u/Top_Climate_4464
The two heaviest gladiators- Bull and Fang - on the wall
The funniest ever run on 'The Edge'
I love the edge! There's been many phenomenal contenders on it: Kerry vs Sabre, Chung vs Legend, Gymnast Joe vs Apollo, Amanda vs Sabre, Naomi vs Fury, but Karizma has got to be the funniest contender who's ever played the edge. Like a cartoon character.
Fury with Josh and Finn at Gladiators Experience
In Hang Tough, a 'win' doesn't always equal a dominant performance. To measure true Hang Tough mastery, I’ve developed a scoring system that evaluates a Gladiator's performance across two distinct phases of the game, rewarding efficiency. To reflect the Gladiator's inherent advantage, technical and athletic failures are heavily penalised, more than their (expected) wins are rewarded.
The Methodology
Every Gladiator starts with a Base Score of 60. Points are added or subtracted based on the following weights:-
1. The Hunt (Active Hunt and Efficiency)
This phase measures how a Gladiator navigates the rings and engages the contender.
- Rewards Speed. An efficiency bonus is applied if the Gladiator wins.
- Punishes: Passivity and technical errors
- Time taken to latch on contender: If gladiators don't seek to get hold of the contenders, they aren't being active hunters
- Flailing (Unforced): Heavy penalties for spinning or losing momentum due to poor ring-work.
- Flailing (Forced): Lighter penalties for losing momentum due to contact with the contender.
- Falling before latching on the contender
TT Latch: -1 point per 6s. -10 if no latch occurs.Flailing (Unforced Error): -3 points per 5s.Flailing (Forced Error): -1 point per 5s.Falling before latching: -30 points.
2. The Kill (Power & Finish)
This phase measures the Gladiator's ability to capitalise on latching onto the contender.
Active Takedown & Stayed on Rings: +18 pointsActive Takedown & Fell off with contender: +10 pointsContender fell. No Gladiator’s intervention: +5 pointsStandoff (60s Limit reached, didn't score): +3 points
If any of the 4 scenarios occur, this value is added (rewarding speed). Otherwise, it is subtracted (punishing a quick defeat).
Game Time (T): Calculated as (60 - T) x 0.5
Punishes: Inefficiency and athletic failure.
Struggle Time to bring contenders down: -1 point per 2sFell Without Contender: -20 pointsInfractions: -5 points per warning
- Both of Fury's wins are clinical - bringing the contenders down quickly without the need to fall off herself.
- Comet ties with Fire on fastest time taken to fully latch onto the contenders (for instances where they are caught), but her flailing for 30s against Zavia and the fall against Naomi punished her score.
- Aside from Fury, the other female Gladiators who've played HT are similar in weight. The average time Sabre spends on struggling to bring the contenders down reflects a technical deficiency.
- Bionic had already lost momentum and was flailing about before the contact with Finn.
Drama during and after gauntlet
Cartwheel in gauntlet is an interesting albeit unexpected strategy.
Gladiators' Dominance Rating for 'The Edge'
This scoring methodology specifically rewards clinical precision and punishes technical errors like falling off.
1. The Scoring Pillars
- The Hunt (Pressure): Points awarded for every physical contact initiated, rewarding an aggressive, proactive playstyle.
- The Kill (Active Takedowns): High points for physically removing the contender.
- The Anchor (Stability): A "Retention Bonus" is awarded if a Gladiator achieves a takedown while remaining on the platform.
2. The Physical Parity Multiplier (M)
To account for the ‘David vs. Goliath’ factor, rewards are scaled by the Mass-Height Index (MHI) of the opponents:
Size Handicap: The larger the difference between the Gladiator and Contender (M < 1), the more the reward is dampened.
3. The Penalty System
As the event heavily favours the Gladiator, penalties for technical errors are severe.
- Self-Falls: The heaviest penalty. Falling without the contender due to over-aggression or poor balance is a significant technical failure.
- Weighted Crossings: Points are deducted for every crossing conceded. Crossings conceded while the Gladiator is still active on the beams are penalised twice as heavily as those that occur after they have fallen.
- Outmanoeuvred: A mid-tier penalty if the contender successfully pushes the Gladiator off.
4. Weights
- Active Takedown: +30
- Retention Bonus (Takedown + Stayed On): +50
- Contender fell without intervention: +10
- Each physical contact: +5
- Contender survival time (seconds): -1 per 5s
- Self-Fall: -20
- Pushed Off: -15
- Crossings conceded before falling: -2
- Crossings conceded after falling: -1
The figures in the first 3 columns are averages over the total number of times they played the game.
Some thoughts:
- Hurricane only conceded 1 crossing in the 4 times she's played
- BBC UK reboot should make both gladiator and contender stand in the middle of their respective platforms before the whistle - it makes for a more exciting game
- Hopefully more gladiators will play this - the booking for the UK version is a bit stale 3 series in. Ace has a severe fear of heights but he's already played it twice.
This scoring methodology rewards clinical precision and punishes "leakage" (conceding crossings) and technical errors. A "perfect" score comes from a Clinical Finish: hunting the contender quickly, initiating contact, and securing the takedown while remaining firmly on the platform. A "suicide tackle" (falling with the contender) is effective, but is viewed as technically inferior to a clean gatekeeping performance.
1. The Scoring Pillars
- The Kill (Active Takedowns): High points for physically removing the contender.
- The Hunt (Pressure): Points awarded for every physical contact initiated, rewarding an aggressive, proactive playstyle.
- The Anchor (Stability): A "Retention Bonus" is awarded if a Gladiator achieves a takedown while remaining on the platform.
2. The Penalty System
Because the event heavily favours the Gladiator, "The Edge" is as much about what Gladiators don't lose:
- Self-Falls: The heaviest penalty. Falling due to over-aggression or poor balance is a significant technical failure.
- Weighted Crossings: Points are deducted for every crossing conceded. Crossings conceded while the Gladiator is still active on the beams are penalised twice as heavily as those that occur after they have fallen.
- Outmanoeuvred: A mid-tier penalty if the contender successfully pushes the Gladiator off.
3. Weights
- Active Takedown: +30
- Retention Bonus (Takedown + Stayed On): +50
- Contender fell without intervention: +10
- Each physical contact: +5
- Contender survival time (seconds): -1 per 5s
- Self-Fall: -20
- Pushed Off: -15
- Crossings conceded before falling: -2
- Crossings conceded after falling: -1
Scores are averaged over the number of times played.
- Fury and Steel have a tendency to be overly aggressive with their tackles, resulting in them falling off without the contender. In S3, Fury was up against two contenders who pushed her off the platform.
- Personally hoping for the new Gladiators to play this event regularly.
In Hang Tough, a "win" doesn't always equal a dominant performance. To measure true Hang Tough mastery, I’ve developed a scoring system that evaluates a Gladiator's performance across two distinct phases of the game, rewarding efficiency. To reflect the Gladiator's inherent advantage, technical and athletic failures are heavily penalised.
The Methodology
Every Gladiator starts with a Base Score of 60. Points are added or subtracted based on the following weights:-
1. The Hunt (Active Hunt and Efficiency)
This phase measures how a Gladiator navigates the rings and engages the contender.
- Rewards Speed. An efficiency bonus is applied if the Gladiator wins.
- Punishes: Passivity and technical errors
- Time taken to latch on contender: If gladiators don't seek to get hold of the contenders, they aren't being active hunters
- Flailing (Unforced): Heavy penalties for spinning or losing momentum due to poor ring-work.
- Flailing (Forced): Lighter penalties for losing momentum due to contact with the contender.
- Falling before latching on the contender
TT Latch: -1 point per 6s. -10 if no latch occurs.
Flailing (Unforced Error): -3 points per 5s.
Flailing (Forced Error): -1 point per 5s.
Falling before latching: -30 points.
2. The Physical Parity Multiplier (M)
To account for the ‘David vs. Goliath’ factor, rewards are scaled by the Mass-Height Index (MHI) of the opponents:
Size Handicap: The larger the difference between the Gladiator and Contender (M < 1), the more the reward is dampened.
3. The Kill (Power & Finish)
This phase measures the Gladiator's ability to capitalise on latching onto the contender.
- Active Takedown & Stayed on Rings: +18 points
- Active Takedown & Fell off with contender: +10 points
- Contender fell without Gladiator’s intervention (Passive Win): +5 points
- Standoff (60s Limit reached, didn't score): +3 points
If any of the 4 scenarios occur, this value is added (rewarding speed). Otherwise, it is subtracted (punishing a quick defeat).
- Game Time (T): Calculated as (60 - T) x 0.5
Punishes: Inefficiency and athletic failure.
- Struggle Time to bring contender down: -1 point per 2s (scaled by physical parity)
- Fell Without Contender: -20 points.
- Infractions: -5 per warning.
PS: I've held off posting this for the BBC UK reboot due to a lack of data. Maybe I will post it in the near future. Comet fans will not be pleased >.<
This is probably an overkill given the amount of data we have, but I've had the codes done up for the BBC UK Gladiators already, so I simply ran them on the (very small) AG dataset.
To move beyond simple win/loss records, I’ve developed a scoring methodology that evaluates Gladiators based on technical control, physical parity, and speed of dominance.
The goal is to distinguish between a ‘messy’ win by a larger gladiator and a ‘clean’, technical victory.
1. The Core Philosophy: The Clean Win
Technical skill is valued over raw force.
- Rewards: Points are granted for offensive success (Knock-offs).
- High-Stakes Penalties: Infractions, over-aggression, or losing balance often cost more than a win is worth. A long, clean draw is statistically superior to a fast, ‘messy’ win.
2. The Physical Parity Multiplier (M)
To account for the ‘David vs. Goliath’ factor, rewards are scaled by the Mass-Height Index (MHI) of the opponents:
Size Handicap: The larger the difference between the Gladiator and Contender (M < 1), the more the reward is dampened.
3. Time Decay (Dominance Bonus)
Speed is the ultimate indicator of dominance. I use a hyperbolic decay to reward ‘Blitz’ wins exponentially more than late-round wins:
Speed Bonus = 150/game time
4. The Final Formula
The score (S) is calculated by applying the Physical Multiplier to the offensive performance and subtracting static penalties:
S = [(Base Reward + Speed Bonus) * Physical Multiplier] - Total Penalties
Eagle's one hit win in 1s is similar to many of Phantom's Duel wins.
Only doing this for win-lose-draw 1vs1 games that are played at least 4 times. Edge is a points conceding 1vs1 game, not a win-lose-draw game.
The female gladiators' win rate in Joust is quite a shocker. As with Bull's performance on it.
The win rate at the wall is much better than that compared to the BBC reboot (see 4th picture). AG set uses slightly smaller handholds. The heaviest gladiators Bull and Fang even had a go at it, and won! They weigh the same as Giant and Bionic respectively.
Conquer is what I'm calling the 'level up' part of gauntlet.
Here’s the 1vs1 and total games tally per gladiator. For Gauntlet and Collision, each run against a contender is counted as one game.
1vs1 games: Conquer, Edge, Hang Tough, Joust, Ring, Wall, Whiplash
Some observations
- Hurricane and Crush are booked the most: clearly producers see them as the leading female gladiators
- It's a bit more evenly split amongst the male gladiators, though Eagle has the highest number and percentage of 1vs1 games, he's one of the lesser booked male gladiator.
- Mayhem appears to the be leading guy for the bookings of games.
AXED Gladiator Giant has blasted BBC chiefs after he was given an ultimatum to dump his OnlyFans model girlfriend - or lose his job.
The former telly star says the show’s bosses told him his new love interest, Taylor Ryan, made him a danger to kids.
Giant - real name Jamie Bigg, 40 - told the Sun on Sunday: “I had to choose between dating Taylor and keeping my job.
“The BBC tried to ruin my relationship for the needs of the show and dropped me like a rock when it suited them.”
The devastated 6ft 5ins body-builder revealed how he refused to be “controlled” by the BBC and the show’s production team Hungry Bear Media, which is headed up by former This Morning host Holly Willoughby’s husband Dan Baldwin.
The dad-of-two, who joined the rebooted series in 2024, said: “I was shocked and very saddened about their choice to sack me.
“Dan told me it was down to child-safeguarding because of Taylor’s job.
“I could be providing an access to adult content for children, which is absurd.
“There is nothing in the Gladiators contract about someone who does OnlyFans or about being linked to OnlyFans. I think they are on thin grounds.
“I was one of the top Gladiators and for them to run with a fake narrative that I quit doesn’t make sense. It’s absolutely nuts.
“One of the most disappointing things is that all I’ve tried to do is be a good person and a good role model, and the BBC haven’t been either of those things.
“Essentially, I don’t want to work for people like that either.”
Jamie has been dating Taylor, 28, for six months after meeting at a Gladiators Live event in Liverpool.
They bonded over both having ADHD and soon started living between their homes in Liverpool and Derby.
He said: “She followed me on Instagram and I thought she was very attractive.
“For our first date, I took her bowling and for a few drinks. We instantly connected.
“It feels like we are the same person and we just get each other.
“We both have ADHD, so we have a neurodivergent connection. It’s a great relationship and every day we laugh and smile.
“We were happy to keep our relationship off social media and between us.
“We didn’t want it to become public knowledge, because it was new and we wanted time to get to know each other and to spend time together without the noise.”
In March, during a casting call for another reality TV show, Jamie revealed who he was dating in front of his management, Hungry Bear, who were immediately concerned.
Jamie said: “Dan was immediately probing and escalated it saying he thought the BBC would have a problem with our relationship.
“It was an ultimatum between Taylor and my job as a Gladiator.
“I could leave my relationship and everything would be fine. I was told last season was my best and I was one of the most popular Gladiators.
“Then, with that coming to light and the pressure on that ultimatum situation, I wanted to take a stand on my values.
“So I sent an email to Hungry Bear to forward on to the BBC, stating mine and Taylor’s wishes to make our relationship public and trying to negotiate. We wanted to work with them.”
Earlier this month, Jamie was summoned to a video call with the BBC, Hungry Bear and US entertainment giant MGM, which owns the format and branding. They questioned him about Taylor’s job.
Jamie explained: “They said they had to go away and speak to people higher up in the BBC who would make a decision about whether I could appear on the next season.
“But afterwards, I didn’t receive any communication, so I chased it up.”
Jamie was summoned to London, but could not make it due to work commitments, so Dan and senior casting producer James Ellender visited him in Liverpool, meeting at the four star Hope Street Hotel.
He said: “Dan told me face-to-face my contract wasn’t being renewed. I was blown away, especially as I have given my life to being a Gladiator.
“I think the BBC are the ones who made the decision and Hungry Bear were the messengers.
“I’m not just a Gladiator on the TV show, I am a Gladiator every single day I go out in public. Kids come and speak to me about the show and how much they love it.
“Parents will approach me and say what a great role model I am.
“It’s a 24/7 job and something I have taken extremely seriously.”
Jamie has been inundated with supportive messages from fans and colleagues.
He added: “A lot of Gladiators have reached out and wished me the best. We were family.”
Taylor, from Exeter, said: “I am a separate entity. I feel dehumanised by the BBC. They’re boiling me down to one thing.
“They are triggered by OnlyFans. I am a nice, normal, dog-loving person.”
Jamie says the drama has brought them closer together as a couple.
He said: “I’ve done the right thing and stood by the person I love.”
A Gladiators spokeswoman said: “We’d like to thank him for everything he has contributed to the show and wish him well for the future.”