u/Thunderjaw8576

Image 1 — Naughty Bear Mobile models and stuff
Image 2 — Naughty Bear Mobile models and stuff

Naughty Bear Mobile models and stuff

I'm fairly late to the party, "I'll upload everything tomorrow" was 2 weeks ago, but yeah I finally got around to posting the models and textures - allowing for poorly rigged low poly Naughty to finally gangnam style on his wrong doers, just as his original creators certainly intended. I wanted to make him do take the L as well, but that wasn't playing nice.

https://lil-limpy-linky.itch.io/naughty-bear-pc

Everything is in Obj + Png format, so everything should just work out of the box in most 3d software. Hopefully, maybe.. I would love to be announcing the game is finally ported instead, but unfortunately it's being stubborn and will likely take a lot longer than I hoped for.

Absolutely awesome to see pip getting a recompile though! Once I get this out of the way I really want to move back to decompiling pip. The recompile makes that wayyy easier. (I won't have to deal with constant crashes and performance that's practically in the negatives anymore)

u/Thunderjaw8576 — 13 days ago

Naughty Bear Mobile

I'm back! (unfortunately) and I think I've got an actual breakthrough this time round (kinda). I decided to take a step back from decompiling NB and PIP due to the sheer complexity, and instead focus on the easier mobile version, which was built in Unity 2.5, not a closed source game engine with no online documentation.

Long story short I was able to get most graphical assets out along with 95% if not 100% of the code, and import it all into Unity 6.4. Once I get the rest of the game files I'll probably chuck it all into Unity 2.5 to restore most of the original look.

Within 2 weeks (if I'm lucky) I should be able to get a pc build with the original features going, then scale to android and ios if everything checks out.

I need to clean up some things, but I'll have the current models, textures, and code uploaded to itch by the end of tomorrow. If I'm extra lucky I might also have the animations. Most of the audio is from the console NB, and then compressed into oblivion to fit on a small iphone3-4, so I can just reuse that. Wish I had some gameplay or something big to show, but I haven't hooked the code up to anything. I guess I'll give it a shot in about a week once I've ironed things and, and see how it goes. Until then.

u/Thunderjaw8576 — 26 days ago