u/TrevLaBev

I made a rigorous AI Dungeon Master/Creator for open-ended D&D 5e play — looking for testers

Hey everyone,

I’ve been building a custom AI Dungeon Master for D&D 5e, and I’m looking for people willing to test it and give feedback.

The model is designed to do two main things:

First, it can create structured D&D adventures from a character sheet, backstory, campaign notes, loose idea, recap, or uploaded files. Instead of just writing a plot summary, it builds something closer to a DM-facing adventure framework: a premise, opening situation, major scenes, NPCs, clues, branching paths, combat or social encounters, consequences, and a climax that can shift based on player choices.

Second, it can run the adventure as a live AI Dungeon Master. It is meant to handle open-ended player actions instead of forcing fixed menu choices. You can investigate, negotiate, sneak, fight, use spells creatively, ask NPCs questions, pursue alternate routes, or derail the expected path, and it should try to adapt while keeping the session coherent.

The model is built to avoid some common AI-DM problems, like:

giving vague atmospheric descriptions with nothing useful to interact with

asking “what do you do?” before giving enough context

turning every scene into passive narration

forgetting NPC goals, clues, consequences, or clocks

making combat too abstract

ignoring D&D 5e mechanics

forcing the player down one intended path

making every NPC sound the same

expanding a one-shot into a sprawling campaign

It can also help outside of live play. You can use it to:

turn campaign notes into a playable session

create a one-shot for a specific character

continue from a previous session recap

build a backstory-focused side quest

design a mystery with clues and multiple routes

create tactical combat encounters

diagnose pacing problems in an adventure

revise an existing adventure so it has better structure and player agency

The overall goal is for it to feel more like a prepared but flexible DM: structured enough that the game does not drift, but open enough that player choices actually matter.

I’m especially looking for feedback on whether the adventures feel playable, whether it gives enough context before asking for decisions, whether combat and investigation feel usable, and whether it handles open-ended choices better than a normal chatbot.

And yes I had it write this post for me.

Link to AI DM

reddit.com
u/TrevLaBev — 2 days ago