u/TobizII

Sym feels awful this season

She can't keep up with hitscan slop. She can't keep up with mobility slop. I can't switch to Sombra to hack Doomfist and Hammond to get at least some breathing room. They're running around having the time of their lives. Beam is short, orbs are slow and weak, turrets are trash, TP can't get my anywhere. I feel like a spectator the whole time.

Thanks for coming to my rant.

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u/TobizII — 7 days ago

Alex Dawson pretty much confirmed that utility doesn't belong in the DPS category

"Sombra can still have stark utility in her kit, but in a role where it’s more appropriate."

https://youtu.be/Ab1_HIoelTk?t=1837

I've been saying for years that utility slowly but surely became an exclusive thing for Tanks and Supports. That "utility DPS" are getting their utility nerfed into the ground or straight up removed.

Do you think this quote might have implications for Symmetra's future? IMO Sym has even more hero defining and potentially problematic utility than Sombra does. I mean they just nerfed her for the 1000th time because of teleporter.

u/TobizII — 1 month ago

Buffs I would like to see

Photon projector

  • Beam range increased from 12m to 14.5m
  • Perfect Alignement changed/removed

At the start of every game I feel like I'm never in range of anything to beam. The moment I get the minor perk the game finally starts for me as well. Let's face it, the range should've been increased a long time ago. And don't tell me that's broken. Right now, you can play with 14.4m for almost the whole match and I haven't seen anyone complain about it.

The next stuff is quite wishful thinking and I'm not 100% sure about the execution.

Shield Battery

  • No longer heals shields HP
  • Now grants everyone 25 recoverable shields OR 25/50/75 depending on Beam charge

OR

  • Replaced with Shield Generator
  • Grants everyone within 25m 25 recoverable shields OR 25/50/75 depending on Beam charge
  • Lasts for 20s OR infinite, 24s cooldown

Hovering Barrier

  • Is now bound to Sentry Turret
  • Variant 1: Every single Turret spawns the barrier OR
  • Variant 2: The barrier has a seperate cooldown meaning Turrets automatically get the barrier when cooldown is ready OR
  • Variant 3: The barrier has a seperate cooldown and you get to chose between option A (with barrier) and B (without barrier) similar to how it is now

In the end, the major perks would grant you the decision between two additional abilities from her 2.0 times: The barrier or SG.

Sentry Capacity would remain as a minor perk and idk what the other could be. Advanced Teleportation?

Of course I wouldn't be against adding the barrier and SG into her basekit or make one of them a minor perk so you could chose both. I like having a bloated kit but others might not.

I think the most realistic change is her hovering barrier getting a seperate cooldown like they did with Flash Heal.

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u/TobizII — 2 months ago