u/TownOk7929

The one change that will bring back the players

Fix auxiliary gems. Make the effects match their own rank.

Players spent several thousand dollars ranking up yesterday's gems (void spark, wolfheort, etc), only to see newer players outmatch them with lower ranking newer gems. Power creep is understandable but too many have quit over this spend fatigue.

The good news is that a system is already in place. Many would return if a couple of bundles could bring a new gem to rank 5 and let it keep those R5 effects as an auxiliary gem. Whales will still keep whaling new gems to rank 10, and the server will be repopulated. A win-win.

It feels like Blizzard would rather watch players quit than offer a reasonable mid-tier path to stay competitive. Truly sad and pathetic.

reddit.com
u/TownOk7929 — 12 days ago

Even with Primary Attack Lock disabled, cannot attack other players due to excessive monsters

https://preview.redd.it/wa4f0af51pah1.png?width=2111&format=png&auto=webp&s=3a7b1683aab6e4364e7c30c7f88eac3cfdb7975d

u/jadaiyuki please relay a message to the devs. Currently, it is near impossible for melee classes to actually attack other players due to excessive monsters on screen, majority of which are contributed by warlocks and soulgorgers. Even with Primary Attack Lock disabled, it's still auto locking onto nearby monsters. The classes most affected are barb and druid, which rely heavily on close-range single-target attacks.

Come to think of it, they are exactly like the old training dummies during training ground duels, which were subsequently fixed. We simply need a fix like that now.

reddit.com
u/TownOk7929 — 4 months ago