, so it is officially published on GitHub. Have fun, Eaglers!
Release Release Candidate 1 · thebananamanjcgaming/EaglercraftZ-26.1.1
This demo is the one that passed by looking the best, so it is officially published on GitHub. Have fun, Eaglers!
Release Release Candidate 1 · thebananamanjcgaming/EaglercraftZ-26.1.1
Added support for subfolders and more NBTs
First web build demo of 1.12.2 Forge
Still patching some weird Forge bugs that prevent Tinker's Construct from loading BlockStates, pretty strange.
I know this is a desktop runtime, but give me some time and I can compile a web build.
I know that Peyton did the original full 1.12.2, but this has Forge. This will be my first attempt at porting something — not backporting, and I know this is a desktop runtime. I just started patching models and rendering, and whenever I finish, I will release the source code and product in HTML5.
I know it is a desktop runtime, but what do ya'll think of this feature? Does it look good now? I did this after playing around with some Blaze3D pipeline components and shaders, same for the gaussian blur in the in game menu.
/tick freeze/unfreeze
Nothing much more
Release Release Candidate 1 · thebananamanjcgaming/EaglercraftZ-26.1.1
I know this is on the desktop runtime lol
I spent 3 whole days making this -- they can pick up items and even spit them out
I know this is a desktop runtime, and I have some compiled web builds ready to be shipped soon!
Don't get too excited whenever I say this, but here is the link.
Been at it since April with lots of progress!
(I know, just desktop runtime. I have some web clients coming soon!)
Changes:
- added Wildflowers model
- fixed some bugs with GUIs
- added more enum cursor types
- added some secret stuff lol