u/TorridPlays

Uneven minor Gaps and Misalignment Between LEGO Pieces

Description:

While building with the Friendly Neighborhood pieces, I noticed that the pieces create small/minor, uneven gaps throughout the build even in foundation. I have not experienced this issue with any other build kits. The problem appears to occur primarily when using the Friendly Neighborhood build pieces.

Steps to Reproduce:

  1. Start building using the Friendly Neighborhood pieces.
  2. Connect multiple pieces to form a larger build.
  3. Observe the joints and alignment between connected pieces.

https://reddit.com/link/1x3841q/video/rpy4a0z87uuh1/player

https://reddit.com/link/1x3841q/video/jcht1ob78uuh1/player

  • Similarly, I noticed the same gaps in one of Batman's POIs, which featured friendly neighborhood pieces and had a small gap between two wall sections.

https://reddit.com/link/1x3841q/video/nyzuai8e9uuh1/player

  • I know it’s mostly minor stuff if I’m not paying attention to detail and leaving small gaps, but I still found it weird to have these minor gaps, which never really happened before while building. Anyway, I reported the issue and would like to know the reason, if any developers saw it and know why.
reddit.com
u/TorridPlays — 4 days ago

Batman Update Feedback

Honestly, I found the Batman update a little disappointing. I might be expecting too much as a player, but I genuinely feel the developers could have done even better with this crossover.

  • There are some things I really like about the update, but a few areas feel like missed opportunities. These are just my personal thoughts on where I think the experience could have been improved:
  • The Batman POI feels underdeveloped
    • One thing I really liked about previous POIs, such as the Storm area, was how the entire area felt like a special zone dedicated to that content. It was clearly represented on the map and had its own atmosphere and identity.
    • The latest Batman POI, unfortunately, feels more like a random building placed somewhere on the island. Apart from the permanent nighttime atmosphere, the surrounding area still feels like normal grassland, so the POI doesn't really feel like a special Batman location.
    • Personally, I think it would be much better if the whole surrounding area had a distinct Batman-themed vibe and was properly represented on the map.
  • Making the Batman POI non-destructible is a really good implementation
    • This is actually one of the things I really like about the update.
    • The fact that players can't destroy or build inside the POI means the location can maintain its identity. we can actually enjoy the POI without worrying that is going to completely destroy while fighting.
    • I really wish something similar had been implemented with the NINJAGO Chaos Challenges.
    • Right now, many of my Chaos Challenges don't have their original build anymore, but instead I just see a floating chest after completing the challenge. It would have been much cooler if those challenge areas had been protected in the same way, allowing them to remain as dedicated pieces of the world.
  • The Batman POI needs exclusive rewards
    • This is probably the biggest issue, i think.
    • What exactly do I get from repeatedly Quest & visiting the new Batman POI?
    • With previous special POI, there was a reason to return. For example, if I complete a Storm Dungeon, I can get rewards associated specifically with that content. Similarly, NINJAGO Chaos Challenges give you NINJAGO-related rewards.
    • But with the Batman POI, the rewards currently feel like a combination of regular treasure/chest loot that I can already obtain elsewhere on the main island.
    • Because of that, I can see myself visiting the Batman POI for a day or two because it's new and then having very little reason to return.
    • I think the POI really needs POI-exclusive loot.
    • For example, things like the Bat-Grapnel or Bat-themed equipment/items could be exclusive rewards from the Batman POI. That gives players a reason to come back and hunt for them.
  • The Bat-Glider feels like a missed opportunity
    • The Bat-Glider was probably one of the things I was most excited about.
    • When I first heard about it, I imagined something closer to Batman's gliding mechanics from Fortnite Battle Royale (I.e. Batman Sprite), where the glider actually feels like part of Batman's movement rather than simply being another cosmetic.
    • Instead, it ended up feeling more like a cosmetic item, which was honestly disappointing.
    • I think the developers could have done something much more interesting with it. For example, when redeploying the Bat-Glider, it could provide a small height/lift bonus, similar to how Batman's (Batman Sprite) movement worked in BR. It wouldn't necessarily need to be a huge gameplay advantage, but giving the Bat-Glider some unique functionality would make it feel like an actual Batman gadget rather than just a different-looking glider.
  • The hidden chest quest could have been much more interesting
    • The hidden chest quest also feels like another missed opportunity.
    • Instead of simply having a large treasure chest sitting inside the POI waiting to be opened, I think it would have been much more fun if the chest was actually hidden as part of the environment.
    • For example, the chest could disguise itself as a normal prop, and players would have to explore the POI, identify suspicious objects, and figure out which one is actually the chest.
    • That would turn the quest into an actual little Batman-style investigation rather than:
      • Drop into POI → find big chest → open chest → get reward.
    • Something as simple as hiding the chest more cleverly could have created a much more memorable gameplay loop.
  • Overall
    • I don't think the Batman update is bad. There are actually some good ideas here, especially the non-destructible POI, but I personally feel the update doesn't take the Batman theme as far as it could have.
    • The biggest thing missing for me is identity and replayability.
    • If the POI had a stronger surrounding theme, exclusive loot, more interesting exploration, and the Batman gadgets had some unique gameplay functionality, I think the location would feel much more special.
    • Right now, it feels like the developers had the foundation for something really cool, but stopped a little short of fully committing to it.
    • Maybe I'm simply expecting too much as a player 😅, but I genuinely think the developers are capable of doing even better than this.
reddit.com
u/TorridPlays — 1 month ago

A sneak peek at an upcoming POI and Content shared by Content creator: Crafty.

Here are some sneak peeks of upcoming POIs shared by Crafty.

https://preview.redd.it/x6txlc7220nh1.png?width=728&format=png&auto=webp&s=f93f18526170a81849bca126983f53be2bd9dc03

  • New Gotham City-themed POI (Scattered across Main Island)
    • Apartments POI

https://reddit.com/link/1w4u5u9/video/sn4l9qttszmh1/player

  • Robinsons Park POI

https://reddit.com/link/1w4u5u9/video/1ich00hwszmh1/player

  • Main Street POI

https://reddit.com/link/1w4u5u9/video/46onrrlzszmh1/player

  • Bridge POI

https://reddit.com/link/1w4u5u9/video/5e70r872tzmh1/player

  • Factory POI

https://reddit.com/link/1w4u5u9/video/qqm9rtb5tzmh1/player

  • Sneak peeks of upcoming LEGO Fortnite Odyssey Vehicles.
    • Bat Airship (October 1st to October 15th)
    • In patch notes the Bat airship mention as Bat

https://preview.redd.it/ojj4hkw0vzmh1.png?width=1280&format=png&auto=webp&s=38d2427518737c04c88c48b4b68fb54b3b4e4e1a

https://preview.redd.it/kq7sgdmxuzmh1.png?width=1280&format=png&auto=webp&s=1b1305d5c929e4c4b822eb9e1960b7fdc7906ea8

  • Batmobile. (September 3rd ~ September 30th)

https://preview.redd.it/n96ouadrtzmh1.png?width=1280&format=png&auto=webp&s=b3dec368ab6149d1dff0584bf3b1c0b3ad0c26f6

  • Sneak peeks of upcoming LEGO Fortnite Odyssey Henchmen.

https://preview.redd.it/u7c0a8snuzmh1.png?width=1280&format=png&auto=webp&s=0aa71db9f518a1517fd6890cdceabee1c27b9491

  • Sneak peeks of upcoming LEGO Fortnite Odyssey Key Art.

https://preview.redd.it/0c5nkeqbvzmh1.png?width=1280&format=png&auto=webp&s=0ccaa68d77499593ba3060bbd2baa6732269b843

  • Sneak peeks of upcoming LEGO Fortnite Odyssey gadgets, Henchmen & Batmobile.
    • Bat Grapnel
    • Bat-Signal
    • Batmobile.
    • Gotham Henchmen Blaster
    • Gotham Henchman Slicer

https://preview.redd.it/80xl92c7wzmh1.png?width=855&format=png&auto=webp&s=0c34ac83325b2e6c36363951ccad0bd12e5fd375

  • All this information was shared by the content creator Crafty Plays and a shoutout to for giving us a sneak peek of the upcoming update.
  • Also Don't Forget to collect Spixylei’s Crown of the Abyss Lands community build by content Creator Spixylei and GAMESCOM! décor By LEGO Fortnite Team Both events are going to end in less then 8 hours.
reddit.com
u/TorridPlays — 1 month ago

LEGO Fortnite — needs better implementation

I’ve been playing LEGO Fortnite for over two years now, and I genuinely love the creativity behind the game. There’s a lot of potential here, and many of the updates introduce really cool content.

But after playing for this long, one thing has become increasingly frustrating: the implementation of new content feels extremely inconsistent and incomplete.

Almost every major update seems to bring new features, but also introduces bugs, unfinished systems, missing content, or features that become completely pointless a few updates later. Some issues stay around for months or even years.

At this point, it feels less like LEGO Fortnite is being expanded and more like unfinished pieces are constantly being stacked on top of each other.

For Example...

1. Star Wars — a huge collaboration that feels forgotten

  • It was the game's first major collaboration of this kind, and there was so much potential for the Star Wars island to become a permanent, evolving part of the game.
    • Instead, the island feels incredibly forgettable.
      • The Imperial caves are probably the best example. Originally, they had an actual reason to explore them because Lightsabers were Mythic weapons and could be obtained through those caves. After the changes to Lightsabers, however, the caves lost most of their purpose.
    • And that's the bigger problem: content gets added, but there doesn't seem to be much consideration for how that content will remain relevant later.
      • I also expected the Star Wars island to evolve after the initial update. Maybe the story would continue, caves get some changes, or existing locations would receive changes.
      • Instead, we mostly got a couple of additional enemies and variations of existing animals.
  • There are bugs for example,
    • Some Sand Troopers don’t spawn even though they’re listed in the codex.
    • older worlds have suffered from cave-generation problems where cave geometry can overlap or appear from completely different biomes — like Frost land cave elements appearing inside Grassland caves.
    • These problems have existed for a very long time, especially in worlds created before the Storm King update.
  • For a major collaboration, it's disappointing that the island ended up feeling like a one-time content drop rather than a living part of the game.

2. Bus Stations

  • Bus Stations are another example.
    • The feature itself is great. Fast travel is extremely useful in LEGO Fortnite, especially as worlds become larger.
    • But the system has consistently had problems.
      • Bus Stops sometimes don't properly register on the map, like on the Star Wars and Lost Isles islands. And after fixes were supposedly introduced, new problems appeared — including a single station having multiple names.
      • What's frustrating is that even new worlds can still experience registration issues on the Star Wars and Lost Isles islands.
      • The naming UI doesn’t work as intended sometimes, requiring the user to click on the UI panel after putting name just to enable the Rename button.
    • At some point, it becomes difficult to tell whether a bug has actually been fixed or whether the fix simply created another bug.

3. Nana Village and the mysterious missing Boombox

  • Then we have Nana Village.
    • Seriously — where is the Boombox?
      • The game introduces the Bard, but where is the Bard's workstation?
      • It's been over two years, and we still have characters and concepts that feel only half implemented.
      • The same thing happens with the Ninjago Monastery. We have the Bard there too, but no proper new workstation or meaningful system built around them.
    • This is what I mean when I say LEGO Fortnite constantly feels incomplete.

4. Village Squares have been problematic for way too long

  • I genuinely don't know what is happening behind the scenes with Village Squares.
    • Ever since the Ninjago update, there have been recurring issues with Village Squares becoming unstable or behaving incorrectly.
      • There are also situations were upgrading a village to Level 10 — or upgrading certain POI villages such as Nana Village to Level 5 — can cause visitors to stop spawning.
      • Sometimes the village square just becomes non-interactable.

5. Storm Survival and the "Things from Beneath" journal issues

  • Storm Survival has another strange implementation problem.
    • I've had journal quests appear even when I don't actually have the corresponding village in my world.
    • Why?
      • How is the game giving me a quest for content that doesn't exist in my current world?
  • And then there's the "Things from Beneath" journal system.
    • During the original event, the journal progression worked. After the event returned months later, some of those journal quests simply wouldn't progress.
  • Again, it's another example of something that worked initially but became broken when the content was brought back.

6. The Map & Compass UI feels like it was never properly polished

  • This one is especially frustrating because the map and compass are things we use constantly.
    • The compass UI can become cluttered every time with Ninjago Monastery and Sanctums even they are 5,000+ meters away.
    • Some icons on the compass don't properly communicate what the location actually is. Elemental Shrines are a good example in old worlds
  • And then there's the map itself.
    • The map icons have almost no visual consistency.
    • Some icons are huge, some are tiny, and there doesn't seem to be a consistent scale

This is the bigger problem

  • My issue isn't that LEGO Fortnite has bugs.
    • Every live-service game has bugs.
  • My problem is the pattern the game going on.
    • New update → new content → new bugs → some bugs fixed → other bugs introduced → unfinished content forgotten → old content becomes irrelevant → another update arrives → repeat.
    • And meanwhile, there are still things that were introduced years ago that feel unfinished or abandoned.
  • It's just frustrating watching so much of that potential get buried under unfinished systems and bugs that should have been dealt with a long time ago.
reddit.com
u/TorridPlays — 2 months ago

Apartment Door 03 animation bug – door detaches from hinges when opening

Description: When opening Apartment Door 03 (Friendly Neighborhood Build Kit), the door does not rotate correctly on its hinges. Instead, it shifts away from the hinge point and moves into the door frame, breaking the expected animation behavior.

Steps to Reproduce:

  1. Place Apartment Door 03 in the scene.
  2. Trigger the door opening animation.
  3. Observe the door’s movement relative to the hinge.

https://reddit.com/link/1vprlry/video/eyrvwnbr6pjh1/player

reddit.com
u/TorridPlays — 2 months ago

LEGO Fortnite Secret Update?

Some LEGO Fortnite content creators have begun teasing a secret update that's just around the corner—coming on August 20th! In their videos, they've included hints, including a mysterious silhouette.

https://preview.redd.it/p1msnzf42ljh1.png?width=1320&format=png&auto=webp&s=45e07d9b97aa42e39ad12d15d1f2b602fb31ff2b

https://preview.redd.it/bj0carag2ljh1.png?width=1320&format=png&auto=webp&s=0350e60b0487530d0215ee64ef73e48921c317c3

  • One content creator mentioned, "This update will mark a larger moment for LEGO Fortnite Odyssey as a whole, one that should get everyone excited about the future of building and ready to log in on August 20th."
reddit.com
u/TorridPlays — 2 months ago

MasteryUI and Builder Menu show false “new item” indicators

Description:

The Mastery menu and its shortcut option display a “new item/Mastery” exclamation mark even when there are no new Masteries available.

https://preview.redd.it/m0ookm5tiijh1.png?width=1927&format=png&auto=webp&s=6a520825dbbc72d08061fedcbbcdf0be10103187

https://preview.redd.it/m5wxe9iviijh1.png?width=1918&format=png&auto=webp&s=707b90e38af476bd223aa35ebc3a14beb446d88b

Similarly, the Builder menu shows an exclamation dot in the Decoration tab despite there being no new items in that section.

https://preview.redd.it/sjpisguwiijh1.png?width=644&format=png&auto=webp&s=8c69b533a280331a19027861e1378d97deee9b77

Steps to Reproduce:

  1. Open the Mastery menu.
  2. Observe the exclamation mark indicator.
  3. Verify that no new Mastery items or quests are present.
  4. Open the Builder menu.
  5. Navigate to the Decoration tab.
  6. Observe the exclamation dot indicator despite no new decorations being available.

https://reddit.com/link/1voyzw8/video/ykip4yfziijh1/player

Note: A UI/UX bug related to a certain menu can’t be reported through the in-game bug report interface, so I’m unable to report it.

reddit.com
u/TorridPlays — 2 months ago

Machinist Event did not conclude on announced date

Description: The Machinist event was officially communicated (both via in-game news pop-up and announcements) to end on August 13th. However, as of August 15th, Machinists are still spawning in villages and continue to provide tomes.

https://preview.redd.it/3nwsufeh7ijh1.png?width=1917&format=png&auto=webp&s=f5d8a183f16ca16f933a19ab811edb4fb51c0d9f

Steps to Reproduce:

  1. Launch LEGO Fortnite.
  2. Enter a village where Machinists normally spawn.
  3. Observe that Machinists are still present and offering tomes, despite the event’s announced end date.

https://reddit.com/link/1voxwzv/video/d4c04xci7ijh1/player

Notes: No official announcement has been made regarding an extension.

Again, I think it provides a good opportunity for players who haven’t collected the parts yet, until it’s fixed or ends.

reddit.com
u/TorridPlays — 2 months ago

Incorrect Rewards from Shatter Spawn Gold Rush Event

Event Duration: August 13 – August 20

Description: The Shatter Spawn Gold Rush event is not awarding the correct rewards across different worlds.

  • World 1: Defeating Shatter Spawn gives Nunchucks of Lightning instead of the expected Sword of Fire and Scythe of Quakes. Relic drops are also missing.
  • World 2: Defeating Shatter Spawn only gives a Relic, while the event weapons (Sword of Fire and Scythe of Quakes) are missing.

https://preview.redd.it/kxkqkm8l97jh1.png?width=1919&format=png&auto=webp&s=722b66ed43f3d65b2c219808dd93609aa2dd4491

Steps to Reproduce:

  1. Participate in the Gold Rush Event (Aug 13–20).
  2. Defeat the Shatter Spawn.
  3. Observe the rewards granted.

World 1:

https://reddit.com/link/1vnlzd9/video/69rn0xkn97jh1/player

World 2:

https://reddit.com/link/1vnlzd9/video/e0vfur83a7jh1/player

Hotfixed: On the 17th, it was patched to provide the correct rewards.

reddit.com
u/TorridPlays — 2 months ago

“The Things From Beneath” journals not progressing after visiting required locations

Description: After today’s Event reset, the quest “The Things From Beneath” still does not progress as intended. Specifically:

  • The journals “Gawk-a-Dock” and “An Island Getaways” appear in the journal tab.
  • Even after visiting both the Airship Dock and the Misty Isle, these journals cannot be completed.
  • The quest remains stuck, preventing progression.

Steps to Reproduce:

  1. Start The Things From Beneath quest.
  2. Visit the Airship Dock.
  3. Visit the Misty Isle.
  4. Check the journal tab.

https://reddit.com/link/1vnk9uz/video/ye8n2voqy6jh1/player

reddit.com
u/TorridPlays — 2 months ago

LEGO Fortnite – Worlds Guest Ban/Unban Guide

The Ban/Unban Guest feature was added a few updates ago. Important note: only the World Owner can use this feature. Key holders cannot ban/unban guests.

🔒 How to Ban a Guest

  1. Open your Player tab in your world.
  2. Select the guest you want to ban.
  3. Click the Ban button at the bottom right.
  4. Double‑check the Banned List in the Player tab.
    • If their name appears there, they’re banned.
    • Once banned, the guest is immediately kicked (Both from party and World) and sees the message: “You have been banned from this world. Please choose another world to join.”

https://reddit.com/link/1vlb7ir/video/do4zuhdccpih1/player

Note:

  • Only guests can be banned.
  • Key holders are immune unless the owner removes their key first.

https://reddit.com/link/1vlb7ir/video/fgx0mgn3cpih1/player

🔓 How to Unban a Guest

  1. Go to the Player tab in your world.
  2. Open the Banned List.
  3. Select the player you want to unban.
  4. Click the Unban button at the bottom right.
    • Once unbanned, they can rejoin your world if they’re in your party.

https://reddit.com/link/1vlb7ir/video/xacc2w7pcpih1/player

  • In my opinion, this feature is perfect for creators who have joinable worlds while streaming, where they open their world to a large community. They can specify and ban players who create disturbances or cause issues.
  • There’s also a chance players might misuse this feature as a joke or to troll, but it’s up to them since it’s their world and their guests to treat as they choose.🙄
reddit.com
u/TorridPlays — 2 months ago

Village Square customization popup missing after V41.30 update

Description: After updating to V41.30, placing a Village Square no longer triggers the popup to customize its icon and name. As a result, the Village Square appears with a blank white icon on the map.

Steps to Reproduce:

  1. Update to V41.30.
  2. Place a Village Square.
  3. Observe that no popup appears to select or edit icon/name.

Workaround: Manually edit the icon and name through the Village Square menu after placement.

https://reddit.com/link/1vkbzn0/video/og25l7n2hhih1/player

reddit.com
u/TorridPlays — 2 months ago

Please enhance LEGO Fortnite Odyssey map icons by focusing on consistency and refining their placement

Hello EPIC team, I hope you’re all having a wonderful day!

I’d like to share a few suggestions for map markers and icons.

One area that could use improvement is the consistency of POI markers. After the last update, duplicate icons started appearing for the same POI or location, such as one from Village Square of POI and another right around the POI. Seeing two markers for a single spot feels unnecessary when one clear icon would be sufficient.

https://reddit.com/link/1vjv8x7/video/lj2bngvipdih1/player

Another thing to note is the placement of the Storm King icon. At the moment, it’s about 100 meters from the gate, while there’s also a cave icon right at the gate. I get that the idea might be to spotlight the cave, but having both icons for essentially the same encounter feels unnecessary. It would look much cleaner if the Storm King icon were placed directly at the gate and the overlap removed.

https://reddit.com/link/1vjv8x7/video/9ymn9s61qdih1/player

Icon sizes could be made more consistent. For instance, Chaos Challenges feature very large icons, while encounters like Storm Caves and the Storm King use much smaller ones. This uneven sizing makes the map look inconsistent.

https://preview.redd.it/m4esf4q4rdih1.png?width=1715&format=png&auto=webp&s=757c70eabcd917fc0497c515300f2db6acb7daec

I’d love to see some fresh icons on the map markers UI for unique encounters Like dragons, golems, and vehicles would be awesome, bringing more variety and making exploration feel more visually engaging.

Final note: please implement fixes to the icons and markers in both the old and new worlds.

reddit.com
u/TorridPlays — 2 months ago

Incorrect Upfront Cost Resources in Oni Stronghold Prefabs

Summary: When placing Oni Stronghold prefabs, the upfront cost incorrectly requires Granite even though the foundation is clearly made of Wood. This mismatch causes resource loss when building and dismantling.

Steps to Reproduce:

  • Add any Oni Stronghold prefab to the game.
  • Observe the upfront cost requirement → Granite is consumed.

https://preview.redd.it/ckj1omw8fbih1.png?width=1631&format=png&auto=webp&s=98df14fd02b6db80d7e222d875cb87e4a4939e38

https://preview.redd.it/v6q6ic49ebih1.png?width=1627&format=png&auto=webp&s=133c8937dbeb4f8373cc5110cfb19ec2e8ff59fb

  • Check the actual foundation material → Wood is used.

https://preview.redd.it/psrvmqauebih1.png?width=1630&format=png&auto=webp&s=b9593b92ab516cd8371973636578442aebd438a5

  • Remove/dismantle the prefab → You recover more wood, not granite.

https://preview.redd.it/og3q7xjnebih1.png?width=1633&format=png&auto=webp&s=eb8a8f166148bc5ab9bcc726444dfa51a35ce86d

Expected Behavior: The upfront cost should match the actual foundation material (Wood). Players should not lose Granite when building or dismantling Oni Stronghold prefabs.

Actual Behavior:

  • Granite is consumed upfront.
  • Foundation is made of wood.
  • On dismantling, players recover more wood, resulting in a net loss of Granite.

Just a side note: To this day this game have so many flaws.

reddit.com
u/TorridPlays — 2 months ago

Broken VFX when breaking Oni ceiling light (Toro Lantern & Chandelier)

Description: When breaking the Oni Soul Hanging Toro Lantern or the Oni Chandelier of Demonic Elegance, a black animation briefly covers the surrounding area. This looks like a broken VFX effect. Other Oni Soul Helm Lanterns do not exhibit this issue, so the bug seems specific to these two furniture items. A video has been recorded on Max Epic Settings of the game to demonstrate the issue clearly.

Steps to Reproduce:

  1. Place an Oni Soul Hanging Toro Lantern or Oni Chandelier of Demonic Elegance in your build.
  2. Break the item.
  3. Observe the animation effect.

https://reddit.com/link/1vj7cu0/video/ipd28g5jw7ih1/player

https://reddit.com/link/1vj7cu0/video/9qqi56pr18ih1/player

reddit.com
u/TorridPlays — 2 months ago

Epic fix this please 🥲

Summary: Enemies bushes are continuously spawning inside the Ninjago village area when the character moves out of rendering distance. These bushes often contain hidden mobs, including Elemental Masters and normal Elemental Ninjas, which damage structures.

Steps to Reproduce:

  1. Enter the Ninjago village area.
  2. Move your character away until the village is outside the rendering distance.
  3. Return to the Ninjago village area.
  4. Observe newly spawned mob bushes inside the Ninjago village.

Frequency: Occurs consistently when leaving and re-entering rendering distance.

https://reddit.com/link/1vj3qls/video/qqftwxo657ih1/player

reddit.com
u/TorridPlays — 2 months ago

Enemies Bushes Spawning Inside Ninjago Village Area

Summary: Enemies bushes are continuously spawning inside the Ninjago village area when the character moves out of rendering distance. These bushes often contain hidden mobs, including Elemental Masters and normal Elemental Ninjas, which damage structures.

Steps to Reproduce:

  1. Enter the Ninjago village area.
  2. Move your character away until the village is outside the rendering distance.
  3. Return to the Ninjago village area.
  4. Observe newly spawned mob bushes inside the Ninjago village.

Frequency: Occurs consistently when leaving and re-entering rendering distance.

https://reddit.com/link/1vgki1a/video/mgua4h3himhh1/player

https://reddit.com/link/1vgki1a/video/cm6lj2aqimhh1/player

  • Last reported the same issue three months ago.
  • Also, feedback: If this were added as a feature, I’d suggest including a toggle to turn it off. I personally don’t want this nonsense in my village.
reddit.com
u/TorridPlays — 2 months ago

Missing Oni Stronghold Furniture & Decor in Survival/Cozy/Expert Modes

Issue: In Survival, Cozy, and Expert worlds, 14 Oni Stronghold items (7 furniture + 7 decor) are missing. These items are available in Sandbox mode but not in the other modes.

Missing Furniture Pieces:

  • Oni Elder's Bed
  • Oni Lord's Bed
  • Oni Clan Long Table
  • Oni Deep Fryer Trough
  • Oni Wash Basin
  • Oni Soul Helm Lantern
  • Oni Soul Ceiling Lantern

Missing Decor Pieces:

  • Ballista Bolt Box
  • Oni Room Divider
  • Oni Woven Mat – Classic
  • Mask of Hatred Crest
  • Mask of Hatred Banner – Dark
  • Bringer of Doom Altar
  • Spiked Mantlet

https://preview.redd.it/9wcok3m8gfhh1.png?width=1016&format=png&auto=webp&s=69c25046fc69ddee4f108e089c2e94340662d530

Notes: This bug report is inspired by u/Bring_not_stuff earlier findings.

Sandbox Modes:

https://reddit.com/link/1vfntnm/video/nmhh32uxffhh1/player

Survival/Cozy/Expert Modes:

https://reddit.com/link/1vfntnm/video/2xf33d42gfhh1/player

Note: I am unclear why these pieces aren’t granted in Survival, Cozy, or Expert Modes. It could be intentional or a bug, but we’ll only know for sure when we hear from the developers.

Workaround : You can still access this decoration in Survival, Cozy, or Expert Modes by turning off knowledge in your world settings.

reddit.com
u/TorridPlays — 2 months ago