u/Traditional_Curve708

Image 1 — How to make voice sound like it's coming from inside a glass ball
Image 2 — How to make voice sound like it's coming from inside a glass ball

How to make voice sound like it's coming from inside a glass ball

Random question just something that came to mind, I was thinking about Chandelure (my favorite Pokemon) and was thinking about it possibly having a unique speaking voice, I describe it as sounding like it's speaking from inside its glass head, though the way I imagine it it's more like you crossed that idea with the sound of the Pokemon's cry (https://youtu.be/9qAix-3yY3Y) I was wondering how I could make some speech audio sound like I was imagining, and if taken a step further if it'd be possible to make a filter that would apply that effect to any voice recordings. I understand if it's a lot to ask, just something random I was thinking about. Thanks for your time!

u/Traditional_Curve708 — 3 days ago

I had an idea for a "keep some inventory" datapack where upon death players would keep items in their hotbar and armor slots, but drop everything else. I was thinking about making it give u the option to either delete the dropped items, drop them normally, or put them into a grave (or maybe even just put some of them into a grave)

I needed help with figuring out how to a) target specific slots in a players inventory and record what items are there even down to durability, b) clear those specific slots when the player dies and c) either respawn those items on the ground or give them back to a player when certain conditions are met like the player getting close to their grave. Any help is greatly appreciated!!

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u/Traditional_Curve708 — 4 months ago