u/TheBananamanJCG

1.12.2 Update!! :D

Still patching some weird Forge bugs that prevent Tinker's Construct from loading BlockStates, pretty strange.

I know this is a desktop runtime, but give me some time and I can compile a web build.

u/TheBananamanJCG — 2 days ago

Working on 1.12.2

I know that Peyton did the original full 1.12.2, but this has Forge. This will be my first attempt at porting something — not backporting, and I know this is a desktop runtime. I just started patching models and rendering, and whenever I finish, I will release the source code and product in HTML5.

u/TheBananamanJCG — 3 days ago

Offhand rendering test for my next update on 26.1.1

I know it is a desktop runtime, but what do ya'll think of this feature? Does it look good now? I did this after playing around with some Blaze3D pipeline components and shaders, same for the gaussian blur in the in game menu.

u/TheBananamanJCG — 4 days ago

Working on 1.14 Foxes lol

I know this is on the desktop runtime lol

I spent 3 whole days making this -- they can pick up items and even spit them out

u/TheBananamanJCG — 10 days ago

MASSIVE Updates

I know this is a desktop runtime, and I have some compiled web builds ready to be shipped soon!

CHANGELOG

  • Fixed clipping by exposing _wglScissor manually in RealOpenGLEnums
  • Fixed GuiModMenu when launching it with Forge (I forgot to override a GuiSlot value lol)
  • Added two new commands as seen in the video
  • May drop it soon so watch out
  • Why are you still reading this stupidity

Don't get too excited whenever I say this, but here is the link.

EaglercraftZ 26.1.1

u/TheBananamanJCG — 16 days ago

Been at it since April with lots of progress!

(I know, just desktop runtime. I have some web clients coming soon!)

Changes:

- added Wildflowers model
- fixed some bugs with GUIs

- added more enum cursor types
- added some secret stuff lol

u/TheBananamanJCG — 18 days ago